On Sunday, 20 October 2019 at 20:31:04 UTC, Johan wrote:
(snip)
Awesome, I just might try to get LDC working with this...
On a different note, I'd really like a critique on a decision I
made. Creating the bindings for libctru and citro3d was really
tedious, partly because I made the
On Sunday, 20 October 2019 at 18:25:42 UTC, TheGag96 wrote:
On Sunday, 20 October 2019 at 09:36:17 UTC, Johan Engelen wrote:
Did you try with LDC?
Just a wild guess but perhaps this triple will work:
`-mtriple=armv6k-unknown-eabi`.
-Johan
I haven't yet, but I've been told also by someone
On Sun, 20 Oct 2019 at 20:40, TheGag96 via Digitalmars-d-announce
wrote:
>
> Darn... Are there any plans at some point in the future to add a
> real -betterC sort of flag? It would be really really nice to be
> able to compile something like...
>
> import std.bitmanip : bitfields;
>
> struct
On Sun, 20 Oct 2019 at 20:40, TheGag96 via Digitalmars-d-announce
wrote:
>
> On Sunday, 20 October 2019 at 15:27:35 UTC, Iain Buclaw wrote:
> > Great stuff! Though I don't think you'll find much improvement
> > in gdc 10 regarding switching off D features. Backported
> > patches to make gdc on
On Sunday, 20 October 2019 at 17:40:04 UTC, Meta wrote:
Awesome work. I used to hack around on my original NDS and
thought about maybe trying to get D working on it, but didn't
have sufficient time or motivation. I'll definitely play around
with this.
Last year I was able to get some C very
On Sunday, 20 October 2019 at 15:27:35 UTC, Iain Buclaw wrote:
Great stuff! Though I don't think you'll find much improvement
in gdc 10 regarding switching off D features. Backported
patches to make gdc on parity with dmd as of April 2019 was
done prior to the gdc 9 release. I'm not aware
On Sunday, 20 October 2019 at 09:36:17 UTC, Johan Engelen wrote:
Did you try with LDC?
Just a wild guess but perhaps this triple will work:
`-mtriple=armv6k-unknown-eabi`.
-Johan
I haven't yet, but I've been told also by someone else to try! It
would certainly be nice to have a true
On Sunday, 20 October 2019 at 06:06:48 UTC, TheGag96 wrote:
Hi, all. I wanted to get into the world of 3DS homebrew, but I
really didn't feel like coding in C or C++. So, through an
effort of sheer will, I somehow got a hello world example
written in D up and running, along with bindings for
On Friday, 18 October 2019 at 01:37:01 UTC, Walter Bright wrote:
Slides: https://digitalmars.com/articles/hits.pdf
Tangent time.
In regards to floating point:
Unable to convince people that more precision is worthwhile
I'm actually waiting for quad floats to have hardware support.
On Sun, 20 Oct 2019 at 17:27, Iain Buclaw wrote:
>
> On Sun, 20 Oct 2019 at 08:10, TheGag96 via Digitalmars-d-announce
> wrote:
> >
> > Hi, all. I wanted to get into the world of 3DS homebrew, but I
> > really didn't feel like coding in C or C++. So, through an effort
> > of sheer will, I
On Sun, 20 Oct 2019 at 08:10, TheGag96 via Digitalmars-d-announce
wrote:
>
> Hi, all. I wanted to get into the world of 3DS homebrew, but I
> really didn't feel like coding in C or C++. So, through an effort
> of sheer will, I somehow got a hello world example written in D
> up and running, along
On Sunday, 20 October 2019 at 06:06:48 UTC, TheGag96 wrote:
Hi, all. I wanted to get into the world of 3DS homebrew, but I
really didn't feel like coding in C or C++. So, through an
effort of sheer will, I somehow got a hello world example
written in D up and running, along with bindings for
DIP 1021, "Argument Ownership and Function Calls", has been
formally accepted with minor revision. It was updated to make
clear that the proposal is one piece of a bigger plan.
https://github.com/dlang/DIPs/blob/master/DIPs/accepted/DIP1021.md
On Sunday, 20 October 2019 at 06:06:48 UTC, TheGag96 wrote:
Hi, all. I wanted to get into the world of 3DS homebrew, but I
really didn't feel like coding in C or C++. So, through an
effort of sheer will, I somehow got a hello world example
written in D up and running, along with bindings for
Hi, all. I wanted to get into the world of 3DS homebrew, but I
really didn't feel like coding in C or C++. So, through an effort
of sheer will, I somehow got a hello world example written in D
up and running, along with bindings for most of libctru and
citro3d.
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