Re: Printing shortest decimal form of floating point number with Mir

2021-01-02 Thread 9il via Digitalmars-d-announce
On Tuesday, 29 December 2020 at 19:59:56 UTC, Ola Fosheim Grøstad wrote: On Tuesday, 29 December 2020 at 16:14:59 UTC, Atila Neves wrote: On Thursday, 24 December 2020 at 14:14:33 UTC, 9il wrote: On Thursday, 24 December 2020 at 14:08:32 UTC, welkam wrote: On Wednesday, 23 December 2020 at

Re: Package for differential equation solvers

2021-01-02 Thread James Blachly via Digitalmars-d-announce
On 1/2/21 4:47 AM, Flávio wrote: Hi folks, I have started a repository to port Differential equation solver code to D. The goal is to have efficient implementations in D that have a much simpler interface for users than current C, C++, and FORTRAN libraries. Currently is just a couple of

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread James Blachly via Digitalmars-d-announce
On 1/2/21 4:18 PM, H. S. Teoh wrote: On Sat, Jan 02, 2021 at 09:01:17PM +, Murilo via Digitalmars-d-announce wrote: [...] It's because I don't people to know the spoilers, so no one will see the source code. ... Providing source code is mainly for convenience to people who might want to

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread James Blachly via Digitalmars-d-announce
On 1/2/21 2:10 PM, Murilo wrote: On Saturday, 2 January 2021 at 05:43:48 UTC, James Blachly wrote: On 1/1/21 11:12 PM, Murilo wrote: Here is the link https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing Bro I would be shocked if people are excited to run a

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread Guillaume Piolat via Digitalmars-d-announce
On Saturday, 2 January 2021 at 04:12:29 UTC, Murilo wrote: Here is the link https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing I can't pass the first screen with a static photo and music. Help?

Re: Release D 2.095.0

2021-01-02 Thread jmh530 via Digitalmars-d-announce
On Saturday, 2 January 2021 at 20:15:16 UTC, Martin Nowak wrote: Glad to announce D 2.095.0, ♥ to the 61 contributors. This release comes with a much improved C++ header generation, template instantiation traces for deprecations, module-level function conflict detection, and better compiler

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread H. S. Teoh via Digitalmars-d-announce
On Sat, Jan 02, 2021 at 09:05:03PM +, Murilo via Digitalmars-d-announce wrote: > On Saturday, 2 January 2021 at 19:15:44 UTC, evilrat wrote: > > On Saturday, 2 January 2021 at 19:10:59 UTC, Murilo wrote: > > > I also don't want anyone stealing my idea. > > > > Too late. You already posted

Re: Release D 2.095.0

2021-01-02 Thread Imperatorn via Digitalmars-d-announce
On Saturday, 2 January 2021 at 20:15:16 UTC, Martin Nowak wrote: Glad to announce D 2.095.0, ♥ to the 61 contributors. This release comes with a much improved C++ header generation, template instantiation traces for deprecations, module-level function conflict detection, and better compiler

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread H. S. Teoh via Digitalmars-d-announce
On Sat, Jan 02, 2021 at 09:01:17PM +, Murilo via Digitalmars-d-announce wrote: [...] > It's because I don't people to know the spoilers, so no one will see > the source code. IMO, that view is misguided, because as soon as some software runs on the user's PC, it's already open to

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread Murilo via Digitalmars-d-announce
On Saturday, 2 January 2021 at 19:15:44 UTC, evilrat wrote: On Saturday, 2 January 2021 at 19:10:59 UTC, Murilo wrote: I also don't want anyone stealing my idea. Too late. You already posted it. Technically anyone could "steal" it from now. But they would have to write their own code, they

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread Murilo via Digitalmars-d-announce
On Saturday, 2 January 2021 at 19:38:37 UTC, Adam D. Ruppe wrote: On Saturday, 2 January 2021 at 05:43:48 UTC, James Blachly wrote: Still, why not source code on Github? Is this really any different? Do you actually audit the source? simpledisplay is 17,000 lines. How much of that code is

Release D 2.095.0

2021-01-02 Thread Martin Nowak via Digitalmars-d-announce
Glad to announce D 2.095.0, ♥ to the 61 contributors. This release comes with a much improved C++ header generation, template instantiation traces for deprecations, module-level function conflict detection, and better compiler flag support in dub. http://dlang.org/download.html

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread Adam D. Ruppe via Digitalmars-d-announce
On Saturday, 2 January 2021 at 05:43:48 UTC, James Blachly wrote: Still, why not source code on Github? Is this really any different? Do you actually audit the source? simpledisplay is 17,000 lines. How much of that code is pure evil? Part of my twisted desire to burn the entire universe

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread evilrat via Digitalmars-d-announce
On Saturday, 2 January 2021 at 19:10:59 UTC, Murilo wrote: I also don't want anyone stealing my idea. Too late. You already posted it. Technically anyone could "steal" it from now.

Re: I'm creating a game purely written in D with the arsd library

2021-01-02 Thread Murilo via Digitalmars-d-announce
On Saturday, 2 January 2021 at 05:43:48 UTC, James Blachly wrote: On 1/1/21 11:12 PM, Murilo wrote: Here is the link https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing Bro I would be shocked if people are excited to run a mystery binary downloaded from Google

Package for differential equation solvers

2021-01-02 Thread Flávio via Digitalmars-d-announce
Hi folks, I have started a repository to port Differential equation solver code to D. The goal is to have efficient implementations in D that have a much simpler interface for users than current C, C++, and FORTRAN libraries. Currently is just a couple of solvers quickly whipped together