On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
Hello,

I've been building a game engine in D for the past 2 and a half years and have finally reached a point where it's usable in day-to-day game development. Earlier this year I decided to make a simple shooter game to serve as a tech demo for the engine's capabilities, and also just to get a general idea of how well it works when used in a real application. I did an initial release of the game yesterday on itch.io, you can find more information on the product page if you are interested: https://kenny-shields.itch.io/untitled-shooter-game

This isn't an open-source project, but I wanted to post this here for anyone who might be interested in seeing D used for cross-platform game development. Any questions/comments about the implementation and design of the game/engine are welcome.

On a side note, I'd like to give special thanks to Walter and all of you who who contribute to D to make it what it is today. D is a fantastic language and really can't see myself using anything else for development at this point. Also, shout-out to the LDC developers as well, really great compiler.

Congratulations! Would you consider presenting the game and your experience with D in an oral presentation at Dconf? I think this sort of material would interest a lot of people in the community. All you need to do is put up a small description of the project and send it to soc...@dlang.org. If it gets selected you could participate to dconf for free + all your expenses regarding the trip (flight + accommodation) will be paid by the Foundation. For more info check [1]. The deadline should have been 15 May but late submissions might be considered too.

Cheers,
RazvanN


[1] https://dconf.org/2022/index.html#schedule

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