On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
Hello,
I've been building a game engine in D for the past 2 and a half
years and have finally reached a point where it's usable in
day-to-day game development. Earlier this year I decided to
make a simple shooter game to serve as a tech demo for the
engine's capabilities, and also just to get a general idea of
how well it works when used in a real application. I did an
initial release of the game yesterday on itch.io, you can find
more information on the product page if you are interested:
https://kenny-shields.itch.io/untitled-shooter-game
This isn't an open-source project, but I wanted to post this
here for anyone who might be interested in seeing D used for
cross-platform game development. Any questions/comments about
the implementation and design of the game/engine are welcome.
On a side note, I'd like to give special thanks to Walter and
all of you who who contribute to D to make it what it is today.
D is a fantastic language and really can't see myself using
anything else for development at this point. Also, shout-out to
the LDC developers as well, really great compiler.
Congratulations! Would you consider presenting the game and your
experience with D in an oral presentation at Dconf? I think this
sort of material would interest a lot of people in the community.
All you need to do is put up a small description of the project
and send it to soc...@dlang.org. If it gets selected you could
participate to dconf for free + all your expenses regarding the
trip (flight + accommodation) will be paid by the Foundation. For
more info check [1]. The deadline should have been 15 May but
late submissions might be considered too.
Cheers,
RazvanN
[1] https://dconf.org/2022/index.html#schedule