Imperium Scenario System

2022-08-11 Thread Kenny Shields via Digitalmars-d-announce
Hello, As some of you may recall, I released my first real game/project written in D back in May (https://forum.dlang.org/thread/zuftzvxusvgwqmsnt...@forum.dlang.org), which at the time was known as "Untitled Shooter Game". I'm happy to announce that the project now has an official name, the

Re: gamut v0.0.7 ask for what you want

2022-08-11 Thread Guillaume Piolat via Digitalmars-d-announce
On Thursday, 11 August 2022 at 11:06:43 UTC, wjoe wrote: I imagined you could allocate internal buffers for encoding/decoding on the stack but your reply suggests otherwise. Yes. For example, the QOI-10b codec needs an pallete of 256 16-bit RGBA, that's 2 kb. Is that portable? There is

Re: gamut v0.0.7 ask for what you want

2022-08-11 Thread wjoe via Digitalmars-d-announce
On Tuesday, 9 August 2022 at 22:02:37 UTC, Guillaume Piolat wrote: On Monday, 8 August 2022 at 16:07:54 UTC, wjoe wrote: your lib would not just be @nogc but @no_allocation. All image decoders in gamut need to malloc more than just for pixel data. Even STB allocates for format conversion,