Re: WildCAD - a simple 2D drawing application

2023-02-03 Thread Johann Lermer via Digitalmars-d-announce
On Friday, 3 February 2023 at 21:05:36 UTC, Adam D Ruppe wrote: BTW I did `time make -j6` this time and it said 10 seconds, so still think the dmd -i approach better but if your incremental builds are smaller it might be better, I did git pull so of course that meant a lot of things were

Re: WildCAD - a simple 2D drawing application

2023-02-03 Thread Adam D Ruppe via Digitalmars-d-announce
On Friday, 3 February 2023 at 08:30:55 UTC, Johann Lermer wrote: That at least should be fixed now. Confirmed, works here now! BTW I did `time make -j6` this time and it said 10 seconds, so still think the dmd -i approach better but if your incremental builds are smaller it might be better,

Re: Hipreme Engine is fully ported to WebAssembly

2023-02-03 Thread Mike Shah via Digitalmars-d-announce
On Friday, 3 February 2023 at 13:41:35 UTC, Hipreme wrote: This has been finished for quite a time but I was polishing some features. [...] Very cool, thanks for sharing and congratulations on this achievement! Would be curious to learn more about the challenges in supporting Mobile,

Re: Hipreme Engine is fully ported to WebAssembly

2023-02-03 Thread ryuukk_ via Digitalmars-d-announce
Congrats! This shows D capabilities, system language that is able to scale from as little as micro controllers to full blown cross platform games including the Web with WASM! That's why it's always important to keep runtime as simple as possible, and the std as minimal as possible, lets you

Re: Release D 2.102.0

2023-02-03 Thread Mathias LANG via Digitalmars-d-announce
On Friday, 3 February 2023 at 08:33:26 UTC, Max Samukha wrote: BTW, check out another case of D violating the "if in an invalid state, die" precept. The following code not only runs the upstream destructor (which depends on successful completion of the downstream one), but does that in an

Re: LDC 1.31.0-beta1

2023-02-03 Thread Andrea Fontana via Digitalmars-d-announce
On Friday, 27 January 2023 at 20:35:01 UTC, kinke wrote: Glad to announce the first beta for LDC 1.31. Major changes: * Based on D 2.101.2. * ImportC: The C preprocessor isn't invoked yet. * mac/iOS arm64: Linking with `-g` is working again without unaligned pointer warnings/errors. *

Hipreme Engine is fully ported to WebAssembly

2023-02-03 Thread Hipreme via Digitalmars-d-announce
This has been finished for quite a time but I was polishing some features. I'll save this post to 4 things: **Advertise that [Hipreme Engine](https://github.com/MrcSnm/HipremeEngine) is now supporting 5 platforms**, being those: - Xbox Series - Windows - Linux - Android - Browser **1. D

Re: Release D 2.102.0

2023-02-03 Thread ryuukk_ via Digitalmars-d-announce
On Thursday, 2 February 2023 at 12:30:50 UTC, Iain Buclaw wrote: Glad to announce D 2.102.0, ♥ to the 40 contributors. This release comes with support for multiple message arguments in `static assert()`, stack allocated `scope` array literals, a new preview switch to add support for `@system`

Re: Release D 2.102.0

2023-02-03 Thread Max Samukha via Digitalmars-d-announce
On Thursday, 2 February 2023 at 22:46:51 UTC, Ali Çehreli wrote: https://forum.dlang.org/thread/qwixdanceeupdefyq...@forum.dlang.org I still agree with myself :) in that discussion here: https://forum.dlang.org/post/tlqcjq$usk$1...@digitalmars.com BTW, check out another case of D

Re: WildCAD - a simple 2D drawing application

2023-02-03 Thread Johann Lermer via Digitalmars-d-announce
On Thursday, 26 January 2023 at 14:31:55 UTC, Adam D Ruppe wrote: I did see the menus popped up in the wrong place though That at least should be fixed now.