On Friday, 3 February 2023 at 21:05:36 UTC, Adam D Ruppe wrote:
BTW I did `time make -j6` this time and it said 10 seconds, so
still think the dmd -i approach better but if your incremental
builds are smaller it might be better, I did git pull so of
course that meant a lot of things were
On Friday, 3 February 2023 at 08:30:55 UTC, Johann Lermer wrote:
That at least should be fixed now.
Confirmed, works here now!
BTW I did `time make -j6` this time and it said 10 seconds, so
still think the dmd -i approach better but if your incremental
builds are smaller it might be better,
On Friday, 3 February 2023 at 13:41:35 UTC, Hipreme wrote:
This has been finished for quite a time but I was polishing
some features.
[...]
Very cool, thanks for sharing and congratulations on this
achievement! Would be curious to learn more about the challenges
in supporting Mobile,
Congrats!
This shows D capabilities, system language that is able to scale
from as little as micro controllers to full blown cross platform
games including the Web with WASM!
That's why it's always important to keep runtime as simple as
possible, and the std as minimal as possible, lets you
On Friday, 3 February 2023 at 08:33:26 UTC, Max Samukha wrote:
BTW, check out another case of D violating the "if in an
invalid state, die" precept. The following code not only runs
the upstream destructor (which depends on successful completion
of the downstream one), but does that in an
On Friday, 27 January 2023 at 20:35:01 UTC, kinke wrote:
Glad to announce the first beta for LDC 1.31. Major changes:
* Based on D 2.101.2.
* ImportC: The C preprocessor isn't invoked yet.
* mac/iOS arm64: Linking with `-g` is working again without
unaligned pointer warnings/errors.
*
This has been finished for quite a time but I was polishing some
features.
I'll save this post to 4 things:
**Advertise that [Hipreme
Engine](https://github.com/MrcSnm/HipremeEngine) is now
supporting 5 platforms**, being those:
- Xbox Series
- Windows
- Linux
- Android
- Browser
**1. D
On Thursday, 2 February 2023 at 12:30:50 UTC, Iain Buclaw wrote:
Glad to announce D 2.102.0, ♥ to the 40 contributors.
This release comes with support for multiple message arguments
in `static assert()`, stack allocated `scope` array literals, a
new preview switch to add support for `@system`
On Thursday, 2 February 2023 at 22:46:51 UTC, Ali Çehreli wrote:
https://forum.dlang.org/thread/qwixdanceeupdefyq...@forum.dlang.org
I still agree with myself :) in that discussion here:
https://forum.dlang.org/post/tlqcjq$usk$1...@digitalmars.com
BTW, check out another case of D
On Thursday, 26 January 2023 at 14:31:55 UTC, Adam D Ruppe wrote:
I did see the menus popped up in the wrong place though
That at least should be fixed now.
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