Re: dud: A dub replacement

2019-11-23 Thread GoaLitiuM via Digitalmars-d-announce
On Saturday, 23 November 2019 at 03:57:02 UTC, rikki cattermole wrote: On 23/11/2019 4:37 AM, Guillaume Piolat wrote: On Monday, 18 November 2019 at 16:54:21 UTC, JN wrote: Personally I only ever use SDL with Dub. Even contemplating using JSON for human written configuration files is, for me,

Re: dud: A dub replacement

2019-11-11 Thread GoaLitiuM via Digitalmars-d-announce
On Monday, 11 November 2019 at 13:44:28 UTC, Robert Schadek wrote: So dub has some problems, and personally I find its code base very hard to get into. At Symmetry we are a very heavy user of dub, resulting in many wasted hours. I'm interested in which areas does you and/or Symmetry find dub

Re: A brief survey of build tools, focused on D

2018-12-10 Thread GoaLitiuM via Digitalmars-d-announce
I switched away from dub to meson for my small game engine project, and the biggest benefit of this switch was the improved build times while doing small iterations to some files: dub build --arch=x86_64 --build=debug --compiler=dmd - full rebuild: 3960ms - touch file1 and build: 2780ms -