On Saturday, 31 December 2016 at 13:27:13 UTC, MrSmith wrote:
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote:
I don't blame your personally but the last time a blog post
presented a game (it was the one made by the author of dlib)
there was also a similar problem. Were you aware
On Friday, 30 December 2016 at 13:42:10 UTC, MrSmith wrote:
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a
On Monday, 22 August 2016 at 11:45:37 UTC, Matthias Klumpp wrote:
On Monday, 22 August 2016 at 01:34:36 UTC, jkpl wrote:
On Sunday, 21 August 2016 at 19:08:59 UTC, Matthias Klumpp
wrote:
for a project like Terminix, dub with LDC builds in 8.6s,
while Meson and ninja take only 6s here.
Did
On Sunday, 21 August 2016 at 19:08:59 UTC, Matthias Klumpp wrote:
for a project like Terminix, dub with LDC builds in 8.6s, while
Meson and ninja take only 6s here.
Did you try to build with DUB but with WIFI or ethernet interface
toggled off ?
On Saturday, 6 February 2016 at 12:26:28 UTC, Rom wrote:
Hi guys.
I watch this index each month, and D moved 20 places up between
January and February. it's now in the supposedly "top 20 most
popular programming languages". I don't know yet whether this
is due to some artefacts or if it
On Thursday, 25 June 2015 at 11:34:17 UTC, tired_eyes wrote:
On Thursday, 25 June 2015 at 04:10:15 UTC, Basile Burg wrote:
This is the first update for Coedit 1, and probably the only.
Errr... why so pessimistic?
It's not pessimistic, it's the opposite. This explained by the
software