On Saturday, 24 October 2015 at 15:43:03 UTC, Dan Olson wrote:
Jacob Carlborg writes:
On 2015-10-24 12:01, Suliman wrote:
Would it be hard to add Windows/Linux host available? Would
it be hard to develop iOS apps on Windows in comparison of
using MacOSX?
It depends on what you mean.
Jacob Carlborg writes:
> On 2015-10-24 12:01, Suliman wrote:
>
>> Would it be hard to add Windows/Linux host available? Would it be hard
>> to develop iOS apps on Windows in comparison of using MacOSX?
>
> It depends on what you mean. Microsoft already supports developing iOS
> apps
extrawurst writes:
> On Saturday, 24 October 2015 at 07:07:18 UTC, Dan Olson wrote:
>> This is another set of binaries and universal libs for the
>> experimental LDC iOS cross-compiler. It is now based on LDC 0.15.2
>> (2.066.1) and LLVM 3.6.1.
>>
>> [...]
>
> Cool work!
This is another set of binaries and universal libs for the experimental
LDC iOS cross-compiler. It is now based on LDC 0.15.2 (2.066.1) and
LLVM 3.6.1.
https://github.com/smolt/ldc-iphone-dev/releases/tag/ios-0.15.2-151023
What's new?
- arm64 for iOS 64-bit devices
- C ABI compatibility
On 2015-10-24 12:01, Suliman wrote:
Would it be hard to add Windows/Linux host available? Would it be hard
to develop iOS apps on Windows in comparison of using MacOSX?
It depends on what you mean. Microsoft already supports developing iOS
apps on Windows, but the building is actually
Only binaries for OS X build host are available.
Would it be hard to add Windows/Linux host available? Would it be
hard to develop iOS apps on Windows in comparison of using MacOSX?
On Saturday, 24 October 2015 at 07:07:18 UTC, Dan Olson wrote:
This is another set of binaries and universal libs for the
experimental LDC iOS cross-compiler. It is now based on LDC
0.15.2 (2.066.1) and LLVM 3.6.1.
[...]
Cool work!
Can this be merged with official LDC eventually ?