C:\Jpro\dpro\smallxfbuild xft.d
Thread 1: compiling 1 modules
Thread 0: compiling 0 modules
Error: unrecognized switch '-deps=xft.moduleDeps'
Build failed: dmd @xfbuild.1660e00.rsp returned 1
Yeah it still has its quirks. Feel free to contact the authors/file an
issue/etc.
Trass3r wrote:
Maybe he is looking for a way to pass some custom arguments to DMD and
couldn't find a way to do so via xfBuild?
compiler arguments are passed just as normal.
For example:
writefln(Hello);
Wasn't having any effect. Seems to be working now though.
But now I have other
Trass3r wrote:
Btw, xfBuild is better.
I've been trying xfBuild and have now found that I can't write to the
command prompt, and there doesn't seem to be any flag to activate to do
it. It seems faster though.
I've been trying xfBuild and have now found that I can't write to the
command prompt, and there doesn't seem to be any flag to activate to do
it.
Don't understand what you mean.
On Thu, 04 Mar 2010 15:48:19 +0300, Trass3r u...@known.com wrote:
I've been trying xfBuild and have now found that I can't write to the
command prompt, and there doesn't seem to be any flag to activate to do
it.
Don't understand what you mean.
Maybe he is looking for a way to pass some
Maybe he is looking for a way to pass some custom arguments to DMD and
couldn't find a way to do so via xfBuild?
compiler arguments are passed just as normal.
Hmm.. didn't know about xfBuild. I've tried it and it worked (on my
game). Thanks Trass3r.
I'm not sure about compiling the latest csfml dlls.
Now I don't know what I'm doing :-/. Maybe later take another look.
I'm not sure about compiling the latest csfml dlls.
Now I don't know what I'm doing :-/. Maybe later take another look.
Well DSFML is just a wrapper around CSFML (which in turn is a C wrapper
around SFML :D but hell, there's no other way except a complete port)
So you need the CSFML shared
Tried bud, it compiled but it filled my command prompt window with
errors when I tried running it. When trying to run it it came up with
'not a Win32 program'. I tried using ReBuild, but it didn't even compile.
(forgot about subject)
Tried bud, it compiled but it filled my command prompt window with
errors when I tried running it. When trying to run it it came up with
'not a Win32 program'. I tried using ReBuild, but it didn't even compile.
Btw, xfBuild is better.
My script simply looks like:
xfbuild main.d
I've tried to build a progam using 32 bit Windows DMD 2.039:
C:\svn\sfml2\DSFMLdmd hello.d -Iimport
OPTLINK (R) for Win32 Release 8.00.2
Copyright (C) Digital Mars 1989-2009 All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
hello.obj(hello)
Error 42: Symbol Undefined
Joel Christensen Wrote:
I've tried to build a progam using 32 bit Windows DMD 2.039:
C:\svn\sfml2\DSFMLdmd hello.d -Iimport
OPTLINK (R) for Win32 Release 8.00.2
Copyright (C) Digital Mars 1989-2009 All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
hello.obj(hello)
On 18/01/10 15:35, Trass3r wrote:
Probably some pointer issue.
Could you debug it?
I can try. D:
Ok, audio and network package compiles. Extensive tests are still due.
On 14/01/10 04:25, Trass3r wrote:
I've ported DSFML to the currently developed SFML v2.
It is included in its svn branch:
http://sfml.svn.sourceforge.net/viewvc/sfml/branches/sfml2/
The packages system, window and graphics already work quite well. Audio
package has been ported but the callbacks
Yeah, sorry the correct repository is:
https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2/
The one I posted before is just the web version.
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