I see, thank you. (And thank you for your efforts in this area)
Hijacking this thread a bit to ask a related question:
What's the overall feasibility of using pure D to rewrite a
not-too-large amount of Cocoa/AppKit code?
Is it just a matter of translating the headers via 'dstep' or
whatever? Does that work today, for something as complex as
AppKit? (Als
On Thursday, 12 June 2025 at 04:53:33 UTC, DanielG wrote:
Hijacking this thread a bit to ask a related question:
What's the overall feasibility of using pure D to rewrite a
not-too-large amount of Cocoa/AppKit code?
Is it just a matter of translating the headers via 'dstep' or
whatever? Does
On Friday, 29 November 2024 at 13:44:12 UTC, Luna wrote:
Objective-D is a new package, now available on dub which
implements bindings to the Objective-C runtime as well as the
Foundation core library. The goal is to provide a shared base
that Objective-C bindings can utilize instead of packages
On Friday, 29 November 2024 at 13:44:12 UTC, Luna wrote:
Objective-D is a new package, now available on dub which
implements bindings to the Objective-C runtime as well as the
Foundation core library. The goal is to provide a shared base
that Objective-C bindings can utilize instead of packages
On Friday, 29 November 2024 at 13:44:12 UTC, Luna wrote:
This should over-all increase the usability of DLang on
Apple-made systems.
Thanks, this will be useful because to integrate Metal and do
AUv3 (or even use anything iOS) there is lot of inheriting from
Obj-C objects. Until that, it wo