On 2012-10-31 12:30, Jordi Sayol wrote:
Congratulations for this new release!
New deb packages for vibe v0.7.9 available at https://code.google.com/p/d-apt/
When I make an apt-get update I get.
W: Failed to fetch http://d-apt.googlecode.com/files/Release Unable to
find expected entry
On 2012-11-01 21:29, Rob T wrote:
I understand what you are saying, however I was told that you can still
use shared libs in a limited way. The tricky part is knowing what will
work and what will not, and why.
I'm used to coding apps that use shared libs, and loadable plugins are
rather
On 2012-11-02 08:19, Jacob Carlborg wrote:
What's need to be taken care of in general:
* Module infos
* Exception handling tables
* TLS
A slightly better answer of what one can expect of not working:
* Exceptions (at least crossing application/library boundaries)
* Module (de)constructors
On 2012-11-02 00:14, Nick Sabalausky wrote:
Node.js isn't something I would really recommend for much of anything,
especially a multiplayer game server. No matter how fast its JS engine
is, it's still JS and therefore will *always* be notably slower
than real native code (Yea, JS can run Quake
It could be something like .NET assembly, i.e. everything needed is in
.dll/.so itself. Any chance this happens sometimes?
Dňa 1. 11. 2012 20:23 Jacob Carlborg wrote / napísal(a):
On 2012-11-01 19:53, Rob T wrote:
I know that the druntime will not link as-is without a rebuild to enable
PIC,
Am 01.11.2012 19:53, schrieb Rob T:
I'm relatively new to D but making good progress with it after a very
slow start (it is a very complex language). Some of what I am working on
shares similarities with what vibe.d is doing, so I'm very interested in
how vibe.d is progressing.
vibe.d
On Friday, 2 November 2012 at 11:27:22 UTC, Sönke Ludwig wrote:
Am 01.11.2012 19:53, schrieb Rob T:
I would like to have/add std.concurrency style message passing
on top
though, as that sometimes is actually quite convenient and of
course
it's also a very safe way to handle communication
On 02/11/2012 00:14, Nick Sabalausky wrote:
On Thu, 01 Nov 2012 23:45:17 +0100
Faux Amis f...@amis.com wrote:
I have very little server exp and the little I have is from node.js
tutorials. I have heard about node.js being used as a game server.
Could vibe.d be used as a multiplayer game
On 2012-11-02 09:45, Lubos Pintes wrote:
It could be something like .NET assembly, i.e. everything needed is in
I'm not sure I understand. Would you build a dynamic library with all
the functionality and a thin wrapper just to make it an executable?
--
/Jacob Carlborg
On 2012-11-02 12:27, Sönke Ludwig wrote:
I haven't used shared libs in conjunction with vibe.d, but in a LLVM
based compiler project that was compiled as a DLL (where PIC is not
required). For OS X I dodged the PIC problems by compiling it as a
static library.
On Mac OS X PIC is the default,
On Fri, 02 Nov 2012 18:28:55 +0100
Faux Amis f...@amis.com wrote:
On 02/11/2012 00:14, Nick Sabalausky wrote:
If you're not scared off of node.js yet, read this:
https://semitwist.com/mirror/node-js-is-cancer.html (The original
link is dead, so I have it mirrored there, minus the CSS so
On Friday, 2 November 2012 at 22:21:42 UTC, Nick Sabalausky wrote:
Also, the event loop with built in HTTP server approach *can*
also make it easier to write fast servers because unlike
CGI-style it's a lot easier to cache stuff in memory.
Of course, that's a double edged sword too because it
On Wednesday, 31 October 2012 at 16:19:01 UTC, Sönke Ludwig
wrote:
Am 31.10.2012 17:11, schrieb Rob T:
On Wednesday, 31 October 2012 at 06:59:45 UTC, Sönke Ludwig
wrote:
Changes:
- New HTML form interface generator similar to the REST
interface
generator that simplifies web front end
On 2012-11-01 19:53, Rob T wrote:
I know that the druntime will not link as-is without a rebuild to enable
PIC, so have you found this to be a problem, not using shared libs, or
have you rebuilt druntime to allow for it?
It's not enough to just recompile druntime. It's missing functionality
On Thursday, 1 November 2012 at 19:23:49 UTC, Jacob Carlborg
wrote:
On 2012-11-01 19:53, Rob T wrote:
I know that the druntime will not link as-is without a rebuild
to enable
PIC, so have you found this to be a problem, not using shared
libs, or
have you rebuilt druntime to allow for it?
On Thu, 01 Nov 2012 21:29:25 +0100
Rob T r...@ucora.com wrote:
On Thursday, 1 November 2012 at 19:23:49 UTC, Jacob Carlborg
wrote:
On 2012-11-01 19:53, Rob T wrote:
I know that the druntime will not link as-is without a rebuild
to enable
PIC, so have you found this to be a problem,
On Thu, 01 Nov 2012 19:53:37 +0100
Rob T r...@ucora.com wrote:
I'm also wondering how the co-routines are working out with vibe?
I thought of using them, but my current design will be using
message passing instead, where the code is broken up into small
parts to perform the co-processing.
On 31/10/2012 07:59, Sönke Ludwig wrote:
Changes:
- New HTML form interface generator similar to the REST interface
generator that simplifies web front end development:
http://vibed.org/api/vibe.http.form/registerFormInterface
(thanks to Robert Klotzner aka eskimor)
- Diet HTML
On Thu, 01 Nov 2012 23:45:17 +0100
Faux Amis f...@amis.com wrote:
I have very little server exp and the little I have is from node.js
tutorials. I have heard about node.js being used as a game server.
Could vibe.d be used as a multiplayer game server?
And, how (well) does it scale?
Far
cool, keep up the good work!
AUR package updated:
https://aur.archlinux.org/packages.php?ID=61679
On Wednesday, 31 October 2012 at 06:59:45 UTC, Sönke Ludwig
wrote:
Changes:
- New HTML form interface generator similar to the REST
interface
generator that simplifies web front end development:
http://vibed.org/api/vibe.http.form/registerFormInterface
(thanks to Robert Klotzner aka
Am 31.10.2012 17:11, schrieb Rob T:
On Wednesday, 31 October 2012 at 06:59:45 UTC, Sönke Ludwig wrote:
Changes:
- New HTML form interface generator similar to the REST interface
generator that simplifies web front end development:
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