+1
On 26/10/2011 19:34, Walter Bright wrote:
snip
http://www.digitalmars.com/d/2.0/changelog.html
snip
Version D 2.056 Sep 10, 2011
New/Changed Features
Druntime Bugs Fixed
Library Bugs Fixed
DMD Bugs Fixed
???
Stewart.
I'm only saddened that my std.socket cleanup pull request[1] wasn't
merged, despite being ready for merging for over a month of inactivity.
Vladimir,
What's new and different in your std.sockets. Should I be using it for
the native MySQL client?
Steve
On Thu, 03 Nov 2011 17:44:22 +0200, Steve Teale
steve.te...@britseyeview.com wrote:
What's new and different in your std.sockets.
There's a list in this post:
http://www.digitalmars.com/d/archives/digitalmars/D/Clean-up_of_std.socket_144324.html
Should I be using it for the native MySQL
On 27.10.2011 08:48, Jacob Carlborg wrote:
On 2011-10-26 20:34, Walter Bright wrote:
100 bugs fixed!
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.071.zip
http://www.digitalmars.com/d/2.0/changelog.html
http://ftp.digitalmars.com/dmd.2.056.zip
Impressive
On 10/30/2011 11:01 PM, Don wrote:
They do apply. In every case, some code was modified on the D1 compiler. Not all
of the test cases apply to D1 though (sometimes there are bugs in the compiler
internals, where we don't have a D1 test case that triggers them).
Just to chime in, whenever I fix
On 2011-10-31 07:01, Don wrote:
On 27.10.2011 08:48, Jacob Carlborg wrote:
On 2011-10-26 20:34, Walter Bright wrote:
100 bugs fixed!
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.071.zip
http://www.digitalmars.com/d/2.0/changelog.html
On 10/27/11 5:16 AM, Vladimir Panteleev wrote:
On Wed, 26 Oct 2011 21:34:35 +0300, Walter Bright
newshou...@digitalmars.com wrote:
100 bugs fixed!
I'm only saddened that my std.socket cleanup pull request[1] wasn't
merged, despite being ready for merging for over a month of inactivity.
On 10/26/11 4:25 PM, Jonathan M Davis wrote:
On Wednesday, October 26, 2011 14:20 Nick Sabalausky wrote:
http://www.d-programming-language.org/phobos/std_string.html
Have the docs just not been updated yet, or did I do something wrong in the
doc comments for my std.string changes?
It's
Walter Bright newshou...@digitalmars.com wrote in message
news:j8c7gj$2ctn$2...@digitalmars.com...
On 10/27/2011 7:00 AM, Mike James wrote:
Yeh, a simple app I've written has gone from 514k to 1098k in release.
Where has
all the extra 'goodness' come from :-O
Take a look at the .map file
On Fri, 28 Oct 2011 11:42:33 +0300, Mike James f...@bar.com wrote:
More interestingly if you open up the executable in a hex editor there
are huge chunks of the .exe padded with zeros...
Most likely related to this issue:
http://d.puremagic.com/issues/show_bug.cgi?id=2254
--
Best regards,
On 2011-10-26 20:34, Walter Bright wrote:
100 bugs fixed!
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.071.zip
http://www.digitalmars.com/d/2.0/changelog.html
http://ftp.digitalmars.com/dmd.2.056.zip
Impressive as always. I noticed there seem to be a
On Wed, 26 Oct 2011 21:34:35 +0300, Walter Bright
newshou...@digitalmars.com wrote:
100 bugs fixed!
I'm only saddened that my std.socket cleanup pull request[1] wasn't
merged, despite being ready for merging for over a month of inactivity.
That's a few more months for my open-source
John Chapman j...@ch.com wrote in message
news:j8a00m$176m$1...@digitalmars.com...
Anyone else experience slow compiles? Seems about 2-3 times slower than
2.055.
Also, resulting executables are nearly twice as large on Windows.
John.
Yeh, a simple app I've written has gone from 514k to
On 10/27/2011 3:16 AM, Vladimir Panteleev wrote:
I'm only saddened that my std.socket cleanup pull request[1] wasn't merged,
despite being ready for merging for over a month of inactivity. That's a few
more months for my open-source network code not building with a stock DMD. Oh
well, I guess
On 10/27/2011 7:00 AM, Mike James wrote:
Yeh, a simple app I've written has gone from 514k to 1098k in release. Where has
all the extra 'goodness' come from :-O
Take a look at the .map file (run dmc with -map). It'll tell you where the size
comes from.
On Thu, 27 Oct 2011 14:20:09 -0400, Walter Bright
newshou...@digitalmars.com wrote:
On 10/27/2011 3:16 AM, Vladimir Panteleev wrote:
I'm only saddened that my std.socket cleanup pull request[1] wasn't
merged,
despite being ready for merging for over a month of inactivity. That's
a few
- Using --build-only, by default, places the exe in the current directory
rather than the usual tmp directory. The --build-only option is
frequently (always, AFAIK) used like an alternate to
bud/rebuild/xfbuild/etc
Yep, build-only should be the default! And running the exe afterwards an
This is the only section that seem to have a big difference in length:
2.055:
Length Name Class
00071CAEH _TEXT CODE 32-bit
2.056:
Length Name Class
00101A1AH _TEXT CODE 32-bit
Hurray, template bloat ;)
On 10/27/2011 12:27 PM, Trass3r wrote:
Hurray, template bloat ;)
Actually, likely not. I did make a change reduced the granularity of the object
files (multiobj). If that's the source of the large size increase, I need to
revisit that.
On Thu, 27 Oct 2011 22:30:16 +0300, Walter Bright
newshou...@digitalmars.com wrote:
Actually, likely not. I did make a change reduced the granularity of the
object files (multiobj). If that's the source of the large size
increase, I need to revisit that.
What are the benefits of reducing
On 10/27/2011 1:48 PM, Vladimir Panteleev wrote:
On Thu, 27 Oct 2011 22:30:16 +0300, Walter Bright newshou...@digitalmars.com
wrote:
Actually, likely not. I did make a change reduced the granularity of the
object files (multiobj). If that's the source of the large size increase, I
need to
On 10/27/11, Trass3r u...@known.com wrote:
Hurray, template bloat ;)
You bet. And I thought I was clever writing all those templates. The
linker flashed me internals just recently, that's a sure sign it's had
enough templates for one day. lol.
100 bugs fixed!
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.071.zip
http://www.digitalmars.com/d/2.0/changelog.html
http://ftp.digitalmars.com/dmd.2.056.zip
This is the first release in a while that hasn't broken any of my code. Yay!
Great release :)
Although it's not in the changelog (I didn't even think to check for it
there until now), there's a bunch of RDMD issues fixed too:
https://github.com/D-Programming-Language/tools/pull/14 (Don't pass .di
files to DMD.)
This
http://www.d-programming-language.org/phobos/std_string.html
Have the docs just not been updated yet, or did I do something wrong in the
doc comments for my std.string changes?
Andrej Mitrovic andrej.mitrov...@gmail.com wrote in message
news:mailman.517.1319656575.24802.digitalmars-d-annou...@puremagic.com...
This is the first release in a while that hasn't broken any of my code.
Yay!
It broke one thing in mine...but that's just because I was accidentally
doing
On Wednesday, October 26, 2011 14:20 Nick Sabalausky wrote:
http://www.d-programming-language.org/phobos/std_string.html
Have the docs just not been updated yet, or did I do something wrong in the
doc comments for my std.string changes?
It's Andrei that manages the site, whereas Walter does
Anyone else experience slow compiles? Seems about 2-3 times slower than 2.055.
Also, resulting executables are nearly twice as large on Windows.
John.
On 10/26/11, Nick Sabalausky a@a.a wrote:
Andrej Mitrovic andrej.mitrov...@gmail.com wrote in message
news:mailman.517.1319656575.24802.digitalmars-d-annou...@puremagic.com...
This is the first release in a while that hasn't broken any of my code.
Yay!
It broke one thing in mine...but that's
On 10/27/11, John Chapman j...@ch.com wrote:
Anyone else experience slow compiles? Seems about 2-3 times slower than
2.055.
So far I'm getting only slightly slower builds (on the order of +100
msecs), but it does seem to be consistently slower.
Also, resulting executables are nearly twice as
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