Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
Hello, A new alpha of CE is available: The two latest releases put the focus on the editor: - identifier markup improved. - split view. - macro recording state clearly indicated. - fix (highlighter, cache restoration when workspace is reloaded). - more shortcuts (prev/next location, ddoc, call

Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce
On Sunday, 20 December 2015 at 20:58:25 UTC, Taylor Hillegeist wrote: I had to install libglu1-mesa* on Ubuntu. Nicely done though! Huh, that's good to know! Everywhere else I tried on Linux it just worked but it does indeed require GL and GLU just because simpledisplay on Linux links to

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote: On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole wrote: On 21/12/15 4:21 PM, Basile B. wrote: Hello, A new alpha of CE is available: [...] Thanks again for dfmt support. But ugh, I get access violation(message window)

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote: On 21/12/15 6:42 PM, Basile B. wrote: On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote: On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote: On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce
On 21/12/15 7:08 PM, Basile B. wrote: On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote: On 21/12/15 6:42 PM, Basile B. wrote: On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote: On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote: On Monday, 21 December

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce
On 21/12/15 4:21 PM, Basile B. wrote: Hello, A new alpha of CE is available: The two latest releases put the focus on the editor: - identifier markup improved. - split view. - macro recording state clearly indicated. - fix (highlighter, cache restoration when workspace is reloaded). - more

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote: On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote: On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole wrote: On 21/12/15 4:21 PM, Basile B. wrote: Hello, A new alpha of CE is available: [...] Thanks again for

Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce
On Sunday, 20 December 2015 at 17:24:41 UTC, jmh530 wrote: The code looks easy to understand also. You might consider writing this up into a blog post. I might if I had a blog... which I need to set up at some point but haven't yet (well, I used to have one but not for years). But what I

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce
On 21/12/15 6:42 PM, Basile B. wrote: On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote: On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote: On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole wrote: On 21/12/15 4:21 PM, Basile B. wrote: Hello, A new alpha of

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
On Monday, 21 December 2015 at 06:08:09 UTC, Basile B. wrote: On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote: On 21/12/15 6:42 PM, Basile B. wrote: On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote: On Monday, 21 December 2015 at 04:47:06 UTC, Basile B. wrote:

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Rikki Cattermole via Digitalmars-d-announce
On 21/12/15 7:15 PM, Basile B. wrote: On Monday, 21 December 2015 at 06:08:09 UTC, Basile B. wrote: On Monday, 21 December 2015 at 05:55:15 UTC, Rikki Cattermole wrote: On 21/12/15 6:42 PM, Basile B. wrote: On Monday, 21 December 2015 at 04:59:09 UTC, Basile B. wrote: On Monday, 21 December

Re: Coedit 2 alpha 4, split view and dfmt

2015-12-20 Thread Basile B. via Digitalmars-d-announce
On Monday, 21 December 2015 at 03:59:20 UTC, Rikki Cattermole wrote: On 21/12/15 4:21 PM, Basile B. wrote: Hello, A new alpha of CE is available: [...] Thanks again for dfmt support. But ugh, I get access violation(message window) when it formats. Ok, I confirm this happens if you type

Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce
The designers of HTTP would strongly argue that is a major thing HTTP got right, and is the feature primarily responsible for it huge success. Then why is HTTP 2 moving away from it? And Web Sockets? Clearly, having the choice between keeping state and not keeping state is preferable to HTTP

dqml f Ubforun

2015-12-20 Thread Karabuta via Digitalmars-d-announce
I can't

Re: IAP Tools for D

2015-12-20 Thread John Carter via Digitalmars-d-announce
On Sunday, 20 December 2015 at 17:52:40 UTC, Jakob Jenkov wrote: I just had a look at Cap'n Proto. From what I can see in the encoding spec, performance of ION will be comparable. "If a disease has many treatments, it has no cure". This is certainly true for serialization protocols. The

Re: IAP Tools for D

2015-12-20 Thread Paolo Invernizzi via Digitalmars-d-announce
On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote: [...] That depends on what API you use, and how much "meta data" (e.g. class names and property names) you write in the serialized ION data. ION is quite flexible about how much meta you want to include. [...] I suggest to

dqml for Ubuntu Unity apps

2015-12-20 Thread Karabuta via Digitalmars-d-announce
I can't seem to wrap my head around using dqml and D backend for Ubuntu Unity app development. They have this UnityComponents qml module they use for UI in their SDK plus a C++ backend. Has anyone made effort on using dqml and D backend? Sample code or any help will be sweet!! I really

Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce
On Sunday, 20 December 2015 at 06:26:43 UTC, stew wrote: "D-Invaders" under: http://dgame-dev.de/index.php?controller=wip Nice! Dgame looks to be a pretty nice little lib too. a) (the most important for me) I can be as productive in D as I am in Python but still keep my static typing and

Re: DlangIDE - initial GDB debugger support

2015-12-20 Thread default0 via Digitalmars-d-announce
On Friday, 18 December 2015 at 10:41:13 UTC, Vadim Lopatin wrote: On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote: GDB support improvements: stack and local variables windows added. This is quick progress! Awesome! I finally have some free time on my hands, so I deleted my

Re: dqml for Ubuntu Unity apps

2015-12-20 Thread Karabuta via Digitalmars-d-announce
On Sunday, 20 December 2015 at 13:25:48 UTC, Karabuta wrote: I can't seem to wrap my head around using dqml and D backend for Ubuntu Unity app development. They have this UnityComponents qml module they use for UI in their SDK plus a C++ backend. Has anyone made effort on using dqml and D

Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce
I suggest to compare also against this [1]. The author, Kenton Varda, was the primary author of Protocol Buffers version 2, which is the version that Google released open source. [1] https://capnproto.org Will do - at some point. Writing proper benchmarks against other frameworks /

Re: Small minesweeper game in D

2015-12-20 Thread jmh530 via Digitalmars-d-announce
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote: code here: http://arsdnet.net/dcode/minesweeper.d [...] The code looks easy to understand also. You might consider writing this up into a blog post.

Re: DlangUI

2015-12-20 Thread Xavier Bigand via Digitalmars-d-announce
Le 17/12/2015 17:12, Vadim Lopatin a écrit : On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote: Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. OpenGL is just hardware

Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce
I suggest to compare also against this [1]. The author, Kenton Varda, was the primary author of Protocol Buffers version 2, which is the version that Google released open source. [1] https://capnproto.org I just had a look at Cap'n Proto. From what I can see in the encoding spec,

LDC 0.17.0-alpha1 has been released!

2015-12-20 Thread Kai Nacke via Digitalmars-d-announce
Hi everyone, LDC 0.17.0-alpha1, the LLVM-based D compiler, is available for download! This release is based on the 2.068.2 frontend and standard library and supports LLVM 3.5-3.7. Don't miss to check if your preferred system is supported by this release. We also have a Win64 compiler

Re: IAP Tools for D

2015-12-20 Thread David Nadlinger via Digitalmars-d-announce
On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote: According to Thrift's own docs their binary encoding is not compact. For compact encoding it seems they refer to Protobuf. There seems to be a confusion of terminology here. Thrift has a "Binary" protocol, which is not compact

Re: IAP Tools for D

2015-12-20 Thread Jakob Jenkov via Digitalmars-d-announce
On Sunday, 20 December 2015 at 19:16:19 UTC, David Nadlinger wrote: On Sunday, 20 December 2015 at 01:16:46 UTC, Jakob Jenkov wrote: According to Thrift's own docs their binary encoding is not compact. For compact encoding it seems they refer to Protobuf. There seems to be a confusion of

Re: Small minesweeper game in D

2015-12-20 Thread Taylor Hillegeist via Digitalmars-d-announce
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote: dmd minesweeper.d simpledisplay.d color.d And play the game! At least on Windows and Linux. On Mac, you need to install XQuartz since I don't have a working Cocoa implementation in simpledisplay.d right now. Fear not, it is on