Doing some physical simulations I could abstract the Gillespie
algorithm, see
https://code.dlang.org/packages/gillespied
which may be useful.
The number of algorithms able to model physical (continuous) time
during an ongoing (reaction) process is rather limited. The
announced algorithm is
"intel-intrinsics" is a DUB package for people interested in x86
performance that want neither to write assembly, nor a
LDC-specific snippet... and still have fastest possible code.
Available through DUB:
http://code.dlang.org/packages/intel-intrinsics
*** Features of v1.1.0:
- All
On Tuesday, 5 February 2019 at 17:41:50 UTC, Johan Engelen wrote:
On Tuesday, 5 February 2019 at 04:18:55 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.084.1 point release,
Any chance of getting this in?
https://github.com/dlang/phobos/pull/6814
->
On Wednesday, 6 February 2019 at 01:05:29 UTC, Guillaume Piolat
wrote:
"intel-intrinsics" is a DUB package for people interested in
x86 performance that want neither to write assembly, nor a
LDC-specific snippet... and still have fastest possible code.
Neat. Question: On Github it's stated
On Tuesday, 5 February 2019 at 04:18:55 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.084.1 point release,
♥ to the 6 contributors.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.084.1.html
As usual please report any bugs at
On Tuesday, 29 January 2019 at 02:29:08 UTC, Mike Parker wrote:
Flipcause released a major upgrade to their platform last week
that unified several different components (donations, events,
online stores, etc) into a single system they call Universal
Checkout.
[...]
No chance... I updated
On Tuesday, 5 February 2019 at 11:17:01 UTC, Martin Tschierschke
wrote:
Flipcause has been a better usage experience before. Sure I can
give my 25 bucks via Paypal, but this is not the idea behind,
isn't it?
Go ahead and go through PayPal if Flipcause doesn't work for you.
They're
Hi all,
my van Emde Boas tree finally reached an announceable state, at
version 0.12.0.
It operates on a closed universe, defined on construction.
After that, the tree operates on unique key up to a certain
capacity, which is at least as large as the universe size.
All operations including
On Tuesday, 5 February 2019 at 15:28:04 UTC, Alex wrote:
Hi all,
my van Emde Boas tree finally reached an announceable state, at
version 0.12.0.
clip
All tickets are welcome of course and will be managed in my
spare time.
Link?
On Tuesday, 5 February 2019 at 15:28:04 UTC, Alex wrote:
Hi all,
my van Emde Boas tree finally reached an announceable state, at
version 0.12.0.
vEB tree is an interesting data structure. Where is the
implementation? - You did not provide any links...
On Tuesday, 5 February 2019 at 15:47:30 UTC, Dejan Lekic wrote:
On Tuesday, 5 February 2019 at 15:28:04 UTC, Alex wrote:
Hi all,
my van Emde Boas tree finally reached an announceable state,
at version 0.12.0.
vEB tree is an interesting data structure. Where is the
implementation? - You did
Dne 5.2.2019 v 16:47 Dejan Lekic via Digitalmars-d-announce napsal(a):
> On Tuesday, 5 February 2019 at 15:28:04 UTC, Alex wrote:
>> Hi all,
>> my van Emde Boas tree finally reached an announceable state, at
>> version 0.12.0.
>
> vEB tree is an interesting data structure. Where is the
On Tuesday, 5 February 2019 at 04:18:55 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.084.1 point release,
Any chance of getting this in?
https://github.com/dlang/phobos/pull/6814
Phobos std.file has become unusable after 2.082 because of [1]
leading to memory
On Tuesday, 5 February 2019 at 16:04:03 UTC, Petar Kirov
[ZombineDev] wrote:
On Tuesday, 5 February 2019 at 15:47:30 UTC, Dejan Lekic wrote:
On Tuesday, 5 February 2019 at 15:28:04 UTC, Alex wrote:
Hi all,
my van Emde Boas tree finally reached an announceable state,
at version 0.12.0.
vEB
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