In OSX things are different, but in Windows.. Mono-D isn't
working for me. It was crashing the whole IDE, with some updates
it seems to be better. But it says it can't open D files. It wont
display any D files.
An error has occurred
The file 'C:\jpro\dpro2\Carace2D\car.d' could not be opene
On Sunday, 21 October 2012 at 01:14:58 UTC, alex wrote:
On Saturday, 20 October 2012 at 23:49:03 UTC, F i L wrote:
The symbols themselves show up fine, but any class/struct
members don't show up.
I have no idea why it's suddenly working again. I've uploaded a
new
http://mono-d.alexanderbothe
On Sunday, 21 October 2012 at 01:14:58 UTC, alex wrote:
On Saturday, 20 October 2012 at 23:49:03 UTC, F i L wrote:
The symbols themselves show up fine, but any class/struct
members don't show up.
I have no idea why it's suddenly working again. I've uploaded a
new
http://mono-d.alexanderbothe
On Saturday, 20 October 2012 at 23:49:03 UTC, F i L wrote:
The symbols themselves show up fine, but any class/struct
members don't show up.
I have no idea why it's suddenly working again. I've uploaded a
new
http://mono-d.alexanderbothe.com/repo/MonoDevelop.D_0.4.1.6_MD3.0.4.7.mpack
On Saturday, 20 October 2012 at 23:49:03 UTC, F i L wrote:
On Saturday, 20 October 2012 at 22:12:57 UTC, alex wrote:
Aaaand Mono-D 0.4.1.6 released.. please check out
http://mono-d.alexanderbothe.com/?p=645
.. this time, I'm too lazy to enum any details but one larger
improvement: The new wa
On Saturday, 20 October 2012 at 22:12:57 UTC, alex wrote:
Aaaand Mono-D 0.4.1.6 released.. please check out
http://mono-d.alexanderbothe.com/?p=645
.. this time, I'm too lazy to enum any details but one larger
improvement: The new way of renaming symbols.
It can be done a bit more comfortable
Aaaand Mono-D 0.4.1.6 released.. please check out
http://mono-d.alexanderbothe.com/?p=645
.. this time, I'm too lazy to enum any details but one larger
improvement: The new way of renaming symbols.
It can be done a bit more comfortable via relatively nice
designed dialog boxes now - I even ap
Am 20.10.2012 18:40, schrieb Jesse Phillips:
On Saturday, 20 October 2012 at 16:26:43 UTC, Jesse Phillips wrote:
Thanks for the reply.
So I didn't get through all the remarks of that page:
"This function is implemented using a compiler intrinsic where possible.
For more information, see the W
On Saturday, 20 October 2012 at 16:26:43 UTC, Jesse Phillips
wrote:
Thanks for the reply.
So I didn't get through all the remarks of that page:
"This function is implemented using a compiler intrinsic where
possible. For more information, see the WinBase.h header file and
_InterlockedIncreme
On Saturday, 20 October 2012 at 06:20:15 UTC, Walter Bright wrote:
On 10/19/2012 9:30 PM, Jesse Phillips wrote:
> test.obj : error LNK2019: unresolved external symbol
InterlockedIncrement
> referenced in function _Dmain
InterlockedIncrement is a VC compiler intrinsic, which is why
it isn't in t
On 10/19/2012 11:19 PM, Walter Bright wrote:
On 10/19/2012 9:30 PM, Jesse Phillips wrote:
> test.obj : error LNK2019: unresolved external symbol InterlockedIncrement
> referenced in function _Dmain
InterlockedIncrement is a VC compiler intrinsic, which is why it isn't in the
library.
Probabl
Am 10/20/2012 9:20 AM, schrieb Sönke Ludwig:
> Am 10/14/2012 9:54 PM, schrieb Walter Bright:
>> http://ftp.digitalmars.com/dmd1beta.zip
>> http://ftp.digitalmars.com/dmd2beta.zip
>>
>> Be the first kid on your block to build a dmd Win64 app!
>
> I get a problem, that is not really 64-bit related,
Am 10/14/2012 9:54 PM, schrieb Walter Bright:
> http://ftp.digitalmars.com/dmd1beta.zip
> http://ftp.digitalmars.com/dmd2beta.zip
>
> Be the first kid on your block to build a dmd Win64 app!
I get a problem, that is not really 64-bit related, but currently keeps
me from trying anything more serio
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