Re: This Week in D, Issue 3

2015-01-26 Thread Adam D. Ruppe via Digitalmars-d-announce
On Monday, 26 January 2015 at 14:38:31 UTC, Ola Fosheim Grøstad 
wrote:

(A slight typo: 2017 in the header)


oops. fixed.


One thing I did this time that I'm not sure if I want to commit 
to was writing a very brief summary of a couple of the threads. 
(It had to be very brief tbh because I didn't actually read them 
all myself, I had just been skimming)


I think it would be too much to do that for everything, but I do 
like the idea and might do it for at least a few when I can going 
forward.


One thing I don't want this to ever be is *just* a list of links.


Re: This Week in D, Issue 3

2015-01-26 Thread CraigDillabaugh via Digitalmars-d-announce

On Monday, 26 January 2015 at 05:15:51 UTC, Adam D. Ruppe wrote:
I've been out of town this week and also dealing with trying to 
remotely find my lost dog (she got away from the sitter... and 
no luck yet :( ) so I haven't been as active as I often am in 
the D community, but I still made time to compile another issue!


http://arsdnet.net/this-week-in-d/jan-25.html

Also available via RSS: 
http://arsdnet.net/this-week-in-d/twid.rss


This week's tip goes into the import statement which many 
people use but not everyone realizes what all it can do.


D.announce seemed a bit less active this week too (my criteria 
for inclusion there is simply a new thread made since last 
time, so new posts in an existing thread don't count), but 
there were a lot of bug and pull request action this week 
(mostly related to the style tweaks)!


Thanks for your work.  Good luck with the search for your dog!

Craig


Re: This Week in D, Issue 3

2015-01-26 Thread via Digitalmars-d-announce
Nice and focused summary of last week.  Every issue so far has to 
be an improvement over the last one. :-)



(A slight typo: 2017 in the header)


Re: This Week in D, Issue 3

2015-01-26 Thread via Digitalmars-d-announce

On Monday, 26 January 2015 at 15:15:39 UTC, Adam D. Ruppe wrote:

On Monday, 26 January 2015 at 05:42:18 UTC, weaselcat wrote:
At first I feared there wouldn't be enough content for you to 
do this weekly but I'm glad I was wrong. D seems more popular 
than ever.


Yea, and besides, worst case scenario, there's plenty of 
backlog tips or projects I can talk about to fill it in. A 
single support email/SO question/IRC comment can lead to enough 
material to make it look somewhat substantial, even if the 
forums are pretty dead in a week.


I have noticed that email interviews often generate a lot of 
discussion in programming-oriented social media. I guess there 
are many people who have used D in a project you could do an 
email interview with if you feel like having a bit of variety (or 
someone else could perhaps submit an interview conducted on a 
meetup?).


Interviews also don´t have to be fresh, they just have to be 
unpublished so you can buffer them as carrots and push it when 
people have time to read and discuss (easter?)


Re: This Week in D, Issue 3

2015-01-26 Thread zeljkog via Digitalmars-d-announce
On 26.01.15 14:37, Nick Treleaven wrote:
 On 26/01/2015 05:15, Adam D. Ruppe wrote:
 Also available via RSS: http://arsdnet.net/this-week-in-d/twid.rss
 
 Much appreciated - now works with my Thunderbird, thanks :)

Double :)


Re: This Week in D, Issue 3

2015-01-26 Thread Adam D. Ruppe via Digitalmars-d-announce

On Monday, 26 January 2015 at 14:01:02 UTC, CraigDillabaugh wrote:

Good luck with the search for your dog!


Thank. I'm especially worried now because the weather took a turn 
for the worse in Watertown, with sub-zero wind chills and 
snowfall coming. She's been out since Thursday night, and spotted 
yesterday morning by someone, so apparently she has made it 
through the cold nights so far, but it keeps getting worse and 
she's gotta be wearing down...


with any luck though, she'll stop running from people trying to 
help her, then she can get inside.


Re: This Week in D, Issue 3

2015-01-26 Thread via Digitalmars-d-announce

On Monday, 26 January 2015 at 14:48:52 UTC, Adam D. Ruppe wrote:
One thing I did this time that I'm not sure if I want to commit 
to was writing a very brief summary of a couple of the threads. 
(It had to be very brief tbh because I didn't actually read 
them all myself, I had just been skimming)


I think it would be too much to do that for everything, but I 
do like the idea and might do it for at least a few when I can 
going forward.


One thing I don't want this to ever be is *just* a list of 
links.


Yes, if there is too much trivia on the top of the newsletter 
people might loose interest and miss out on the Tip of the 
week, which could be an important channel for incremental 
education.


I guess forum summaries are most interesting if there is:

1. a sense of movement/change of direction

2.  new directions (new framework or compiler)

3. encouragement to participate if there is contention around an 
important issue before implementation (like before improving the 
GC).


An acid test would be asking yourself will this discussion topic 
be notable after a month?.



I think the usual hot today forum topics ought be profiled on 
dlang.org front page using heuristics. I think dlang.org could 
list more than 8 threads, with a more link that goes to the  
forum page. (I doubt most people will use the scroll bar, and it 
looks ugly :-).


If a forum announcement acts as an official blog news 
announcement then a snippet ought to be present on the front 
page and in the This Week in D, with a read more link?



Anyway, keep up the good work. I like where you are going with 
this! :-)


Re: This Week in D, Issue 3

2015-01-26 Thread Adam D. Ruppe via Digitalmars-d-announce

On Monday, 26 January 2015 at 05:42:18 UTC, weaselcat wrote:
At first I feared there wouldn't be enough content for you to 
do this weekly but I'm glad I was wrong. D seems more popular 
than ever.


Yea, and besides, worst case scenario, there's plenty of backlog 
tips or projects I can talk about to fill it in. A single support 
email/SO question/IRC comment can lead to enough material to make 
it look somewhat substantial, even if the forums are pretty dead 
in a week.


Re: This Week in D, Issue 3

2015-01-26 Thread Adam D. Ruppe via Digitalmars-d-announce
On Monday, 26 January 2015 at 15:07:09 UTC, Ola Fosheim Grøstad 
wrote:
Yes, if there is too much trivia on the top of the newsletter 
people might loose interest and miss out on the Tip of the 
week, which could be an important channel for incremental 
education.


Right. I thought about putting the tip (etc.) sections on the top 
too, but then I felt pressured to shorten them so the links 
aren't too far away and that felt wrong.


This week's turned out pretty good though, I'm happy with this 
length and order



I guess forum summaries are most interesting if there is:


Right. Sometimes that is hard to tell though - long threads have 
often seemed significant, but ended up going nowhere in the past. 
But that's also the difference between significant threads and 
major changes - the threads are just talk, the major changes are 
based on some concrete step.


If a forum announcement acts as an official blog news 
announcement then a snippet ought to be present on the front 
page and in the This Week in D, with a read more link?


The subject of announce posts is often pretty good IMO. I haven't 
felt the need to summarize them much.


Anyway, keep up the good work. I like where you are going with 
this! :-)


thanks


Re: This Week in D, Issue 3

2015-01-26 Thread Adam D. Ruppe via Digitalmars-d-announce

On Monday, 26 January 2015 at 06:47:35 UTC, ketmar wrote:

great. and i never realised that the trick with


Aye, static imports I think are a bit underused. The tip section 
(and project spotlight, which takes longer to write but I have a 
few plans for that too) is something I hope can keep active, 
experienced users interested in these newsletters each week too.


This one was inspired by a real life problem I helped an emailer 
though this week, so I was pretty sure it would be worth writing 
up.


DConf 2015 early bird registration just opened

2015-01-26 Thread Andrei Alexandrescu via Digitalmars-d-announce

http://dconf.org/2015/registration.html
https://twitter.com/D_Programming/status/559934412335218688

You know the program will be great. Only $250 gets you there!


Andrei


Re: DConf 2015 early bird registration just opened

2015-01-26 Thread Mengu via Digitalmars-d-announce
On Tuesday, 27 January 2015 at 04:45:46 UTC, Andrei Alexandrescu 
wrote:

http://dconf.org/2015/registration.html
https://twitter.com/D_Programming/status/559934412335218688

You know the program will be great. Only $250 gets you there!


Andrei


well, it's $800 flight (from istanbul to utah), $250 hotel and 
then dconf only for $250 :-)


NEW asm.dlang.org site

2015-01-26 Thread Iain Buclaw via Digitalmars-d-announce

Hi,

It is my pleasure to release a new site onto the community.  An 
Interactive DMD compiler.


http://asm.dlang.org/

Inspired by Matt Godbolt's GCC Explorer[1], and my own hosted 
version that uses GDC[2].  I was asked by Andrei to fork and make 
a working protoype that uses DMD.


All work is hosted on Github[3], and we are planning on moving it 
to part of the D-Programming-Language repositories.


Please share, contribute, and destroy!

Regards
Iain.

[1]: http://gcc.godbolt.org/
[2]: http://explore.dgnu.org/
[3]: https://github.com/ibuclaw/gcc-explorer/


Re: NEW asm.dlang.org site

2015-01-26 Thread Vladimir Panteleev via Digitalmars-d-announce

On Monday, 26 January 2015 at 23:46:24 UTC, Iain Buclaw wrote:

Hi,

It is my pleasure to release a new site onto the community.  An 
Interactive DMD compiler.


Cool, but I think we ought to improve Dpaste instead, as right 
now we have two services with overlapping roles. nazriel seems to 
have been busy with other things lately. I host dpaste currently, 
so let me know if you want to contribute improvements.


Re: DConf 2015 early bird registration just opened

2015-01-26 Thread Jacob Carlborg via Digitalmars-d-announce

On 2015-01-27 05:45, Andrei Alexandrescu wrote:

http://dconf.org/2015/registration.html
https://twitter.com/D_Programming/status/559934412335218688

You know the program will be great. Only $250 gets you there!


It says:

Your name and email address will be shared with Facebook since Facebook 
is hosting the event.


Facebook isn't hosting, is it?

--
/Jacob Carlborg


Re: DConf 2015 early bird registration just opened

2015-01-26 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 1/26/15 10:55 PM, Mengu wrote:

On Tuesday, 27 January 2015 at 04:45:46 UTC, Andrei Alexandrescu wrote:

http://dconf.org/2015/registration.html
https://twitter.com/D_Programming/status/559934412335218688

You know the program will be great. Only $250 gets you there!


Andrei


well, it's $800 flight (from istanbul to utah), $250 hotel and then
dconf only for $250 :-)


Yah, we priced things so conference proper won't be a dominating cost. 
-- Andrei




Re: DConf 2015 early bird registration just opened

2015-01-26 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 1/26/15 11:22 PM, Jacob Carlborg wrote:

On 2015-01-27 05:45, Andrei Alexandrescu wrote:

http://dconf.org/2015/registration.html
https://twitter.com/D_Programming/status/559934412335218688

You know the program will be great. Only $250 gets you there!


It says:

Your name and email address will be shared with Facebook since Facebook
is hosting the event.

Facebook isn't hosting, is it?


Fixed, thanks. 
https://github.com/D-Programming-Language/dconf.org/commit/84704b359f48c85682156b3e6ab8264c70a066e5


Andrei



Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce

On Saturday, 24 January 2015 at 20:24:54 UTC, Suliman wrote:

Vadim, I can't understand why if I adding to dub.json
dlangui: =0.4.4

On dub build I am getting:

OPTLINK (R) for Win32  Release 8.00.15
Copyright (C) Digital Mars 1989-2013  All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
.dub\build\application-debug-windows-x86-dmd_2066-DB440D76262575D36BFB1E2999272A
0D\geodataloader.obj
 Error 2: File Not Found 
.dub\build\application-debug-windows-x86-dmd_2066-DB440

D76262575D36BFB1E2999272A0D\geodataloader.obj
--- errorlevel 1
FAIL 
.dub\build\application-debug-windows-x86-dmd_2066-DB440D76262575D36BFB1E299

9272A0D\ geodataloader executable
Error executing command run: dmd failed with exit code 1.


If remove. All build.


Found why your build is failed.
Use dependency
dlangui:dlanguilib: =0.4.5
instead of
dlangui: =0.4.5


Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:

Hello!

DlangUI project is alive and under active development.

https://github.com/buggins/dlangui



Update:

Resources are now being embedded into executable by default. 
(External resources files are still available - useful for 
resource/theme development).


For better fonts quality, subpixel antialiasing (aka ClearType) 
was implemented.

Working ok for non-OpenGL rendering of FreeType and Win32 fonts.
Still cannot get it working of OpenGL rendering (trying to play 
with shaders and glBlendFunc).


Re: DirectX bindings

2015-01-26 Thread evilrat via Digitalmars-d-announce
On Saturday, 24 January 2015 at 20:35:23 UTC, Andrej Mitrovic 
wrote:

On 5/27/14, evilrat via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:

https://github.com/evilrat666/directx-d


this is it. i think i can't continue on this one anymore, nor 
do

i have time, nor passion.


Hey, sorry you didn't find an audience for this, thanks for 
your work

nevertheless! But do you by any chance know how up to date your
bindings are compared to these other ones:
https://github.com/auroragraphics/directx

If you don't know I'll try to diff my way and find out.


it is very sparse comparing to what i've done, but DirectX itself 
is stable so there shouldn't be any problems. though my version 
is targeted for same usage as if in C++, and contains most of 
helper functions, so one could easily rewrite C++ arrows as dots 
and thats all - everything should work(most times at least). This 
is very useful and convenient since there are very few learning 
resources about D and especially DirectX with D(if any).


maybe i'll update it to DirectX 12 as soon it is released. but 
still i would merge peoples PR's if there be any commits.


Re: NEW asm.dlang.org site

2015-01-26 Thread Rikki Cattermole via Digitalmars-d-announce

On 27/01/2015 12:46 p.m., Iain Buclaw wrote:

Hi,

It is my pleasure to release a new site onto the community.  An
Interactive DMD compiler.

http://asm.dlang.org/

Inspired by Matt Godbolt's GCC Explorer[1], and my own hosted version
that uses GDC[2].  I was asked by Andrei to fork and make a working
protoype that uses DMD.

All work is hosted on Github[3], and we are planning on moving it to
part of the D-Programming-Language repositories.

Please share, contribute, and destroy!

Regards
Iain.

[1]: http://gcc.godbolt.org/
[2]: http://explore.dgnu.org/
[3]: https://github.com/ibuclaw/gcc-explorer/


1) can we get e.g. ldc ext. on there as well?
2) can it be renamed e.g. paste/pastebin?
3) login ext. integrated with code.dlang.org would be nice for full 
pastebin features