Re: DlangIDE

2015-02-28 Thread Rainer Schuetze via Digitalmars-d-announce
On 26.02.2015 11:17, Vadim Lopatin wrote: On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote: On 17.02.2015 20:41, Vadim Lopatin wrote: It looks like we need to develop some universal debugger library. For linux, it can use gdb as a backend. For windows - I'm not sure.

Re: DlangIDE

2015-02-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 28 February 2015 at 08:06:59 UTC, Rainer Schuetze wrote: On 26.02.2015 11:17, Vadim Lopatin wrote: On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote: On 17.02.2015 20:41, Vadim Lopatin wrote: It looks like we need to develop some universal debugger

Re: Dgame revived

2015-02-28 Thread Namespace via Digitalmars-d-announce
Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will happen here, because I'll use this time SDL_Audio instead of OpenAL. Font, Text, Clock (renamed to StopWatch) and Power (renamed to

Re: Dgame revived

2015-02-28 Thread Namespace via Digitalmars-d-announce
On Saturday, 28 February 2015 at 12:22:46 UTC, Gan wrote: On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote: Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will happen

Re: Dgame revived

2015-02-28 Thread Gan via Digitalmars-d-announce
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote: Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will happen here, because I'll use this time SDL_Audio instead of OpenAL.

Re: Dgame revived

2015-02-28 Thread Namespace via Digitalmars-d-announce
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote: Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will happen here, because I'll use this time SDL_Audio instead of OpenAL.

Re: Dgame revived

2015-02-28 Thread stewarth via Digitalmars-d-announce
On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote: On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote: Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will

Re: Berlin D Meetup Feb 2015

2015-02-28 Thread Martin Nowak via Digitalmars-d-announce
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 02/27/2015 03:04 PM, Ben Palmer wrote: Wrapping the RNGs can cause problems as structs are passed by value. This means that if the same RNG is used in subsequent calls to say randomCover then the same sequence of random numbers will be produced

Re: LLVM 3.6 released - LDC master branch/0.15.1 is ready to use it!

2015-02-28 Thread Dan Olson via Digitalmars-d-announce
Kai Nacke k...@redstar.de writes: Also note that LDC is mentioned in the release notes as one of the projects who are already supporting LLVM 3.6. Just recompile LDC using master branch from GitHub or from the 0.15.1 source. This is the 6th time that LDC and D are mentioned in the LLVM

Re: LLVM 3.6 released - LDC master branch/0.15.1 is ready to use it!

2015-02-28 Thread Dan Olson via Digitalmars-d-announce
Dan Olson zans.is.for.c...@yahoo.com writes: Kai Nacke k...@redstar.de writes: Also note that LDC is mentioned in the release notes as one of the projects who are already supporting LLVM 3.6. Just recompile LDC using master branch from GitHub or from the 0.15.1 source. This is the 6th time