On 26.02.2015 11:17, Vadim Lopatin wrote:
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger library.
For linux, it can use gdb as a backend.
For windows - I'm not sure.
On Saturday, 28 February 2015 at 08:06:59 UTC, Rainer Schuetze
wrote:
On 26.02.2015 11:17, Vadim Lopatin wrote:
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer
Schuetze wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger
Next step is Font, Text and Spritesheet. Then I'll inspect
Clock, Power and MessageBox and in the end I'll inspect Audio.
I think the most breaking changes will happen here, because
I'll use this time SDL_Audio instead of OpenAL.
Font, Text, Clock (renamed to StopWatch) and Power (renamed to
On Saturday, 28 February 2015 at 12:22:46 UTC, Gan wrote:
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
Next step is Font, Text and Spritesheet. Then I'll inspect
Clock, Power and MessageBox and in the end I'll inspect
Audio. I think the most breaking changes will happen
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
Next step is Font, Text and Spritesheet. Then I'll inspect
Clock, Power and MessageBox and in the end I'll inspect Audio.
I think the most breaking changes will happen here, because
I'll use this time SDL_Audio instead of OpenAL.
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
Next step is Font, Text and Spritesheet. Then I'll inspect
Clock, Power and MessageBox and in the end I'll inspect Audio.
I think the most breaking changes will happen here, because
I'll use this time SDL_Audio instead of OpenAL.
On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote:
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
Next step is Font, Text and Spritesheet. Then I'll inspect
Clock, Power and MessageBox and in the end I'll inspect
Audio. I think the most breaking changes will
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On 02/27/2015 03:04 PM, Ben Palmer wrote:
Wrapping the RNGs can cause problems as structs are passed by
value. This means that if the same RNG is used in subsequent calls
to say randomCover then the same sequence of random numbers will be
produced
Kai Nacke k...@redstar.de writes:
Also note that LDC is mentioned in the release notes as one of the
projects who are already supporting LLVM 3.6. Just recompile LDC using
master branch from GitHub or from the 0.15.1 source.
This is the 6th time that LDC and D are mentioned in the LLVM
Dan Olson zans.is.for.c...@yahoo.com writes:
Kai Nacke k...@redstar.de writes:
Also note that LDC is mentioned in the release notes as one of the
projects who are already supporting LLVM 3.6. Just recompile LDC using
master branch from GitHub or from the 0.15.1 source.
This is the 6th time
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