Re: EMSI is hiring a D developer
On Wednesday, 15 April 2015 at 08:32:10 UTC, wobbles wrote: On Wednesday, 15 April 2015 at 07:27:51 UTC, Abdulhaq wrote: On Tuesday, 14 April 2015 at 16:17:37 UTC, Justin Whear wrote: EMSI is hiring for an Engineer II to work on D codebases: https:// emsi.bamboohr.com/jobs/view.php?id=30 When it said Moscow I was thinking mmmh lots of traffic, a bit difficult to live in then I saw it was Moscow, Idaho. Every day's a school day. Totally didn't know there was a Moscow in Idaho! Paris - Texas, Saint Petersburg - Alaska... There are a tons of town homonymous to some European cities in the U.S.A... Spent enough time in geoguessr' to know that.
Re: DlangUI
BTW, if I remove USE_OPENGL works fine :)
Re: EMSI is hiring a D developer
On Wed, 15 Apr 2015 07:27:49 +, Abdulhaq wrote: On Tuesday, 14 April 2015 at 16:17:37 UTC, Justin Whear wrote: EMSI is hiring for an Engineer II to work on D codebases: https:// emsi.bamboohr.com/jobs/view.php?id=30 When it said Moscow I was thinking mmmh lots of traffic, a bit difficult to live in then I saw it was Moscow, Idaho. We have traffic! If I leave work at exactly 5 it takes me an extra three minutes to get home!
Re: EMSI is hiring a D developer
On Wednesday, 15 April 2015 at 12:30:08 UTC, Baz wrote: On Wednesday, 15 April 2015 at 08:32:10 UTC, wobbles wrote: On Wednesday, 15 April 2015 at 07:27:51 UTC, Abdulhaq wrote: On Tuesday, 14 April 2015 at 16:17:37 UTC, Justin Whear wrote: EMSI is hiring for an Engineer II to work on D codebases: https:// emsi.bamboohr.com/jobs/view.php?id=30 When it said Moscow I was thinking mmmh lots of traffic, a bit difficult to live in then I saw it was Moscow, Idaho. Every day's a school day. Totally didn't know there was a Moscow in Idaho! Paris - Texas, Saint Petersburg - Alaska... There are a tons of town homonymous to some European cities in the U.S.A... Spent enough time in geoguessr' to know that. I'm posting this from Manhattan. The one in Kansas.
Re: EMSI is hiring a D developer
On Wednesday, 15 April 2015 at 08:32:10 UTC, wobbles wrote: On Wednesday, 15 April 2015 at 07:27:51 UTC, Abdulhaq wrote: On Tuesday, 14 April 2015 at 16:17:37 UTC, Justin Whear wrote: EMSI is hiring for an Engineer II to work on D codebases: https:// emsi.bamboohr.com/jobs/view.php?id=30 When it said Moscow I was thinking mmmh lots of traffic, a bit difficult to live in then I saw it was Moscow, Idaho. Every day's a school day. Totally didn't know there was a Moscow in Idaho! Yes, isn't it weird how regimes put little versions of their capitals in other countries? Is it a planned exile strategy in case of a new revolution? I've also noticed that Oslo is in London...
Re: EMSI is hiring a D developer
On Wednesday, 15 April 2015 at 19:49:10 UTC, Justin Whear wrote: On Wed, 15 Apr 2015 17:44:00 +, Ola Fosheim Grøstad wrote: Yes, isn't it weird how regimes put little versions of their capitals in other countries? Is it a planned exile strategy in case of a new revolution? Moscow, Idaho was originally named Hog Heaven but was changed to Moscow in 1877. Not sure what you can extract from that... That fact puts Orwell's writings in a new light. February 1877: http://en.wikipedia.org/wiki/Timeline_of_Russian_history The Trial of the 193 occurred, punishing the participants of the Narodnik rebellion. The plot thickens.
Re: EMSI is hiring a D developer
On Wed, 15 Apr 2015 20:11:39 +, Ola Fosheim Grøstad wrote: That fact puts Orwell's writings in a new light. Oooh, an Animal Farm reference; spooky.
Re: Calypso: Direct and full interfacing to C++
On Thursday, 16 April 2015 at 00:47:31 UTC, Elie Morisse wrote: Sorry for the lack of updates, progress was a bit boring for the past 2 months and consisted mostly in crawling my way up a bottomless pit of errors generated by « import (C++) Ogre.Light; ». And then this happens: https://paste.kde.org/pse8pqzch :D The compilation speed could be improved, more bugs should get triggered by actual usage of Ogre, but close to everything gets mapped, semantic'd and codegen'd and this is the milestone I've been working towards for months. Last week also introduced was the Clang module map file support, which helps breaking namespaces into smaller pieces and thus makes probably most C libraries usable right now without having to maintain bindings, only a module map file which may also be generated by clang-modularize. Wow, this is great stuff! I'd love to get this working with VTK! I currently have half-baked bindings that still have a bunch of bugs. This looks like a much more interesting approach. bye, lobo
Re: Calypso: Direct and full interfacing to C++
Amazing stuff Elie!! It has been a pleasure watching this come together. Looking forward to testing and using Calypso. A huge and impressive milestone :) Thanks, Kelly On Thursday, 16 April 2015 at 00:47:31 UTC, Elie Morisse wrote: Sorry for the lack of updates, progress was a bit boring for the past 2 months and consisted mostly in crawling my way up a bottomless pit of errors generated by « import (C++) Ogre.Light; ». And then this happens: https://paste.kde.org/pse8pqzch :D The compilation speed could be improved, more bugs should get triggered by actual usage of Ogre, but close to everything gets mapped, semantic'd and codegen'd and this is the milestone I've been working towards for months. Last week also introduced was the Clang module map file support, which helps breaking namespaces into smaller pieces and thus makes probably most C libraries usable right now without having to maintain bindings, only a module map file which may also be generated by clang-modularize.
Re: dsource.org moved
On 16/04/2015 11:25 a.m., Stewart Gordon wrote: On 08/04/2015 03:21, Rikki Cattermole wrote: On 8/04/2015 9:44 a.m., Stewart Gordon wrote: snip Yes, a set of bindings to eventually put into Phobos/druntime was the aim of the WindowsAPI project from the beginning. But unfortunately, progress has been slow. Instead of moving to Github, this should be done instead. Thanks to package.d files it shouldn't be too hard to up and replace into core.sys.windows.windows. How would we go about committing updates to it when this is done? Stewart. Let's say there is a new function in gdi.h added. You would look for the file: core/sys/windows/windows/gdi.d And add the function declaration. Or if it is a whole new file: Add: core/sys/windows/windows/newFile.d Add line: public import core.sys.windows.windows.newFile; To: core/sys/windows/windows/package.d Basically the same process as now, except spread out across more files.
Re: Calypso: Direct and full interfacing to C++
Sorry for the lack of updates, progress was a bit boring for the past 2 months and consisted mostly in crawling my way up a bottomless pit of errors generated by « import (C++) Ogre.Light; ». And then this happens: https://paste.kde.org/pse8pqzch :D The compilation speed could be improved, more bugs should get triggered by actual usage of Ogre, but close to everything gets mapped, semantic'd and codegen'd and this is the milestone I've been working towards for months. Last week also introduced was the Clang module map file support, which helps breaking namespaces into smaller pieces and thus makes probably most C libraries usable right now without having to maintain bindings, only a module map file which may also be generated by clang-modularize.
Re: EMSI is hiring a D developer
On Tuesday, 14 April 2015 at 16:17:37 UTC, Justin Whear wrote: EMSI is hiring for an Engineer II to work on D codebases: https:// emsi.bamboohr.com/jobs/view.php?id=30 When it said Moscow I was thinking mmmh lots of traffic, a bit difficult to live in then I saw it was Moscow, Idaho.
Re: DlangUI
Great work!! On windows works fine. On debian: $ dub run dlangui:example1 Building package dlangui:example1 in /home/igor/devel/dlang/dlangui/dlangui/examples/example1/ Target gl3n 1.0.1 is up to date. Use --force to rebuild. Target dlib ~master is up to date. Use --force to rebuild. Target derelict-util 1.9.1 is up to date. Use --force to rebuild. Target derelict-ft 1.0.2 is up to date. Use --force to rebuild. Target derelict-sdl2 1.9.5 is up to date. Use --force to rebuild. Target derelict-gl3 1.0.12 is up to date. Use --force to rebuild. Target dlangui 0.6.20 is up to date. Use --force to rebuild. Building dlangui:example1 0.6.20 configuration application, build type debug. Compiling using dmd... Linking... Running ./examples/example1/bin/example1 2015-04-15 11:20:21.323 E Derelict: cannot load freetype shared library: Failed to load symbol FT_Gzip_Uncompress from shared library libfreetype.so.6 object.Exception@src/dlangui/graphics/ftfonts.d(519): Cannot load freetype library ./examples/example1/bin/example1(bool dlangui.platforms.common.platform.initFontManager()+0x23) [0x73871f] ./examples/example1/bin/example1(int dlangui.platforms.sdl.sdlapp.sdlmain(immutable(char)[][])+0x23) [0x69ae37] ./examples/example1/bin/example1(DLANGUImain+0x25) [0x69ae11] ./examples/example1/bin/example1(_Dmain+0x20) [0x6307dc] ./examples/example1/bin/example1(_D2rt6dmain211_d_run_mainUiPPaPUAAaZiZ6runAllMFZ9__lambda1MFZv+0x1f) [0x78c393] ./examples/example1/bin/example1(void rt.dmain2._d_run_main(int, char**, extern (C) int function(char[][])*).tryExec(scope void delegate())+0x2a) [0x78c2e6] ./examples/example1/bin/example1(void rt.dmain2._d_run_main(int, char**, extern (C) int function(char[][])*).runAll()+0x30) [0x78c34c] ./examples/example1/bin/example1(void rt.dmain2._d_run_main(int, char**, extern (C) int function(char[][])*).tryExec(scope void delegate())+0x2a) [0x78c2e6] ./examples/example1/bin/example1(_d_run_main+0x193) [0x78c267] ./examples/example1/bin/example1(main+0x25) [0x66d6a9] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f8738aedead] 2015-04-15 11:20:21.328 D Destroying font manager Error executing command run: Program exited with code 1 Problem with freetype? or Derelict? What's wrong? google on FT_Gzip_Uncompress show smth about 2.5-2.6 of freetype. May be, this is just new function. In wheezy thereis 2.4 freetype. ( It's today fresh install (even dub) # dmd -v DMD64 D Compiler v2.066.1 # dpkg -l | grep freetype ii libfreetype6:amd642.4.9-1.1+deb7u1 amd64FreeType 2 font engine, shared library files ii libfreetype6-dev 2.4.9-1.1+deb7u1 amd64FreeType 2 font engine, development files # dpkg -l | grep freeimage ii libfreeimage3 3.15.1-1+b1 amd64Support library for graphics image formats (library) # dpkg -l | grep opengl ii libqt4-opengl:amd64 4:4.8.2+dfsg-11 amd64Qt 4 OpenGL module ii libqt4-opengl-dev 4:4.8.2+dfsg-11 amd64Qt 4 OpenGL library development files ii libsmokeqtopengl4-3 4:4.8.4-1 amd64Qt OpenGL SMOKE library # dpkg -l | grep libsdl ii libsdl-image1.2:amd64 1.2.12-2 amd64Image loading library for Simple DirectMedia Layer 1.2, libraries ii libsdl1.2-dev 1.2.15-5 amd64Simple DirectMedia Layer development files ii libsdl1.2debian:amd64 1.2.15-5 amd64Simple DirectMedia Layer ii libsdl2-2.0-0:amd64 2.0.0+dfsg1-2~bpo70+1 amd64Simple DirectMedia Layer ii libsdl2-dev 2.0.0+dfsg1-2~bpo70+1 amd64Simple DirectMedia Layer development files Thanx one more time!
Re: EMSI is hiring a D developer
On Wednesday, 15 April 2015 at 07:27:51 UTC, Abdulhaq wrote: On Tuesday, 14 April 2015 at 16:17:37 UTC, Justin Whear wrote: EMSI is hiring for an Engineer II to work on D codebases: https:// emsi.bamboohr.com/jobs/view.php?id=30 When it said Moscow I was thinking mmmh lots of traffic, a bit difficult to live in then I saw it was Moscow, Idaho. Ooohhh. Yeah I totally missed that too.