On Thursday, 12 May 2016 at 23:14:05 UTC, Leandro Lucarella wrote:
Steven Schveighoffer, el 12 de May a las 16:55 me escribiste:
On 5/12/16 4:13 PM, Seb wrote:
>On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote:
>>To do the editing of HD videos we need presentation slides
>>which are
Steven Schveighoffer, el 12 de May a las 16:55 me escribiste:
> On 5/12/16 4:13 PM, Seb wrote:
> >On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote:
> >>To do the editing of HD videos we need presentation slides which are
> >>currently scattered over different places. It would help a lot to
Dne 12.5.2016 v 23:08 Matthias Klumpp via Digitalmars-d-announce napsal(a):
First of all, that blogpost generated way more buzz than I expected -
looks like D is highly interesting to people, which is great news :-)
To elaborate a bit more on the version incompatibilities thing: E.g.
me as a
Dne 12.5.2016 v 22:55 Steven Schveighoffer via Digitalmars-d-announce
napsal(a):
On 5/12/16 4:13 PM, Seb wrote:
On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote:
To do the editing of HD videos we need presentation slides which are
currently scattered over different places. It would
On 05/12/2016 11:08 PM, Matthias Klumpp wrote:
Then, I want to use D-YAML, which depends on std.stream. But std.stream
is completely deprecated, with no clear path for me to see to replace
it. That's really bad, and it also means I can't compile my code with
making the use of deprecated stuff
On Monday, 9 May 2016 at 09:29:36 UTC, qznc wrote:
On Sunday, 8 May 2016 at 22:22:08 UTC, Peter Häggman wrote:
[...]
You've quoted the wrong part of the paragraph. The real
problem he encountered was not the doc, it was the phobos bugs
in the older version shipped with GDC/LDC:
"For GDC,
On 5/12/16 4:13 PM, Seb wrote:
On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote:
To do the editing of HD videos we need presentation slides which are
currently scattered over different places. It would help a lot to have
them all in github.com/dlang/dlang.org repo - please submit pull
On Thu, May 12, 2016 at 06:30:04PM +, Vladimirs Nordholm via
Digitalmars-d-announce wrote:
[...]
> Sadly this game is Windows only, meaning POSIX users cannot play it.
> This is due to technical limitations in my own console engine, scone
> (https://github.com/vladdeSV/scone), which cannot
On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote:
To do the editing of HD videos we need presentation slides
which are currently scattered over different places. It would
help a lot to have them all in github.com/dlang/dlang.org repo
- please submit pull requests asap!
Just a minor
On Thursday, 12 May 2016 at 18:30:04 UTC, Vladimirs Nordholm
wrote:
I have had lots of fun during the development of 2DRPG. There
have been many difficulties, but I have learned much from
making this game. Sadly this game is Windows only, meaning
POSIX users cannot play it. This is due to
For the past couple of months me and my classmate have been
working on a small console game, which we will compete with in a
game creation competition arranged by my school. Deadline was
today (12 May, 2016), and I am glad to announce the first
playable, completable version of 2DRPG is now
On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote:
To do the editing of HD videos we need presentation slides
which are currently scattered over different places. It would
help a lot to have them all in github.com/dlang/dlang.org repo
- please submit pull requests asap!
Lightning talk
On 5/11/16 10:53 PM, Vladimir Panteleev wrote:
By popular demand.
https://github.com/CyberShadow/DustMite/compare/e175b95da070d84029f75ba8a15f5d900fb90704...15693cbd5a5c0f47ee9cc68be9dada39b99c3836
Fantastic. Thanks!! -- Andrei
On Wednesday, 11 May 2016 at 15:52:06 UTC, Guillaume Piolat wrote:
Audio Unit format has been implemented as of dplug version 3.
A technical hurdle was to be able to pass Objective-C classes
implementing an Objective-C @protocol. @protocols are a bit like
D interfaces for which the compiler
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