Re: To all DConf speakers: please upload slides!

2016-05-12 Thread Vladimir Panteleev via Digitalmars-d-announce
On Thursday, 12 May 2016 at 23:14:05 UTC, Leandro Lucarella wrote: Steven Schveighoffer, el 12 de May a las 16:55 me escribiste: On 5/12/16 4:13 PM, Seb wrote: >On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote: >>To do the editing of HD videos we need presentation slides >>which are

Re: To all DConf speakers: please upload slides!

2016-05-12 Thread Leandro Lucarella via Digitalmars-d-announce
Steven Schveighoffer, el 12 de May a las 16:55 me escribiste: > On 5/12/16 4:13 PM, Seb wrote: > >On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote: > >>To do the editing of HD videos we need presentation slides which are > >>currently scattered over different places. It would help a lot to

Re: Adventures in D Programming

2016-05-12 Thread Daniel Kozak via Digitalmars-d-announce
Dne 12.5.2016 v 23:08 Matthias Klumpp via Digitalmars-d-announce napsal(a): First of all, that blogpost generated way more buzz than I expected - looks like D is highly interesting to people, which is great news :-) To elaborate a bit more on the version incompatibilities thing: E.g. me as a

Re: To all DConf speakers: please upload slides!

2016-05-12 Thread Daniel Kozak via Digitalmars-d-announce
Dne 12.5.2016 v 22:55 Steven Schveighoffer via Digitalmars-d-announce napsal(a): On 5/12/16 4:13 PM, Seb wrote: On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote: To do the editing of HD videos we need presentation slides which are currently scattered over different places. It would

Re: Adventures in D Programming

2016-05-12 Thread ag0aep6g via Digitalmars-d-announce
On 05/12/2016 11:08 PM, Matthias Klumpp wrote: Then, I want to use D-YAML, which depends on std.stream. But std.stream is completely deprecated, with no clear path for me to see to replace it. That's really bad, and it also means I can't compile my code with making the use of deprecated stuff

Re: Adventures in D Programming

2016-05-12 Thread Matthias Klumpp via Digitalmars-d-announce
On Monday, 9 May 2016 at 09:29:36 UTC, qznc wrote: On Sunday, 8 May 2016 at 22:22:08 UTC, Peter Häggman wrote: [...] You've quoted the wrong part of the paragraph. The real problem he encountered was not the doc, it was the phobos bugs in the older version shipped with GDC/LDC: "For GDC,

Re: To all DConf speakers: please upload slides!

2016-05-12 Thread Steven Schveighoffer via Digitalmars-d-announce
On 5/12/16 4:13 PM, Seb wrote: On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote: To do the editing of HD videos we need presentation slides which are currently scattered over different places. It would help a lot to have them all in github.com/dlang/dlang.org repo - please submit pull

Re: 2DRPG - Small console game

2016-05-12 Thread H. S. Teoh via Digitalmars-d-announce
On Thu, May 12, 2016 at 06:30:04PM +, Vladimirs Nordholm via Digitalmars-d-announce wrote: [...] > Sadly this game is Windows only, meaning POSIX users cannot play it. > This is due to technical limitations in my own console engine, scone > (https://github.com/vladdeSV/scone), which cannot

Re: To all DConf speakers: please upload slides!

2016-05-12 Thread Seb via Digitalmars-d-announce
On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote: To do the editing of HD videos we need presentation slides which are currently scattered over different places. It would help a lot to have them all in github.com/dlang/dlang.org repo - please submit pull requests asap! Just a minor

Re: 2DRPG - Small console game

2016-05-12 Thread Vladimir Panteleev via Digitalmars-d-announce
On Thursday, 12 May 2016 at 18:30:04 UTC, Vladimirs Nordholm wrote: I have had lots of fun during the development of 2DRPG. There have been many difficulties, but I have learned much from making this game. Sadly this game is Windows only, meaning POSIX users cannot play it. This is due to

2DRPG - Small console game

2016-05-12 Thread Vladimirs Nordholm via Digitalmars-d-announce
For the past couple of months me and my classmate have been working on a small console game, which we will compete with in a game creation competition arranged by my school. Deadline was today (12 May, 2016), and I am glad to announce the first playable, completable version of 2DRPG is now

Re: To all DConf speakers: please upload slides!

2016-05-12 Thread Pjotr Prins via Digitalmars-d-announce
On Wednesday, 11 May 2016 at 09:17:54 UTC, Dicebot wrote: To do the editing of HD videos we need presentation slides which are currently scattered over different places. It would help a lot to have them all in github.com/dlang/dlang.org repo - please submit pull requests asap! Lightning talk

Re: DustMite now has -j

2016-05-12 Thread Andrei Alexandrescu via Digitalmars-d-announce
On 5/11/16 10:53 PM, Vladimir Panteleev wrote: By popular demand. https://github.com/CyberShadow/DustMite/compare/e175b95da070d84029f75ba8a15f5d900fb90704...15693cbd5a5c0f47ee9cc68be9dada39b99c3836 Fantastic. Thanks!! -- Andrei

Re: dplug v3.0.0, added Audio Unit support

2016-05-12 Thread Guillaume Piolat via Digitalmars-d-announce
On Wednesday, 11 May 2016 at 15:52:06 UTC, Guillaume Piolat wrote: Audio Unit format has been implemented as of dplug version 3. A technical hurdle was to be able to pass Objective-C classes implementing an Objective-C @protocol. @protocols are a bit like D interfaces for which the compiler