Re: DIP 1003 (Remove body as a Keyword) Accepted!
On Friday, 2 June 2017 at 14:17:10 UTC, Mike Parker wrote: Congratulations are in order for Jared Hanson. Walter and Andrei have approved his proposal to remove body as a keyword. I've added a summary of their decision to the end of the DIP for anyone who cares to read it. In short: * body temporarily becomes a contextual keyword and is deprecated * do is immediately allowed in its place * body is removed and do replaces it fully Congratulations, Jared! https://github.com/dlang/DIPs/blob/master/DIPs/DIP1003.md Yes, congratulations are in order. Although those of us who were questioning the need for any keyword at all in `body`s place may be a little disappointed that it has merely been replaced with `do`, I think no one can doubt the main thrust of the DIP, which is that `body` is an incredibly useful identifier, and that having it newly available makes D a better language. Also, I've been following the forums for several years now, and this is the first DIP that I know of that was not written by the language authors, and yet was still accepted into the language. Correct me if I'm wrong, but that seems like a real landmark! Also Mike Parker seems to be doing a very good job in his appointed position as DIP manager.
Re: DIP 1003 (Remove body as a Keyword) Accepted!
On Friday, 2 June 2017 at 14:17:10 UTC, Mike Parker wrote: Congratulations, Jared! https://github.com/dlang/DIPs/blob/master/DIPs/DIP1003.md Congratulations. I recommend a longer deprecation cycle than usual for this, as this will break many legacy libraries that don't get maintained often. A period of two years sounds about right.
Re: D for Android beta
On Thursday, June 01, 2017 19:31:28 Joakim via Digitalmars-d-announce wrote: > The beta release of ldc 1.3, the llvm-based D compiler, is now > out: > > https://github.com/joakim-noah/android/releases > > It is accompanied by a non-trivial sample app from the Android > NDK, ported from C++ to about 1.2 klocs of D: the classic Utah > Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with > mobile touch controls. This app also demonstrates calling Java > functions from your D code through JNI, though most of it is > written in D. > > There are two builds of ldc, a cross-compiler that you can use > from a linux/x64 shell to compile to Android/ARM, and a native > compiler that you can run on your Android device itself. As I > pointed out last year, not only is ldc a large mixed D/C++ > codebase that just worked on ARM, but it is possible to build > arbitrarily large Android apps on your Android device itself, a > first for any mobile platform: > > http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org > > This is the way the next generation of coders will get into > coding, by tinkering with their Android devices like we did with > Macs and PCs decades ago, and D is one the few languages that is > already there. > > I will write up instructions on how to write an Android app in D > _on_ your Android device by using ldc and the Termux app, and get > ldc into the Termux packages, a package repository for Android: > > https://play.google.com/store/apps/details?id=com.termux=en Yay! I keep meaning to check out programming for Android, but as with far too many things, I never get around to it. But if I program for something like Android, I'd definitely prefer to be doing it in D. A huge thanks to you and everyone else who's worked on this! - Jonathan M Davis
Re: D for Android beta
On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote: Very exciting! :) On 06/01/2017 12:31 PM, Joakim wrote: > I will write up instructions on how to write an Android app in D _on_ > your Android device I hope it will be detailed enough for people who are very new to programming on the Android. Yes, the goal is to document all the steps, like I do on the wiki for cross-compiling now, but more so because it's completely new to most and requires a few more steps than the official NDK/SDK. But the official NDK requires using or mimicking their build system and the SDK can be a bear to setup, as they give you a ton of stuff like an IDE and emulators, so this might actually be easier overall. On Thursday, 1 June 2017 at 21:54:59 UTC, Johan Engelen wrote: On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: [awesome text] This is great stuff Joakim! It's very nice to see your detailed release notes, with links to the patches. Hope we can get much of that into LDC master soon. There's not much left, the cross-compiler doesn't require any patches and the remaining tweaks to druntime/phobos are minimal. I'll get the last bits in, with the exception of that workaround in std.stdio for the regression specific to Android 5.0. On Friday, 2 June 2017 at 00:00:17 UTC, Laeeth Isharc wrote: Congratulations, Joakim! https://www.reddit.com/r/programming/comments/6eqv46/write_mixed_dc_android_apps_even_build_them/ and news.ycombinator.com Looking forward to termux. Thanks for publicizing it, looks like you've started a discussion on reddit.
Re: SaveWip v2 Released
On Friday, 2 June 2017 at 16:14:27 UTC, JamesD wrote: If any interest, I can make a DUB package. If you compile your source code frequently to check your work while learning a new language, for example the D language, then saveWip is for you! [...] The link on GitHub: https://github.com/jasc2v8/saveWip
SaveWip v2 Released
If any interest, I can make a DUB package. If you compile your source code frequently to check your work while learning a new language, for example the D language, then saveWip is for you! Saves source files to a work in progress folder with timestamp. The timestamp file format is: wip\app.d_20170401_163556_6770.wip Intended to be used as a Pre-Build command in your favorite IDE. Saves your work before building and makes it easy to recover from coding misakes or revert portions of your code to an earlier version. Optionally, you may build the savewip.exe then save on your system PATH. ``` savewip -h Saves source files to a work in progress folder with timestamp Usage: saveWip [file | folder | path/* [./src]] [-keep=#] [-list] [-quiet] -l --list List files without saving to wip -k --keep Keep # versions in wip, purge older files -q --quiet Supress listing files saved to wip -h --help This help information. The ./wip folder is created if not present The ./src folder is used by default if the source file or folder is not specified Wildcards not allowed for the file or folder Wildcards are allowed for path/*.ext but not for path/file.* ```
DIP 1003 (Remove body as a Keyword) Accepted!
Congratulations are in order for Jared Hanson. Walter and Andrei have approved his proposal to remove body as a keyword. I've added a summary of their decision to the end of the DIP for anyone who cares to read it. In short: * body temporarily becomes a contextual keyword and is deprecated * do is immediately allowed in its place * body is removed and do replaces it fully Congratulations, Jared! https://github.com/dlang/DIPs/blob/master/DIPs/DIP1003.md
Re: Release D 2.074.1
On 2017-06-01 23:04, Martin Nowak wrote: Glad to announce D 2.074.1. http://dlang.org/download.html This point release fixes a few issues over 2.074.0, see the changelog for more details. http://dlang.org/changelog/2.074.1.html Any progress on the remaining regressions [1]? [1] https://issues.dlang.org/buglist.cgi?quicksearch=%5BREG%202.074.0%5D_id=215151 -- /Jacob Carlborg
Re: D for Android beta
On Friday, 2 June 2017 at 10:40:48 UTC, Petar Kirov [ZombineDev] wrote: On Friday, 2 June 2017 at 10:12:27 UTC, Joakim wrote: On Friday, 2 June 2017 at 09:39:46 UTC, Petar Kirov [ZombineDev] wrote: On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote: On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote: [...] I'd guess that's the issue, as I haven't tested against those older versions of Android and this app links against Android API 21, ie 5.0 Lollipop: https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17 I'm pretty sure it'd work for your older Android versions if built slightly differently, as I used to support back to Android API 9 until a couple months ago: https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438 It can be still made to so but I set API 21 as the minimum, because anything older has been declining for some time now: http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/ Just FYI, I have the same issue with Android 6.0.1. Hmm, is that the 64-bit Xiaomi device you mentioned in the github issues just now? Yep My guess there would be that it's because ldc only supports 32-bit Android/ARM devices right now, and 64-bit devices like Xiaomi probably don't run 32-bit native Android libraries in their apps, though I don't know that for sure. I just tried installing the teapot app on another 32-bit 6.0.1 phone that I'd never tried before, worked fine. Running 32-bit apps on 64-bit Android, shouldn't be an issue as far I know. See: https://stackoverflow.com/questions/30782848/how-to-use-32-bit-native-libraries-on-64-bit-android-device 64-bit ARMv8 hardware should run 32-bit ARMv7 binaries, but it depends on software support too, like providing the 32-bit system shared libraries that this 32-bit teapot shared library links against. I found that SO link inconclusive, but I just found this blog post from a couple years ago that says that it depends on the device: https://ph0b.com/android-abis-and-so-files/ With your 64-bit device, either it doesn't list ARMv7 as a supported ABI or there's some bug that's stopping it from running this 32-bit ARMv7 library on ARMv8. This is not an issue for Java, because the Android runtime compiles Java bytecode to native code _after_ the app is downloaded, but other languages have to provide pre-compiled libraries for each CPU architecture. Not a big deal as there are only really two in wide deployment, 32-bit and 64-bit ARM, with the vast majority 32-bit right now. Perhaps you can help us get on 64-bit ARM, as you mentioned in the github issues. Yes, ultimately I'm interested in writing a Vulkan library that runs on both 32 and 64-bit Linux, Windows and Android, so I'm interested in helping with the AArch64 support too, though my compiler-foo is pretty slim. As mentioned in the GH issue [0], what do I need to bootstrap LDC on Android? [0]: https://github.com/joakim-noah/android/issues/10 I've followed up on github, we can discuss there.
Re: D for Android beta
On Friday, 2 June 2017 at 10:12:27 UTC, Joakim wrote: On Friday, 2 June 2017 at 09:39:46 UTC, Petar Kirov [ZombineDev] wrote: On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote: On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote: On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: The beta release of ldc 1.3, the llvm-based D compiler, is now out: https://github.com/joakim-noah/android/releases It is accompanied by a non-trivial sample app from the Android NDK, ported from C++ to about 1.2 klocs of D: the classic Utah Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with mobile touch controls. This app also demonstrates calling Java functions from your D code through JNI, though most of it is written in D. There are two builds of ldc, a cross-compiler that you can use from a linux/x64 shell to compile to Android/ARM, and a native compiler that you can run on your Android device itself. As I pointed out last year, not only is ldc a large mixed D/C++ codebase that just worked on ARM, but it is possible to build arbitrarily large Android apps on your Android device itself, a first for any mobile platform: http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org This is the way the next generation of coders will get into coding, by tinkering with their Android devices like we did with Macs and PCs decades ago, and D is one the few languages that is already there. I will write up instructions on how to write an Android app in D _on_ your Android device by using ldc and the Termux app, and get ldc into the Termux packages, a package repository for Android: https://play.google.com/store/apps/details?id=com.termux=en Hello, Thanks for the post. I have tried to run apk on 2 devices: 1. LG-E440 phone with Android 4.1.2 2. Orange Pi Lite (development board with Allwinner H3 CPU) Android 4.4.2 On both devices there was only gray rectangle with "Teapot" notification at the bottom for about a sec and then in upper left corner the FPS info (around 60 on both devices), but without any graphic. I have tried taping, dragging etc. Are Android versions a problem or it could be something else? Thanks in advance. I'd guess that's the issue, as I haven't tested against those older versions of Android and this app links against Android API 21, ie 5.0 Lollipop: https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17 I'm pretty sure it'd work for your older Android versions if built slightly differently, as I used to support back to Android API 9 until a couple months ago: https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438 It can be still made to so but I set API 21 as the minimum, because anything older has been declining for some time now: http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/ Just FYI, I have the same issue with Android 6.0.1. Hmm, is that the 64-bit Xiaomi device you mentioned in the github issues just now? Yep My guess there would be that it's because ldc only supports 32-bit Android/ARM devices right now, and 64-bit devices like Xiaomi probably don't run 32-bit native Android libraries in their apps, though I don't know that for sure. I just tried installing the teapot app on another 32-bit 6.0.1 phone that I'd never tried before, worked fine. Running 32-bit apps on 64-bit Android, shouldn't be an issue as far I know. See: https://stackoverflow.com/questions/30782848/how-to-use-32-bit-native-libraries-on-64-bit-android-device This is not an issue for Java, because the Android runtime compiles Java bytecode to native code _after_ the app is downloaded, but other languages have to provide pre-compiled libraries for each CPU architecture. Not a big deal as there are only really two in wide deployment, 32-bit and 64-bit ARM, with the vast majority 32-bit right now. Perhaps you can help us get on 64-bit ARM, as you mentioned in the github issues. Yes, ultimately I'm interested in writing a Vulkan library that runs on both 32 and 64-bit Linux, Windows and Android, so I'm interested in helping with the AArch64 support too, though my compiler-foo is pretty slim. As mentioned in the GH issue [0], what do I need to bootstrap LDC on Android? [0]: https://github.com/joakim-noah/android/issues/10
Re: D IDE Coedit, version 3 update 2 released
On Friday, 2 June 2017 at 10:03:25 UTC, Basile B. wrote: On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote: Times change. Sorry but i've forgotten to remove a SLOC written for debugging: https://github.com/BBasile/Coedit/commit/5fc8ea57b34e91e31e901559e40f8ddd74cec873#diff-3fccc6fc5d25b2ff883979f6bfcd04adR2624 Gotta update everything (Sh*t). Done. Unfortunately anyone who's updated during the last 4 hours has to reinstall. If not what will happen is that you'll get an exception after pressing ENTER inside a DDOC comment and if an option is activated to auto insert leading */+s.
Re: D for Android beta
On Friday, 2 June 2017 at 09:39:46 UTC, Petar Kirov [ZombineDev] wrote: On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote: On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote: On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: The beta release of ldc 1.3, the llvm-based D compiler, is now out: https://github.com/joakim-noah/android/releases It is accompanied by a non-trivial sample app from the Android NDK, ported from C++ to about 1.2 klocs of D: the classic Utah Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with mobile touch controls. This app also demonstrates calling Java functions from your D code through JNI, though most of it is written in D. There are two builds of ldc, a cross-compiler that you can use from a linux/x64 shell to compile to Android/ARM, and a native compiler that you can run on your Android device itself. As I pointed out last year, not only is ldc a large mixed D/C++ codebase that just worked on ARM, but it is possible to build arbitrarily large Android apps on your Android device itself, a first for any mobile platform: http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org This is the way the next generation of coders will get into coding, by tinkering with their Android devices like we did with Macs and PCs decades ago, and D is one the few languages that is already there. I will write up instructions on how to write an Android app in D _on_ your Android device by using ldc and the Termux app, and get ldc into the Termux packages, a package repository for Android: https://play.google.com/store/apps/details?id=com.termux=en Hello, Thanks for the post. I have tried to run apk on 2 devices: 1. LG-E440 phone with Android 4.1.2 2. Orange Pi Lite (development board with Allwinner H3 CPU) Android 4.4.2 On both devices there was only gray rectangle with "Teapot" notification at the bottom for about a sec and then in upper left corner the FPS info (around 60 on both devices), but without any graphic. I have tried taping, dragging etc. Are Android versions a problem or it could be something else? Thanks in advance. I'd guess that's the issue, as I haven't tested against those older versions of Android and this app links against Android API 21, ie 5.0 Lollipop: https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17 I'm pretty sure it'd work for your older Android versions if built slightly differently, as I used to support back to Android API 9 until a couple months ago: https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438 It can be still made to so but I set API 21 as the minimum, because anything older has been declining for some time now: http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/ Just FYI, I have the same issue with Android 6.0.1. Hmm, is that the 64-bit Xiaomi device you mentioned in the github issues just now? My guess there would be that it's because ldc only supports 32-bit Android/ARM devices right now, and 64-bit devices like Xiaomi probably don't run 32-bit native Android libraries in their apps, though I don't know that for sure. I just tried installing the teapot app on another 32-bit 6.0.1 phone that I'd never tried before, worked fine. This is not an issue for Java, because the Android runtime compiles Java bytecode to native code _after_ the app is downloaded, but other languages have to provide pre-compiled libraries for each CPU architecture. Not a big deal as there are only really two in wide deployment, 32-bit and 64-bit ARM, with the vast majority 32-bit right now. Perhaps you can help us get on 64-bit ARM, as you mentioned in the github issues.
Re: D IDE Coedit, version 3 update 2 released
On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote: Very small update. The Changes won't be noticeable unless you're an hardcore user like me. https://github.com/BBasile/Coedit/releases/tag/3_update_2 https://github.com/BBasile/Coedit off topic: == I've recently discovered that CE downloads for linux are now more important than Windows's one. For example if you look at the "3_gold" count on this page: http://www.somsubhra.com/github-release-stats/?username=BBasile=Coedit, there are about 1000 dls for linux vs 500 for Windows ! Times change. Sorry but i've forgotten to remove a SLOC written for debugging: https://github.com/BBasile/Coedit/commit/5fc8ea57b34e91e31e901559e40f8ddd74cec873#diff-3fccc6fc5d25b2ff883979f6bfcd04adR2624 Gotta update everything (Sh*t).
Re: D for Android beta
On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote: On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote: On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: The beta release of ldc 1.3, the llvm-based D compiler, is now out: https://github.com/joakim-noah/android/releases It is accompanied by a non-trivial sample app from the Android NDK, ported from C++ to about 1.2 klocs of D: the classic Utah Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with mobile touch controls. This app also demonstrates calling Java functions from your D code through JNI, though most of it is written in D. There are two builds of ldc, a cross-compiler that you can use from a linux/x64 shell to compile to Android/ARM, and a native compiler that you can run on your Android device itself. As I pointed out last year, not only is ldc a large mixed D/C++ codebase that just worked on ARM, but it is possible to build arbitrarily large Android apps on your Android device itself, a first for any mobile platform: http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org This is the way the next generation of coders will get into coding, by tinkering with their Android devices like we did with Macs and PCs decades ago, and D is one the few languages that is already there. I will write up instructions on how to write an Android app in D _on_ your Android device by using ldc and the Termux app, and get ldc into the Termux packages, a package repository for Android: https://play.google.com/store/apps/details?id=com.termux=en Hello, Thanks for the post. I have tried to run apk on 2 devices: 1. LG-E440 phone with Android 4.1.2 2. Orange Pi Lite (development board with Allwinner H3 CPU) Android 4.4.2 On both devices there was only gray rectangle with "Teapot" notification at the bottom for about a sec and then in upper left corner the FPS info (around 60 on both devices), but without any graphic. I have tried taping, dragging etc. Are Android versions a problem or it could be something else? Thanks in advance. I'd guess that's the issue, as I haven't tested against those older versions of Android and this app links against Android API 21, ie 5.0 Lollipop: https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17 I'm pretty sure it'd work for your older Android versions if built slightly differently, as I used to support back to Android API 9 until a couple months ago: https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438 It can be still made to so but I set API 21 as the minimum, because anything older has been declining for some time now: http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/ I investigated this a little, as I remembered that I have an old Android 4.4 Kitkat tablet lying around. I am able to reproduce the grey screen, with no teapot. I tried recompiling and linking the native D portion of the app against API 9, but noticed that the resulting native D library was exactly the same, with the same SHA hash. Then I remembered that I built the small Java portion of the app against API 21 also. My guess is that is what is causing the problem, since the Java source has to do a bit of setup so that both the Java and D code can share the UI: https://github.com/joakim-noah/android/blob/master/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java This is needed because this sample app demonstrates using JNI to call the Java functions showUI and updateFPS, to send the framerate from D to the Java functions to display at the top left. I will note the Android 5.0 requirement on the release, thanks for reporting.
Re: Release D 2.074.1
On Thursday, 1 June 2017 at 21:04:00 UTC, Martin Nowak wrote: Glad to announce D 2.074.1. http://dlang.org/download.html This point release fixes a few issues over 2.074.0, see the changelog for more details. http://dlang.org/changelog/2.074.1.html Great news, thanks Martin. I'll update the snap packages over the weekend. :-)
Re: D for Android beta
On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote: On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote: On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: The beta release of ldc 1.3, the llvm-based D compiler, is now out: https://github.com/joakim-noah/android/releases It is accompanied by a non-trivial sample app from the Android NDK, ported from C++ to about 1.2 klocs of D: the classic Utah Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with mobile touch controls. This app also demonstrates calling Java functions from your D code through JNI, though most of it is written in D. There are two builds of ldc, a cross-compiler that you can use from a linux/x64 shell to compile to Android/ARM, and a native compiler that you can run on your Android device itself. As I pointed out last year, not only is ldc a large mixed D/C++ codebase that just worked on ARM, but it is possible to build arbitrarily large Android apps on your Android device itself, a first for any mobile platform: http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org This is the way the next generation of coders will get into coding, by tinkering with their Android devices like we did with Macs and PCs decades ago, and D is one the few languages that is already there. I will write up instructions on how to write an Android app in D _on_ your Android device by using ldc and the Termux app, and get ldc into the Termux packages, a package repository for Android: https://play.google.com/store/apps/details?id=com.termux=en Hello, Thanks for the post. I have tried to run apk on 2 devices: 1. LG-E440 phone with Android 4.1.2 2. Orange Pi Lite (development board with Allwinner H3 CPU) Android 4.4.2 On both devices there was only gray rectangle with "Teapot" notification at the bottom for about a sec and then in upper left corner the FPS info (around 60 on both devices), but without any graphic. I have tried taping, dragging etc. Are Android versions a problem or it could be something else? Thanks in advance. I'd guess that's the issue, as I haven't tested against those older versions of Android and this app links against Android API 21, ie 5.0 Lollipop: https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17 I'm pretty sure it'd work for your older Android versions if built slightly differently, as I used to support back to Android API 9 until a couple months ago: https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438 It can be still made to so but I set API 21 as the minimum, because anything older has been declining for some time now: http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/ Just FYI, I have the same issue with Android 6.0.1.
Re: D for Android beta
On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote: On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: The beta release of ldc 1.3, the llvm-based D compiler, is now out: https://github.com/joakim-noah/android/releases It is accompanied by a non-trivial sample app from the Android NDK, ported from C++ to about 1.2 klocs of D: the classic Utah Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with mobile touch controls. This app also demonstrates calling Java functions from your D code through JNI, though most of it is written in D. There are two builds of ldc, a cross-compiler that you can use from a linux/x64 shell to compile to Android/ARM, and a native compiler that you can run on your Android device itself. As I pointed out last year, not only is ldc a large mixed D/C++ codebase that just worked on ARM, but it is possible to build arbitrarily large Android apps on your Android device itself, a first for any mobile platform: http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org This is the way the next generation of coders will get into coding, by tinkering with their Android devices like we did with Macs and PCs decades ago, and D is one the few languages that is already there. I will write up instructions on how to write an Android app in D _on_ your Android device by using ldc and the Termux app, and get ldc into the Termux packages, a package repository for Android: https://play.google.com/store/apps/details?id=com.termux=en Hello, Thanks for the post. I have tried to run apk on 2 devices: 1. LG-E440 phone with Android 4.1.2 2. Orange Pi Lite (development board with Allwinner H3 CPU) Android 4.4.2 On both devices there was only gray rectangle with "Teapot" notification at the bottom for about a sec and then in upper left corner the FPS info (around 60 on both devices), but without any graphic. I have tried taping, dragging etc. Are Android versions a problem or it could be something else? Thanks in advance. I'd guess that's the issue, as I haven't tested against those older versions of Android and this app links against Android API 21, ie 5.0 Lollipop: https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17 I'm pretty sure it'd work for your older Android versions if built slightly differently, as I used to support back to Android API 9 until a couple months ago: https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438 It can be still made to so but I set API 21 as the minimum, because anything older has been declining for some time now: http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/
Re: D for Android beta
On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: The beta release of ldc 1.3, the llvm-based D compiler, is now out: https://github.com/joakim-noah/android/releases It is accompanied by a non-trivial sample app from the Android NDK, ported from C++ to about 1.2 klocs of D: the classic Utah Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with mobile touch controls. This app also demonstrates calling Java functions from your D code through JNI, though most of it is written in D. There are two builds of ldc, a cross-compiler that you can use from a linux/x64 shell to compile to Android/ARM, and a native compiler that you can run on your Android device itself. As I pointed out last year, not only is ldc a large mixed D/C++ codebase that just worked on ARM, but it is possible to build arbitrarily large Android apps on your Android device itself, a first for any mobile platform: http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org This is the way the next generation of coders will get into coding, by tinkering with their Android devices like we did with Macs and PCs decades ago, and D is one the few languages that is already there. I will write up instructions on how to write an Android app in D _on_ your Android device by using ldc and the Termux app, and get ldc into the Termux packages, a package repository for Android: https://play.google.com/store/apps/details?id=com.termux=en Hello, Thanks for the post. I have tried to run apk on 2 devices: 1. LG-E440 phone with Android 4.1.2 2. Orange Pi Lite (development board with Allwinner H3 CPU) Android 4.4.2 On both devices there was only gray rectangle with "Teapot" notification at the bottom for about a sec and then in upper left corner the FPS info (around 60 on both devices), but without any graphic. I have tried taping, dragging etc. Are Android versions a problem or it could be something else? Thanks in advance.
Re: D for Android beta
On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote: Very exciting! :) +1! On 06/01/2017 12:31 PM, Joakim wrote: > I will write up instructions on how to write an Android app in D _on_ > your Android device I hope it will be detailed enough for people who are very new to programming on the Android. Me too :D mt.
D IDE Coedit, version 3 update 2 released
Very small update. The Changes won't be noticeable unless you're an hardcore user like me. https://github.com/BBasile/Coedit/releases/tag/3_update_2 https://github.com/BBasile/Coedit off topic: == I've recently discovered that CE downloads for linux are now more important than Windows's one. For example if you look at the "3_gold" count on this page: http://www.somsubhra.com/github-release-stats/?username=BBasile=Coedit, there are about 1000 dls for linux vs 500 for Windows ! Times change.
Re: D for Android beta
On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote: It is accompanied by a non-trivial sample app from the Android NDK, ported from C++ to about 1.2 klocs of D: the classic Utah Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with mobile touch controls. This app also demonstrates calling Java functions from your D code through JNI, though most of it is written in D. Fantastic news, congrats!