On Sunday, 7 April 2019 at 15:14:59 UTC, kinke wrote:
On Sunday, 7 April 2019 at 14:26:16 UTC, Thomas Mader wrote:
Were there some changes to the shared phobos unittest runners
between beta2 and the final release?
I ask because I have the problem on macOS with the final
release that
On Saturday, 23 March 2019 at 10:09:12 UTC, Ali Çehreli wrote:
Thank you but this is only about software development tools.
I know. But that's still a good marketing. And I'm fan of your
tech talks as well.
Coding guidelines like MISRA and AUTOSAR have been developed
and matured for C++
On Friday, 12 April 2019 at 13:54:05 UTC, kinke wrote:
[snip]
I'd use something like
version (LDC) import ldc.attributes : restrict;
else enum restrict = null;
Excellent. Thanks.
On Friday, 12 April 2019 at 13:54:05 UTC, kinke wrote:
[snip]
I'd use something like
version (LDC) import ldc.attributes : restrict;
else enum restrict = null;
Much better, thanks.
Symmetry has recently let me know that they're covering a 50%
discount off the standard DConf registration rate to students,
academics, and major open source contributors. If that's you and
you'd like to take advantage of it, please contact me
(aldac...@gmail.com) and let me know.
On Friday, 12 April 2019 at 13:26:14 UTC, jmh530 wrote:
The @llvmAttr("noalias") compiled on run.dlang.org, but I
couldn't get the @restrict to work. I assume that uses the most
recent version of LDC, but I don't really know.
--version as cmdline switch tells you the run.dlang.io version is
On Saturday, 6 April 2019 at 17:40:39 UTC, kinke wrote:
* New generic @llvmAttr("name") parameter UDAs, incl. @restrict
with C-like semantics.
[snip]
I think I had passed over this when I first read the
announcement. The @llvmAttr("noalias") compiled on run.dlang.org,
but I couldn't get
On Thursday, 11 April 2019 at 16:56:27 UTC, Nick Sabalausky
(Abscissa) wrote:
On 4/11/19 10:11 AM, wjoe wrote:
No offense, but http://motherfuckingwebsite.com/
That is the best website EVER. Times a billion. Says exactly
the things I've been wanting to scream at jet-engine volume
straight
On Saturday, 6 April 2019 at 17:40:39 UTC, kinke wrote:
Glad to announce LDC 1.15:
* Based on D 2.085.1.
* Support for LLVM 8.0. The prebuilt packages ship with LLVM
8.0.0 and include the Khronos SPIRV-LLVM-Translator, so that
dcompute can now emit OpenCL too.
* New -lowmem switch to enable
On Sunday, 7 April 2019 at 19:41:43 UTC, Rainer Schuetze wrote:
Hello,
the new release of Visual D has just been uploaded. Some major
improvements of 0.49.0:
* support for Visual Studio 2019
* parallel compilation supported by VC projects
* catch up with recent language changes
* new
On Friday, 12 April 2019 at 10:02:53 UTC, DanielG wrote:
Oh, and I see now you were only asking about OpenWL, not the
both of them. Derp.
So yeah, just the complete lack of OpenGL support really :P
Well I don't mind you telling more about OpenDL either. :)
My first reaction to "I made a
On Friday, 12 April 2019 at 08:03:01 UTC, Dennis wrote:
I'm currently using glfw for that, how does OpenWL compare?
Oh, and I see now you were only asking about OpenWL, not the both
of them. Derp.
So yeah, just the complete lack of OpenGL support really :P
On Friday, 12 April 2019 at 08:03:01 UTC, Dennis wrote:
I'm currently using glfw for that, how does OpenWL compare?
Good question. I've not spent much time with OpenGL-y things, but
from what little I know:
- OpenWL doesn't use or provide OpenGL contexts. I'm sure it will
be added
On Wednesday, 10 April 2019 at 14:44:49 UTC, Andrea Fontana wrote:
On Tuesday, 9 April 2019 at 17:22:12 UTC, Ferhat Kurtulmuş
wrote:
Since I could build the library on Windows 10 in addition to
Ubuntu, I have decided to put it on code.dlang.org:
https://code.dlang.org/packages/opencvd.
It
On Friday, 12 April 2019 at 06:45:01 UTC, DanielG wrote:
These aren't written in D, but they are *for* D (or any other
non-C++ language in need of its own canonical, language-native
GUI). They export a C API for maximum ease of use.
OpenWL[1] - cross-platform top-level windowing library, with
On Friday, 12 April 2019 at 06:45:01 UTC, DanielG wrote:
OpenWL[1] - cross-platform top-level windowing library, with
native menus, events, clipboard/DnD.
I'm currently using glfw for that, how does OpenWL compare?
These aren't written in D, but they are *for* D (or any other
non-C++ language in need of its own canonical, language-native
GUI). They export a C API for maximum ease of use.
OpenWL[1] - cross-platform top-level windowing library, with
native menus, events, clipboard/DnD.
OpenDL[2] -
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