On Tuesday, 19 March 2019 at 14:26:24 UTC, Mike Parker wrote:
On Tuesday, 19 March 2019 at 13:47:55 UTC, Guillaume Piolat
wrote:
On Tuesday, 19 March 2019 at 13:44:03 UTC, Steven
Schveighoffer wrote:
No, you are not. Something happened, and the CSS is in chaos
right now. Nothing looks good.
-
On Saturday, 20 April 2019 at 18:00:02 UTC, Nick Sabalausky
(Abscissa) wrote:
Wow! A whole bunch of great, long-awaited stuff! There's
--lowmem, reflection of privates, less optlink, import std,
copy ctors...
The changelog has some formatting errors in the section "dub
run will now automatica
On Saturday, 20 April 2019 at 22:18:29 UTC, Andre Pany wrote:
Any dub package can now define a sub package init-exec which
will be used to create an app skeleton. Just use the package
name as argument -t in dub init command.
Kind regards
Andre
Thanks! Very useful.
On Thursday, 16 May 2019 at 21:21:50 UTC, Iain Buclaw wrote:
Hi,
Another year, another site update. This syncs with the latest
gcc-explorer, and refreshes all compilers to version 9.1.
This time around, I've built 190 (one-hundred-and-ninety) D
compilers, each for a different target configu
On Wednesday, 22 May 2019 at 21:18:58 UTC, Manu wrote:
People really should look at games for how to write good
software in general.
While I agree for some AAA games (and I'm sure your employer can
afford excellent development practics), I'd like to counteract
that point for balance: for good
On Friday, 24 May 2019 at 08:42:48 UTC, Robert M. Münch wrote:
Currently we don't use a GPU, it's only CPU based. I think CPU
rendering has its merits and is underestimated a lot.
+1
One big bottleneck for CPU renderer is pixel upload, but apart
from that it's pretty rad.
On Thursday, 27 June 2019 at 22:36:14 UTC, ag0aep6g wrote:
On 27.06.19 23:34, aliak wrote:
I really love that you go in to the code and find things like
this, especially when it comes to abuse of @trusted, but maybe
a little explanation as to why would be more helpful to the OP
;)
Probably.
On Tuesday, 9 July 2019 at 12:31:15 UTC, Adam D. Ruppe wrote:
On Tuesday, 9 July 2019 at 12:09:14 UTC, Greatsam4sure wrote:
I don't know much about this project but l which to know more.
My code is the oldest continuously maintained web library in D,
started in 2008 and still developed today.
On Saturday, 10 August 2019 at 15:51:28 UTC, kinke wrote:
Glad to announce the first beta for LDC 1.17:
* Based on D 2.087.1+ (stable from some days ago).
* The DMD fix wrt. 'local templates can now receive local
symbols' hasn't been ported yet.
* LLVM upgraded to v8.0.1.
* Fix for v1.16.0 r
On Friday, 16 August 2019 at 14:31:14 UTC, Robert Schadek wrote:
classic noob error: forget the urls
* https://code.dlang.org/packages/dubproxy
* https://github.com/symmetryinvestments/dubproxy
UP
This sounds super useful for those of use stuck with path-based
dependencies. Easier than self-
On Tuesday, 3 September 2019 at 07:06:03 UTC, Rainer Schuetze
wrote:
I just released a bug fix version 0.50.1 with a few
enhancements:
- fixes some integration issues with VS 2019 16.2
- mago: improve function call in watch window
- better version highlighting for files not in project
Full
Hello,
commonmark-d is a D translation of MD4C, a fast SAX-like Markdown
parser.
MD4C achieves remarkable parsing speed through the lack of AST
and careful memory usage.
The route of translation was choosen because parsing Markdown is
much more involved that first thought. The D translation
On Tuesday, 1 October 2019 at 11:37:00 UTC, Dennis wrote:
Cool!
On Monday, 30 September 2019 at 23:06:42 UTC, Guillaume Piolat
wrote:
Key Performance Numbers:
Have you compared it with the original C code from MD4C?
No. It's completely possible that there is a small difference,
however mo
On Tuesday, 1 October 2019 at 16:02:47 UTC, bachmeier wrote:
On Monday, 30 September 2019 at 23:06:42 UTC, Guillaume Piolat
wrote:
Hello,
commonmark-d is a D translation of MD4C, a fast SAX-like
Markdown parser.
MD4C achieves remarkable parsing speed through the lack of AST
and careful memory
On Wednesday, 2 October 2019 at 09:33:03 UTC, zoujiaqing wrote:
On Monday, 30 September 2019 at 23:06:42 UTC, Guillaume Piolat
wrote:
Hello,
I haven't measured memory usage of either compile time or run
time, but I feel like it's also better.
Thanks, I like this project.
Because hunt-mark
`intel-intrinsics` is a DUB package for people interested in x86
performance that want a portable set of intrinsics which works
with all D compilers.
Available through DUB:
http://code.dlang.org/packages/intel-intrinsics
*** Changelog of v1.2.0 ***
- SSE3 intrinsics were implemented.
- Add
On Thursday, 17 October 2019 at 14:33:05 UTC, Ron Tarrant wrote:
Hi y'all,
I've been considering starting a Patreon account and to that
end, I'm mulling over the types of perks to offer at various
levels.
Any suggestions?
Make a PR to
https://p0nce.github.io/d-idioms/#Contributing-back-wi
On Tuesday, 5 November 2019 at 02:16:28 UTC, Mathias Lang wrote:
At BPF Korea, we're working on a blockchain written in D
Hello,
Sorry if this has been said already: would you consider being
listed in https://dlang.org/orgs-using-d.html?
Thanks
On Monday, 18 November 2019 at 16:54:21 UTC, JN wrote:
Personally I only ever use SDL with Dub. Even contemplating
using JSON for human written configuration files is, for me,
totally the wrong thing to do.
I only use the JSON format. JSON is widespread together with
XML. SDL I heard first ti
On Monday, 16 December 2019 at 11:04:38 UTC, Sönke Ludwig wrote:
As you may have already noticed, the main registry server,
code.dlang.org got unreachable yesterday. This was caused by an
old VPS of mine getting terminated. The registry had already
moved to a different server years ago, but, wi
On Friday, 14 February 2020 at 22:31:13 UTC, kinke wrote:
Glad to announce LDC 1.20:
* Based on D 2.090.1+.
* Codegen preparations (but druntime/Phobos support still
lacking) for
* iOS/tvOS/watchOS on AArch64
Wow wow wow!!! Thanks!!!
Hi,
audio-formats is a new pure D #DUB package that allows to decode
and encode audio files.
# Features
- decode #WAV / #FLAC / #MP3 (LGPL in that case)
- encode #WAV
- support for chunked load and writes (32-bit float as
interchange)
- support for nothrow @nogc
- support for FILE* or me
On Wednesday, 18 March 2020 at 18:41:11 UTC, Guillaume Piolat
wrote:
audio-formats is a new pure D #DUB package that allows to
decode and encode audio files.
Also: it's just a custom repackaging of the huge work of Ketmar.
https://repo.or.cz/iv.d.git
On Wednesday, 18 March 2020 at 18:49:23 UTC, ketmar wrote:
glad you found it useful! but why only that? there is GPL Opus
decoder too, and two decoders for Ogg/Vorbis: stb and complete
port of the official Xyph tremor library. also, you can find a
resampler there, taken from Speex. are you pl
On Wednesday, 18 March 2020 at 20:25:45 UTC, ketmar wrote:
Guillaume Piolat wrote:
On Wednesday, 18 March 2020 at 18:49:23 UTC, ketmar wrote:
glad you found it useful! but why only that? there is GPL
Opus decoder too, and two decoders for Ogg/Vorbis: stb and
complete port of the official Xy
On Wednesday, 18 March 2020 at 18:41:11 UTC, Guillaume Piolat
wrote:
# Features
- decode #WAV / #FLAC / #MP3 (LGPL in that case)
Update in v1.1.0:
- MP3 decoding is now Boost-compatible (with a new minimp3
translation)
- OPUS decoding added (LGPL in that case)
- OGG not working yet but wil
On Friday, 1 May 2020 at 10:54:55 UTC, zoujiaqing wrote:
Developers can build web server-side applications as fast as
laravel and spring boot;This version further simplifies the
operation, improves the friendliness of developers, and allows
more PHP and Java developers to start developing web
On Wednesday, 6 May 2020 at 11:47:55 UTC, Alireza SN wrote:
I was learning about an algorithm called 'Pratt Parser' and
decided to write a cli calculator with it. Here is the link if
you want to check it out:
https://github.com/TheWeirdDev/Calcool
Feel free to point out any mistakes i have ma
On Saturday, 9 May 2020 at 19:26:35 UTC, Alireza SN wrote:
On Saturday, 9 May 2020 at 13:17:39 UTC, Guillaume Piolat wrote:
Could you add "exp" ? :)
I added it 😃
Thanks ^^
On Monday, 1 June 2020 at 17:29:44 UTC, kinke wrote:
Glad to announce the second beta with the following main
additions:
- Based on DMD/druntime/Phobos stable from a couple of days ago.
- `pragma(inline, true)` fix when emitting multiple object
files in a single cmdline. This may have a signif
On Monday, 29 June 2020 at 15:45:48 UTC, Dagmar wrote:
D has a GC. If you turn it off you lose dynamic/associative
arrays, classes, probably something else.
This is the outside perception of the way things are.
In reality you can actually disable the GC and still use:
- classes
- associative a
On Monday, 29 June 2020 at 22:44:51 UTC, IGotD- wrote:
On Monday, 29 June 2020 at 22:23:57 UTC, Guillaume Piolat wrote:
In reality you can actually disable the GC and still use:
- classes
- associative arrays (dplug:core)
- dynamic arrays if you manage their lifetime
Honestly, a guide how to
On Thursday, 2 July 2020 at 11:13:41 UTC, claptrap wrote:
I'm working on virtual audio instruments and effect processors
and they do their job in real-time. GC is luxury in this
context. If I switched to D, I'd have to also switch from OOP
to simple C-like structured programming and implement m
On Tuesday, 30 June 2020 at 11:12:22 UTC, aberba wrote:
It requires someone with C++ knowledge to start, then we'll
take care of driving in more idioms. Like a GitHub wiki or
something. The D wiki more appropriately for centralization.
Anyone up for it?
D and C++ are VERY different languag
On Tuesday, 7 July 2020 at 07:49:02 UTC, Walter Bright wrote:
That's right, it's not about the licensing. It's that the DLF
should control the code it distributes.
Businesses will not want to commit to a balkanized project.
From a business point of view, having slightly more correct
string
On Tuesday, 7 July 2020 at 10:58:25 UTC, 9il wrote:
From a business point of view, having slightly more correct
string to float conversion holds very little value. I'll stick
with sscanf thanks...
For a high tech real markets (airspace, automotive, science,
military-industrial complex) having
On Thursday, 20 August 2020 at 12:50:26 UTC, Dennis wrote:
you only need to add the package to your `dub.json` or
`dub.sdl`, and everything should work out of the box. No need
to include a shared library and load it at runtime, or
pre-compile the C library for each build setting.
Way to go! T
On Friday, 11 September 2020 at 07:48:00 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.094.0 release, ♥ to
the 49 contributors.
This is the first release to be built with LDC on all
platforms, so we'd welcome some more thorough beta testing.
http://dlang.org/download.htm
On Thursday, 1 October 2020 at 18:04:35 UTC, kinke wrote:
Glad to announce the first beta for LDC 1.24:
- Based on D 2.094.0+.
- Support for LLVM 11.
The prebuilt packages use v11.0.0-rc4+, and the x86 packages
newly include the LLVM backend for AMD GPUs.
Full release log and downloads:
ht
On Wednesday, 21 October 2020 at 14:47:14 UTC, Robert burner
Schadek wrote:
Semantic versioning is useful, but 0.x.x versioning is a
pointless loophole. When a piece of D software is published,
and it is published if other people can find it on dub, it is
released. And released means 1.0.0 at l
On Friday, 23 October 2020 at 18:01:19 UTC, Kagamin wrote:
On Tuesday, 20 October 2020 at 20:09:58 UTC, aberba wrote:
Supposing I'm new to D, I have previous experience with
LLVM-based compilers so I prefer to use LDC. How am I supposed
to know what to do? Where is the information on how to get
On Sunday, 20 December 2020 at 13:21:46 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.095.0 release, ♥ to
the 61 contributors.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.095.0.html
As usual please report any bugs at
https://issues.dlang.org
-Mart
On Tuesday, 29 December 2020 at 09:05:45 UTC, aberba wrote:
So I'm sure the Facebook group will appeal to a certain
audience who use Facebook. I've been a part of all sorts of
Facebook groups related to my stack and I've come to the
understand it's what certain people even prefer.
+1
It's
On Tuesday, 29 December 2020 at 11:34:38 UTC, Ola Fosheim Grøstad
wrote:
Not quite, if you split up then each community might have
stronger social bonding, but in terms of aggregating helpful
advice you will be worse off. It would be suitable for
geographic groups (e.g. for a country/city).
On Tuesday, 29 December 2020 at 15:06:07 UTC, Ola Fosheim Grøstad
wrote:
The topic is what approach is more strategic.
I see what you are saying, but that is a "controlling" position
to hold.
Once a language break into the mainstream, there is no way to
control the community. Any attempt
On Saturday, 2 January 2021 at 04:12:29 UTC, Murilo wrote:
Here is the link
https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing
I can't pass the first screen with a static photo and music. Help?
On Tuesday, 5 January 2021 at 09:47:41 UTC, Walter Bright wrote:
The only D compiler that uses excess precision is DMD and only
if -O flag is passed. The same example compiled with GDC uses
write-read codes. LDC uses SSE codes.
DMD still supports baseline 32 bit Windows that does not have
XMM
On Tuesday, 5 January 2021 at 21:42:49 UTC, Murilo wrote:
On Saturday, 2 January 2021 at 22:49:19 UTC, Guillaume Piolat
wrote:
On Saturday, 2 January 2021 at 04:12:29 UTC, Murilo wrote:
Here is the link
https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing
I can't
On Wednesday, 6 January 2021 at 02:27:25 UTC, Walter Bright wrote:
On 1/5/2021 5:30 AM, Guillaume Piolat wrote:
It would be nice if no excess precision was ever used. It can
sometimes gives a false sense of correctness. It has no upside
except accidental correctness that can break when compiled
On Wednesday, 6 January 2021 at 12:15:25 UTC, Guillaume Piolat
wrote:
The other upside being denormals.
What has also been true though is that with LDC I've not been
able to actually have 80-bit precision with FPU instructions ; no
matter what its FPU control word was. Really not understood
On Wednesday, 6 January 2021 at 12:12:31 UTC, Guillaume Piolat
wrote:
It's really not a problem anymore since using LDC that uses SSE
The other upside being denormals.
On Wednesday, 6 January 2021 at 09:21:53 UTC, Mike Parker wrote:
Here in the discussion thread, you are free to discuss anything
and everything related to the DIP. Express your support or
opposition, debate alternatives, argue the merits, etc.
I think the DIP is useful and deals properly w
On Wednesday, 6 January 2021 at 12:12:31 UTC, Guillaume Piolat
wrote:
Happened to me once 21 oct 2015 according to my log.
Proof:
https://github.com/AuburnSounds/Dplug/commit/c9a76e024cca4fe7bc94f14c7c1185d854d87947
On Saturday, 9 January 2021 at 11:48:46 UTC, kinke wrote:
-linkonce-templates. This option can significantly accelerate
compilation times for optimized builds (e.g., 56% faster on my
box when compiling the optimized Phobos unittests).
Pretty cool! Always has wondered how D template "just wor
On Friday, 12 February 2021 at 00:26:09 UTC, H. S. Teoh wrote:
On Thu, Feb 11, 2021 at 12:12:36PM -0800, Walter Bright via
Digitalmars-d-announce wrote: [...]
https://p0nce.github.io/d-idioms/
Not bad, but it seems to be missing some of the newer idioms.
It's because I lack the time to updat
On Friday, 12 February 2021 at 12:25:32 UTC, Guillaume Piolat
wrote:
It's mostly valid, but it lacks about fifty new articles that
would need to be added.
Also keep in mind it's not a structured learning resource, it was
all about emphasizing this or that particular and rarely needed
aspect
On Friday, 12 February 2021 at 11:44:31 UTC, Imperatorn wrote:
On Friday, 12 February 2021 at 11:19:26 UTC, Guillaume Piolat
wrote:
On Friday, 12 February 2021 at 00:26:09 UTC, H. S. Teoh wrote:
On Thu, Feb 11, 2021 at 12:12:36PM -0800, Walter Bright via
Digitalmars-d-announce wrote: [...]
htt
On Friday, 12 February 2021 at 08:31:13 UTC, Walter Bright wrote:
Yes, having the author do an AMA is very productive.
I'm literally busy writing D!
On Sunday, 28 February 2021 at 11:56:28 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.096.0 release, ♥ to
the 53 contributors.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.096.0.html
As usual please report any bugs at
https://issues.dlang.org
-Mart
On Monday, 8 March 2021 at 19:45:58 UTC, Mergul wrote:
Hello everyone, I'm glad to announce release of my Bubel ECS
library.
Bubel ECS is Entity-Component-System architectural pattern
implementation in D language.
Library aims to delivery fast and flexible architecture for
developing games. I
On Saturday, 13 March 2021 at 21:15:40 UTC, Martin Nowak wrote:
Glad to announce D 2.096.0, ♥ to the 54 contributors.
This release comes with improved ABI compatibility for complex
types, clarified copy constructor and postblit interaction,
optional libunwind based backtraces, runtime-allocate
On Wednesday, 7 April 2021 at 12:24:40 UTC, Jacob Carlborg wrote:
# Docker LDC Darwin
I would like to announce a new project I'm working on:
docker-ldc-darwin [1]. The project consists of a Dockerfile for
building a Docker image which has all the necessary tools to
cross-compile D application
https://code.dlang.org/packages/turtle
"The turtle package provides a friendly, software-rendered, and
hi-DPI drawing solution, for when all you want is a Canvas API.
It depends on SDL for windowing."
(In reality in this early version it's only fit for really simple
data visualization progra
On Sunday, 30 May 2021 at 14:28:25 UTC, Dylan Graham wrote:
LWDR currently supports the following language features:
- Class allocations and deallocations (via new and delete)
- Struct heap allocations and deallocations (via new and delete)
- Invariants
- Asserts
- Contract programming
- Basic R
On Thursday, 27 May 2021 at 14:14:40 UTC, WebFreak001 wrote:
On Thursday, 27 May 2021 at 01:04:37 UTC, Iain Buclaw wrote:
...
my [Github Sponsor page](https://github.com/sponsors/ibuclaw/).
...
TIL, sponsored!
ditto
DUB package "intel-intrinsics" is out in version v1.4.0
Now with support for SSSE3 and SHA-256 instructions.
**Features:**
- Use intrinsics in:
https://software.intel.com/sites/landingpage/IntrinsicsGuide/#techs=MMX,SSE,SSE2,SSE3,SSSE3
- target x86, x86_64, arm64 or arm32 (anyone actually needs
On Tuesday, 7 April 2020 at 13:02:03 UTC, Guillaume Piolat wrote:
On Wednesday, 18 March 2020 at 18:41:11 UTC, Guillaume Piolat
wrote:
# Features
- decode #WAV / #FLAC / #MP3 (LGPL in that case)
Update in v1.1.0:
- MP3 decoding is now Boost-compatible (with a new minimp3
translation)
- OP
On Thursday, 15 July 2021 at 02:54:14 UTC, rikki cattermole wrote:
Will -fvisibility=public support be upstreamed into dmd?
If yes, it might be worth it to get rid of export as a keyword
Please, no. -fvisibility=public doesn't work in all cases in our
experience.
One year after the translation of libsoundsio to D by Dennis:
https://forum.dlang.org/post/xckyiizkjwdwvuvtm...@forum.dlang.org
I'm happy to introduce the `game-mixer` package in v1.0.0:
https://code.dlang.org/packages/game-mixer
A simple-to-use library for emitting sounds in your game.
**Curre
On Monday, 30 August 2021 at 12:47:11 UTC, Mike Parker wrote:
Five projects have been selected for SAOC 2021. I've summarized
them on the blog.
I would like to point out that the quality of the applications
this year was top-notch. Thanks to the applicants for putting
in the effort. I hope th
On Thursday, 9 September 2021 at 15:22:39 UTC, Adam D Ruppe wrote:
On Thursday, 9 September 2021 at 08:52:34 UTC, Dukc wrote:
I thought that the Wayland architecture is in some way
fundamentally better than X architecture
That's what the wayland propagandists like to say...
Interesting detai
On Tuesday, 12 October 2021 at 12:55:16 UTC, Adam Ruppe wrote:
On Sunday, 10 October 2021 at 23:11:56 UTC, Walter Bright wrote:
ImportC resolves a long standing serious issue where multiple
other substantial attempts at solving it have fallen short
over the years.
Why have the other approache
On Sunday, 17 October 2021 at 17:55:05 UTC, Adam D Ruppe wrote:
Why did dstep fail for them?
I don't know; never tried it. Not qualified for an opinion there.
I mean we both use stb_vorbis and many other stuff translated by
ketmar by hand to (Alice)D ; not everyone is at his level to do
it w
On Tuesday, 19 October 2021 at 23:37:22 UTC, kinke wrote:
Glad to announce LDC 1.28 - some highlights:
Thanks! 🎉
On Friday, 5 November 2021 at 11:57:40 UTC, Mike Parker wrote:
Phew! That was a longer summary than I expected to write.
Whoa! Thank you Michael. That and the recent Youtube videos are
both excellent!
On Tuesday, 30 November 2021 at 19:37:34 UTC, Iain Buclaw wrote:
Hi,
The latest version of the D language has [now
landed](https://gcc.gnu.org/git/?p=gcc.git;a=commit;h=5fee5ec362f7a243f459e6378fd49dfc89dc9fb5) in GCC.
Great news! Thank you.
Wren is a small, fast, and class-based concurrent scripting
language.
wren-port is a D transation of the Wren v0.4 programming language
implementation, intended for embedding.
This is useful is you want a nothrow @nogc fast interpreter in
your D application.
Our goal is not to stay compatible bu
On Wednesday, 29 December 2021 at 20:56:01 UTC, Dr Machine Code
wrote:
could this be put at https://p0nce.github.io/d-idioms/ ?
The issue already exist:
https://github.com/p0nce/d-idioms/issues/167
PR welcome :)
On Wednesday, 5 January 2022 at 11:09:45 UTC, Mike Parker wrote:
Happy New Year everyone!
Thank you Mike! Happy new year to everyone in D! :) I
particularly appreciated your videos this year.
How bad really is the D ecosystem?
I've started the DIID series, a good old snippet collection for
you to copy/paste.
A series of article to highlight how shockingly easy some things
are in D today.
https://p0nce.github.io/d-idioms/#DIID-#1---Parse-XML-file
https://p0nce.github.io/d-idioms/#D
On Tuesday, 25 January 2022 at 01:15:11 UTC, Walter Bright wrote:
On 1/24/2022 4:34 PM, Elronnd wrote:
On Monday, 24 January 2022 at 23:33:29 UTC, Walter Bright
wrote:
The phrase "How bad really is the D ecosystem?" only asks a
question, but people tend to interpret such sentences as "D's
ecos
On Wednesday, 26 January 2022 at 08:00:53 UTC, Ola Fosheim
Grøstad wrote:
Yes, I think that is pretty universal. Didn't feel anything was
wrong with the title, but the fact that most examples used
"arsd" gave me the impression that there was only one good
library…
Precisely I opened this th
On Wednesday, 26 January 2022 at 15:53:44 UTC, Ola Fosheim
Grøstad wrote:
Is this list out of date?
https://github.com/dlang-community/awesome-d
I think it's alright. It's somehow out of date with the game
engines I guess.
DUB package `intel-intrinsics` is out in version v1.7.0
Now with support for SSE4.1 and SSE4.2 instructions.
Features:
- Use intrinsics in:
https://www.intel.com/content/www/us/en/docs/intrinsics-guide/index.html#techs=MMX,SSE,SSE2,SSE3,SSSE3,SSE4_1,SSE4_2
- target x86, x86_64, arm64
- use DMD,
On Monday, 7 February 2022 at 19:57:28 UTC, forkit wrote:
First, I'm not 'insisting' on anything. I'm just expressing a
view.
nodiscard is already used by more programmers that D is likely
to ever adopt.
Indeed, it's these programmers that D is trying to adopt.
I'm not sure forcing such peo
On Wednesday, 9 February 2022 at 14:30:30 UTC, Guillaume Piolat
wrote:
Hence some does of of reusing,
some dose of reuse*
On Wednesday, 9 February 2022 at 16:21:24 UTC, Paul Backus wrote:
C++ is quite popular, but it is not the only popular language,
and there are many D programmers who have never used C++ at
all, let alone C++17 or later. Therefore, it is a mistake to
assume that all or even most D programmers ha
On Saturday, 19 February 2022 at 12:30:03 UTC, Mike Parker wrote:
The Final Review for DIP 1035, "@nodiscard", has begun.
Erratum: The Final Review for DIP 1035, "@system variables", has
begun.
On Sunday, 27 February 2022 at 11:53:18 UTC, Mike Parker wrote:
**128-bit integers**
Finally, Walter said he has looked at implementing 128-bit
integers (cent and ucent), but implementing them in DMD would
be a nightmare. After more thought, he has decided it's
probably better to implement th
On Monday, 14 March 2022 at 03:06:44 UTC, Andrey Zherikov wrote:
In case if anyone has thoughts about what feature is missed in
the library, I'm open to the suggestions.
A v1.0.0 tag. A roadmap, examples, tutorials are already good.
But without a commitment to SemVer stability, it's hard to
`console-colors` is a reboot of the `colorize`[1] package, a
library for colors in your terminal.
**DUB:** https://code.dlang.org/packages/console-colors
**GitHub:** https://github.com/p0nce/console-colors
**Features:**
- _in-band_ color information like `colorize`.
- 16 colors, foreground
On Friday, 22 April 2022 at 09:24:00 UTC, Martin Nowak wrote:
As usual please report any bugs at
https://issues.dlang.org
-Martin
Thanks for all involved.
https://issues.dlang.org/show_bug.cgi?id=23046
On Friday, 22 April 2022 at 13:19:13 UTC, Guillaume Piolat wrote:
On Friday, 22 April 2022 at 09:24:00 UTC, Martin Nowak wrote:
As usual please report any bugs at
https://issues.dlang.org
-Martin
Thanks for all involved.
https://issues.dlang.org/show_bug.cgi?id=23046
More on the backend:
h
On Sunday, 24 April 2022 at 07:56:53 UTC, Walter Bright wrote:
I've addressed all three. The latter two are the result of
incorrect usage, so I added some examples here:
https://github.com/dlang/druntime/pull/3808
which should help.
Thanks! I had suspected some bad usage from my end.
On Sunday, 8 May 2022 at 21:32:42 UTC, Andrea Fontana wrote:
Hello!
I've just released serverino. It's a small & ready-to-go
http/https server.
Dub package: https://code.dlang.org/packages/serverino
Andrea
Looks very useful, congratulations!
On Sunday, 8 May 2022 at 21:45:28 UTC, Andrea Fontana wrote:
If you can test it on windows with WSL, that would be
appreciated a lot!
I tried to test servrino on WSL, but dub doesn't run on WSL.
=> https://github.com/dlang/dub/issues/2249
On Thursday, 12 May 2022 at 11:33:07 UTC, Andrea Fontana wrote:
Does dmd/rdmd work? Serverino uses std.net.curl just for
running its unittests, so maybe that bug is not blocking.
Well tbh, the simple fact that I would have to use WSL is a
blocker for me.
AFAIK vibe or cgi.d do not require t
On Monday, 16 May 2022 at 18:31:47 UTC, kinke wrote:
Glad to announce the first beta for LDC 1.30. Major changes:
* Based on D 2.100.0.
* LLVM for prebuilt packages bumped to v14.0.3. All target
architectures supported by LLVM are enabled now.
* Dropped LDC ltsmaster (v0.17.x) as supported host
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
Earlier this year I decided to make a simple shooter game to
serve as a tech demo for the engine's capabilities, and also
just to get a general idea of how well it works when used in a
real application.
Nice game. Would definately
On Wednesday, 18 May 2022 at 17:50:37 UTC, Kenny Shields wrote:
Thank you for playing! Sorry about the crash, is there
additional info that you can provide (OS, system resources,
etc) so that I can look into it?
No problem.
To reproduce the crash reliably: use a 150x150 map, then click
repeat
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