On Tuesday, 2 January 2024 at 12:49:51 UTC, Iain Buclaw wrote:
Glad to announce the first beta for the 2.107.0 release, ♥ to
the 35 contributors.
Top-level win{32,64}.mak and legacy src/win{32,64}.mak files
(for DigitalMars make) have been removed altogether. The
generic top-level Makefile
On Tuesday, 2 January 2024 at 03:31:47 UTC, Steven Schveighoffer
wrote:
On Tuesday, 2 January 2024 at 02:48:29 UTC, Andrej Mitrovic
wrote:
Does anyone know when did named arguments initially land in
the compiler, as part of which release..? I never saw it as a
headline feature in any previous
On Monday, 1 January 2024 at 22:02:26 UTC, Iain Buclaw wrote:
Glad to announce D 2.106.1, ♥ to the 4 contributors.
http://dlang.org/download.html
This point release fixes a few issues over 2.106.0, see the
changelog for more details.
http://dlang.org/changelog/2.106.1.html
-Iain
on behalf
On Wednesday, 8 November 2023 at 05:53:32 UTC, Iain Buclaw wrote:
Recursively adding `nothrow:` was implied but I err towards
brevity.
Alright thanks for clarifying!
On Thursday, 2 November 2023 at 09:13:55 UTC, Iain Buclaw wrote:
On Thursday, 2 November 2023 at 07:49:32 UTC, Imperatorn wrote:
Why is it named nothrow if what it's really doing is not
adding the unwinders?
A nothrow switch could imply it's doing something in
relationship to nothrow, which it
On Thursday, 2 November 2023 at 00:57:23 UTC, Iain Buclaw wrote:
Glad to announce the first beta for the 2.106.0 release, ♥ to
the 33 contributors.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.106.0.html
As usual please report any bugs at
https://issues.dlang.org
On Tuesday, 18 April 2023 at 20:07:43 UTC, Walter Bright wrote:
I'm just afraid it will consist mostly of me staring at the
screen with a baffled look.
I think that's 99.9% of programmers.
But think of it as rubber duck debugging.
https://en.wikipedia.org/wiki/Rubber_duck_debugging
I think
On Thursday, 23 March 2023 at 16:02:46 UTC, Laeeth Isharc wrote:
Hi.
For those that didn't hear, I resigned from Symmetry in
September and my last day was a couple of weeks back.
Do you believe Symmetry will continue to invest in D after your
departure?
On Thursday, 2 February 2023 at 12:30:50 UTC, Iain Buclaw wrote:
http://dlang.org/download.html
Seems there's problems with the installer script:
https://issues.dlang.org/show_bug.cgi?id=23671
On Thursday, 2 February 2023 at 12:30:50 UTC, Iain Buclaw wrote:
http://dlang.org/download.html
http://dlang.org/changelog/2.102.0.html
-Iain
on behalf of the Dlang Core Team
- Stack traces can now be generated when run inside the GC
collection routine.
- InvalidMemoryOperationError now has
On Monday, 26 September 2022 at 12:48:54 UTC, Mike Parker wrote:
I've finished editing uploading all of the videos for Day One
of DConf. You can find them here:
https://www.youtube.com/playlist?list=PLIldXzSkPUXVDzfnBlXcqZF6GB_ejjkEn
I hope to be able to pick up the pace a bit after this
On Tuesday, 5 July 2022 at 12:34:57 UTC, ryuukk_ wrote:
GC is one of D's strength because it is optional, not making
core APIs bing-your-own-memory-allocation-strategy through nogc
or allocators, is making it no longer optional, which is no
longer a strength imo
You don't want GC when you do
On Monday, 4 July 2022 at 06:01:09 UTC, Mike Parker wrote:
So what the `@nogc as much as possible` goal means is that it
should be a consideration for the implementation of Phobos v2
from the beginning. The design of the API should allow `@nogc`
client code to make use of it as much as
On Monday, 4 July 2022 at 05:35:20 UTC, rikki cattermole wrote:
On 04/07/2022 5:30 PM, Andrej Mitrovic wrote:
Aren't these the polar opposites of each other? The GC is one
of D's strengths, yet we should avoid it as much as possible
in the standard library.
Not necessarily.
It could and
On Sunday, 3 July 2022 at 08:46:31 UTC, Mike Parker wrote:
You can find the final draft of the high-level goals for the D
programming language at the following link:
https://github.com/dlang/vision-document
Under 'Memory safety':
Allow the continued use of garbage collection as the default
On Thursday, 30 June 2022 at 07:09:36 UTC, Ahmet Sait wrote:
Feedback welcome!
Love it! Thank you to everyone involved~
On Wednesday, 14 October 2020 at 12:41:34 UTC, Mike Parker wrote:
The DConf Online schedule is now live on the website. I've got
a blog post coming tomorrow which will, among other things,
include an announcement about the schedule aimed at the world
outside our community in a form suitable
On Monday, 5 October 2020 at 03:27:22 UTC, Andrej Mitrovic wrote:
I'm not sure if it's related to
https://issues.dlang.org/show_bug.cgi?id=21226. But how many
people will be turned away not being able to install the
compiler?
This might have come off a bit rude, apologies for that.
That
On Saturday, 26 September 2020 at 21:45:09 UTC, Martin Nowak
wrote:
Glad to announce D 2.094.0, ♥ to the 49 contributors.
This release comes with faster compiler binaries (built with
ldc), direct git dependencies in dub, better type checking of
vectors, and improved template instantiation
On Friday, 11 September 2020 at 07:48:00 UTC, Martin Nowak wrote:
http://dlang.org/changelog/2.094.0.html
As usual please report any bugs at
https://issues.dlang.org
-Martin
"Equality of arrays of structs is consistent again, as before
v2.078"
Not a big fan of this. I think it's super
On Sunday, 30 August 2020 at 14:13:36 UTC, Mike Parker wrote:
Looking for a full-time or part-time gig? Not only is Symmetry
Investments hiring D programmers, they are also generously
funding two positions for ecosystem work under the D Language
Foundation. And they've put up a bounty for a
On Sunday, 30 August 2020 at 14:13:36 UTC, Mike Parker wrote:
Looking for a full-time or part-time gig? Not only is Symmetry
Investments hiring D programmers, they are also generously
funding two positions for ecosystem work under the D Language
Foundation. And they've put up a bounty for a
On Friday, 26 June 2020 at 06:14:48 UTC, Mike Parker wrote:
On Friday, 26 June 2020 at 05:37:13 UTC, Arun Chandrasekaran
wrote:
This is a very interesting post. But this strategy with HN is
clearly not working. 5 upvotes after 17 hours and 0 comments.
Please paste the direct link in future
On Thursday, 18 June 2020 at 14:38:27 UTC, aberba wrote:
On Wednesday, 17 June 2020 at 01:20:00 UTC, Andrej Mitrovic
wrote:
On Tuesday, 16 June 2020 at 17:52:37 UTC, aberba wrote:
On Friday, 23 May 2014 at 22:00:51 UTC, Andrej Mitrovic wrote:
https://github.com/d-gamedev-team/dbox
What is
On Tuesday, 16 June 2020 at 17:52:37 UTC, aberba wrote:
On Friday, 23 May 2014 at 22:00:51 UTC, Andrej Mitrovic wrote:
https://github.com/d-gamedev-team/dbox
What is Box2D?
==
[...]
This sort of investment still amazes me.
This is a 6 years old post though. I'm sure there are
On Monday, 15 June 2020 at 15:00:12 UTC, Max Samukha wrote:
On Monday, 15 June 2020 at 14:55:37 UTC, Andrej Mitrovic wrote:
On Monday, 15 June 2020 at 14:18:38 UTC, Timon Gehr wrote:
Apparently, it has been fixed in 2.092. Nice!
Oh wow that's fantastic. Does anyone know which changeset / PR
On Monday, 15 June 2020 at 14:18:38 UTC, Timon Gehr wrote:
Apparently, it has been fixed in 2.092. Nice!
Oh wow that's fantastic. Does anyone know which changeset / PR
fixed it?
On Monday, 15 June 2020 at 13:34:18 UTC, Max Samukha wrote:
On Sunday, 14 June 2020 at 23:30:03 UTC, Andrei Alexandrescu
wrote:
It's really easy if members in the layout are given internal
names that include information about the original index.
You can construct a list of member aliases in
On Saturday, 13 June 2020 at 19:11:33 UTC, Andrei Alexandrescu
wrote:
https://github.com/ZigaSajovic/optimizing-the-memory-layout-of-std-tuple
Would be interesting to adapt it for std.tuple.
I can't see any way of making indexing work *except* by adding a
Get template inside the tuple.
On Monday, 15 June 2020 at 06:06:40 UTC, Andrej Mitrovic wrote:
Currently Tuple supports indexing via `tuple[2]` => gets you
the third value with its own type.
It does this via `alias fields this;` basically.
On Wednesday, 27 May 2020 at 13:47:46 UTC, Claude wrote:
On Wednesday, 27 May 2020 at 13:42:08 UTC, Andrej Mitrovic
wrote:
Is the actual problem those `@trusted:` declarations at the
top of C headers?
There could be a simple solution to that:
Ban `@trusted:` and `@trusted { }` which apply to
On Wednesday, 27 May 2020 at 09:50:50 UTC, Walter Bright wrote:
Un-annotated C declarations should be a red flag to any
competent QA team. Recognizing a false @trusted is a whole lot
harder.
Is the actual problem those `@trusted:` declarations at the top
of C headers?
There could be a
On Monday, 13 April 2020 at 13:06:30 UTC, Mike Parker wrote:
Vladimir has contributed to the blog an article on the
evolution of DustMite, looking at some of the challenges he had
to overcome along the way.
The blog:
On Wednesday, 1 April 2020 at 07:11:44 UTC, Vladimir Panteleev
wrote:
More details in the README:
https://github.com/CyberShadow/win32#readme
Ohh thanks a lot for this! It will be handy for something I'm
working on.
On Thursday, 2 January 2020 at 09:41:02 UTC, Walter Bright wrote:
On 1/2/2020 12:01 AM, Manu wrote:
Quick quick, we need a PR to issue deprecation messages for
those
invalid read/writes! :)
It's already been merged!
https://github.com/dlang/dmd/pull/10209
Some really fast work there :-)
On Friday, 6 December 2019 at 01:07:38 UTC, Murilo wrote:
Hi everyone. I've spent the last weeks working on a program
which is able to read and understand text from an image
file(OCR) by using a rudimentary neural network after training
with a large amount of images(I made them myself,
On Sunday, 6 October 2019 at 19:58:04 UTC, Walter Bright wrote:
On 10/6/2019 2:59 AM, Paolo Invernizzi wrote:
Well, so there's hope that _very little_ improvements will be
merged, in a way or another? I mean, there's some sort of
policy for things like that:
On Sunday, 25 August 2019 at 13:38:24 UTC, Mike Parker wrote:
...
Solve Dependency Hell:
This is considered as a crucial first step in making Phobos
available via the DUB registry
I'm guessing this means we might even be able to use multiple
versions of Phobos one day. However before we do
On Wednesday, 3 July 2019 at 14:38:48 UTC, Dejan Lekic wrote:
On Tuesday, 2 July 2019 at 08:56:42 UTC, Andrej Mitrovic wrote:
Hi!
BPF Korea is looking to increase the size of its core
development team in Seoul, South Korea. The job is on-site,
and the company is willing to sponsor your Visa
On Tuesday, 2 July 2019 at 09:38:58 UTC, Bastiaan Veelo wrote:
On Tuesday, 2 July 2019 at 08:56:42 UTC, Andrej Mitrovic wrote:
Hi!
BPF Korea is looking to increase the size of its core
development team in Seoul, South Korea.
Congrats! You should be on this page[1] then, would you agree?
Hi!
BPF Korea is looking to increase the size of its core development
team in Seoul, South Korea. The job is on-site, and the company
is willing to sponsor your Visa application and will guide you
through the entire process.
This is an exciting career opportunity to work on a new
On Wednesday, 8 May 2019 at 10:13:35 UTC, Ethan wrote:
On Wednesday, 8 May 2019 at 07:57:40 UTC, Mike Parker wrote:
The venue uses WebEx for livestreaming. All the information is
available in this PDF:
https://drive.google.com/open?id=1yekllbfOmxHqJNuuWIVeP9vNeROmfp1I
Good news everyone! A
On Wednesday, 8 May 2019 at 07:57:40 UTC, Mike Parker wrote:
The venue uses WebEx for livestreaming. All the information is
available in this PDF:
https://drive.google.com/open?id=1yekllbfOmxHqJNuuWIVeP9vNeROmfp1I
"When joining: Please connect using Internet Explorer, not Google
Chrome or
On Thursday, 22 November 2018 at 11:16:26 UTC, Paolo Invernizzi
wrote:
BTW, it's nice to see again the Secret Squirrel on the forum,
in these days: welcome back Andrej!
/Paolo
Oh hey there too! I'm sorry if I can't recall you, though.
¯\_(ツ)_/¯
I mostly lurk around here these days. But I
On Wednesday, 21 November 2018 at 20:51:17 UTC, Walter Bright
wrote:
Unfortunately, you're right. The title will leave the
impression "D is slow at compiling". You have to carefully read
the article to see otherwise, and few will do that.
Well comparative to itself sometimes it is. When you
On Sunday, 11 November 2018 at 23:40:16 UTC, Walter Bright wrote:
As:
https://github.com/dlang/dmd/pull/8946
removes the header files for the old C++ code!
Congrats to everyone!
On Wednesday, 20 December 2017 at 13:57:20 UTC, Mike Parker wrote:
The blog
https://dlang.org/blog/2017/12/20/ds-newfangled-name-mangling/
it won’t catch every error; for example, structs, classes and
other user defined types are mangled > by name only, so that a
change to their definition
On Wednesday, 20 September 2017 at 05:24:14 UTC, Nick Sabalausky
(Abscissa) wrote:
https://github.com/mysql-d/mysql-native
Native D client driver for MySQL/MariaDB, works with or without
Vibe.d
Hey Nick,
Can this also work with Percona MySQL? Or perhaps maybe in the
future.. :)
Cheers!
On Friday, 24 March 2017 at 17:35:58 UTC, Martin Nowak wrote:
First beta for the 2.074.0 release.
This release comes with plenty of phobos additions and a new
std.experimental module.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.074.0.html
Please report any bugs at
On 9/9/16, Mike Parker via Digitalmars-d-announce
wrote:
> Wojciech Szęszoł has contributed a post describing his experience
> working on DStep for this year's GSoC. The post is at [1] and is
> on reddit at [2].
With regards to Sets missing from the
On 8/21/16, Dicebot via Digitalmars-d-announce
wrote:
> This week I had a tele-meeting with Andrei and Walter regarding
> the fate
> of DIP1000
> (https://github.com/dlang/DIPs/blob/master/DIPs/DIP1000.md)
Trivia question: why is it named DIP 1000? We've had
On 5/9/16, Stefan Koch via Digitalmars-d-announce
wrote:
> I was shocked to discover that the PowExpression actually depends
> on phobos!
I seem to remember having to implement diagnostics in DMD asking for
the user to import std.math. I'm fairly confident
We really need an "I survived Bug #314" T-shirt.
On 4/6/16, Basile B. via Digitalmars-d-announce
wrote:
> On Tuesday, 5 April 2016 at 22:43:05 UTC, Martin Nowak wrote:
>> Glad to announce D 2.071.0.
>>
>> http://dlang.org/download.html
>>
>> This release
On 3/28/16, Andrei Alexandrescu via Digitalmars-d-announce
wrote:
> The Fourth Annual Conference of the D Programming Language: DConf 2016
Looks like an amazing line-up!
On 3/1/16, rcorre via Digitalmars-d-announce
wrote:
> chipmunkd [1] provides D bindings for the most recent version
> (7.0.1) of
> Chipmunk2D [2], a 2D physics library.
>
> Note that there is also DChip [3], which provides a full source
> port and is
>
.
On 10/23/15, Andrej Mitrovic via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
> Hi,
>
> We at Sociomantic Labs are looking for new software developers to
> join our ranks in our Berlin office!
>
> Here's what we're looking for in a potential candidat
On 10/31/15, Andrea Fontana via Digitalmars-d-announce
wrote:
> I think you need an Italian translator too. :) Your ad on
> facebook sounds bad in italian where "display" is translated as a
> female word but all big italian dictionaries report it as male.
>
On 11/1/15, Dicebot via Digitalmars-d-announce
wrote:
> Yes :)
Are they going to design some kick-ass T-shirts to go along with it too? :)
On 10/24/15, Rikki Cattermole via Digitalmars-d-announce
wrote:
> If you guys ever want an office in New Zealand (perhaps night/day style
> for e.g. testing) or want remote workers, please let me know.
For what it's worth there are plenty of Kiwis in our
Hi,
We at Sociomantic Labs are looking for new software developers to
join our ranks in our Berlin office!
Here's what we're looking for in a potential candidate:
- Experience in C, C++, or D. (You'll be programming in D)
- Knowledge of Github or a similar collaborating environment
-
On 9/2/15, GrandAxe via Digitalmars-d-announce
wrote:
> This is to inform the D Language community that the first viable
> general artificial algorithm is being written in D. It is called
> Organic Big data intelligence (OBI); the website is at
>
On 8/27/15, BBasile via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Thursday, 27 August 2015 at 18:03:37 UTC, Colin wrote:
On Thursday, 27 August 2015 at 16:01:54 UTC, BBasile wrote:
On Monday, 24 August 2015 at 18:43:01 UTC, Andrei Alexandrescu
wrote:
[...]
That's
On 3/24/15, Martin Nowak via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Glad to announce D 2.067.0.
Great work! It's amazing seeing how much work you guys are putting in
and making D better with each new release.
On 2/11/15, Jacob Carlborg via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 2015-02-10 23:40, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation for DUB
projects that automatically re-generates docs as new
projects/releases/branch changes are
On 9/16/14, Brian Schott via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Several of my co-workers use Sublime Text and wanted D-Scanner to
work with SublimeLinter, so here it is.
https://github.com/economicmodeling/SublimeLinter-dscanner
Do we have a Sublime plugin
On 2/4/15, Kingsley via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
A couple of issues came out of the challenge regarding
familiarity with syntax and then spending time hunting down the
docs - is there a forall in D?
What would forall do?
On 2/1/15, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://wiki.dlang.org/Vision/2015H1
- Create the D Language Foundation
What exactly is this idea about, can you elaborate a bit?
On 5/27/14, evilrat via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
https://github.com/evilrat666/directx-d
this is it. i think i can't continue on this one anymore, nor do
i have time, nor passion.
Hey, sorry
On 1/23/15, MattCoder via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
My right ear can't hear too! :)
While the youtube engineers are too lazy to fix this, in the meantime
you can use the youtube-dl tool to download the video, watch it in VLC
and select Audio-Select
On 1/13/15, Adam D. Ruppe via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I've started writing a weekly D newsletter. Here's the first
issue, any feedback welcome!
http://arsdnet.net/this-week-in-d/jan-12.html
In the future, I intend to have it written by Saturday for
On 1/9/15, Iain Buclaw via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Though I've never used Linuy before, is it like Linux? :-)
It's the next version of Linux that we wrote from scratch in D.
:P
We're all pretty excited here about your potential application. Go for it!
On 1/7/15, Ali Çehreli digitalmars-d-announce@puremagic.com wrote:
I loved it too! :) Andrej, I am going to use it but without the
redundant happy on the last line:
:D = A D programmer
Ali
As always, my smileys are Boost-licensed. Feel free to do whatever you
want with them. :P
On 1/7/15, Dominikus Dittes Scherkl via Digitalmars-d-announce digitalmars-
Luckily we don't develop in F :-D (this is of course my most
loved smiley)
:( = A C programmer
:(++ = A C++ programmer with bandages from the pain of using C++.
:D= A happy D programmer
On 12/31/14, Basile Burg via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://issuu.com/tgafaroff/docs/fps33
http://fps-magazine.blogspot.fr/
see page 15 to 19, scroll by dragging right to left of with arrow
keys.
Can someone offer a run-down on what is being said?
On 12/27/14, Walter Bright via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://www.wired.com/2014/12/wired-enterprise-year/
Great stuff. Here's to hoping that 2015 becomes a landmark year for D!
On 12/23/14, Gary Willoughby via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
For a bit of fun and prompted by a thread requesting such, i've
created a few visualisation videos generated from D repositories
by Gource.
Cool stuff, thanks for taking the time to do this!
On 12/24/14, Gary Willoughby via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Wednesday, 24 December 2014 at 19:10:50 UTC, Andrej Mitrovic
via Digitalmars-d-announce wrote:
The animations are super-fast, it makes it hard to see what's
going on
but it's still fun
On 12/14/14, Walter Bright via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://code.dlang.org/packages/sargon
These two modules failed to generate much interest in incorporating them
into
Phobos, but I'm still rather proud of them :-)
Very cool that you decided to
On 12/11/14, Martin Nowak via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Glad to announce that D support on Travis-CI was launched today.
http://blog.travis-ci.com/2014-12-10-community-driven-language-support-comes-to-travis-ci/
Awesome!!
Btw, I've noticed this command
On 10/17/14, Leandro Lucarella via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
In all the years I've been working in Linux I never, EVER came across
problems with environment variables being accidentally set. I find it
very hard to believe this is a real problem. On the
On 10/12/14, Leandro Lucarella via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Also, completely unflexible, so to run 2 instances of the same program
with different configuration you have to run one, modify the config file
and then run the seconds?
Perhaps there would be
On 8/29/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Awesome!! Put it on Amazon too! -- Andrei
Yeah, I'd be the first in line to buy it as well!
If you do consider publishing the book, do let us know before it
happens so those of us who want to
On 9/7/14, Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Thanks to recent advances in DMD (-betterC and -m32mscoff), I
could get a Hello, world program on Win32 down to just 438
bytes when compiled. This is without assembly, linker scripts,
custom
On 8/23/14, Adam D. Ruppe via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Author posted part 2 http://tomerfiliba.com/blog/dlang-part2/
If I read that right it seems they're using D in his startup? Pretty
cool. A bit of googling reveals the company's name is Weka.IO.
On 7/24/14, Ali Çehreli digitalmars-d-announce@puremagic.com wrote:
I have completed the translation of the book. Phew... :)
Congrats! It's fantastic that we have a D book of this quality, which
is free. Superb work.
On 7/9/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
https://news.ycombinator.com/newest (please find and vote quickly)
Just paste the URL with some randomness in it and people can then
copy-paste it themselves, this search hunt think is silly.
On 7/9/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
On 7/9/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
https://news.ycombinator.com/newest (please find and vote quickly)
Just paste the URL with some randomness in it and people can
On 5/24/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Do you intend to keep this a straight port or will it be open to
modifications?
I think we can create a new branch with API improvements and
additions. I'm not sure what the state of dub support for this
On 5/20/14, Ali Çehreli digitalmars-d-announce@puremagic.com wrote:
I hope it's not too stale. :p
http://acehreli.org/DConf_2013_Pictures/
Hope we won't have to wait a year for the DConf 2014 pictures! :) Have
any been taken this year?
https://github.com/d-gamedev-team/dbox
What is Box2D?
==
Box2D[1] is an open source C++ physics engine used for simulating
rigid bodies in 2D. Box2D is developed by Erin Catto and is
zlib-licensed. Box2D is mainly used for game development and
interactive physics simulations.
Box2D
On 5/24/14, Piotrek via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
nice one.
How does it compare to C++ version in terms of performance?
I haven't tested the performance yet! I'm definitely interested, but
as usual I assume LDC will probably beat DMD in this area.
If you need a very minimal but usable GUI library for your OpenGL
applications, then an immediate-mode GUI such as IMGUI could be just
the trick. IMGUI has been ported to D and can be found at the
following links:
https://github.com/d-gamedev-team/dimgui
http://code.dlang.org/packages/dimgui
On 5/21/14, francesco cattoglio via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Port? Or wrap? Because 10K in 10 hours feels crazy. Even worse
than crazy! :D
I think after all I might just be remembering it wrong. And in fact
git log will tell me otherwise. Let's see:
$
On 5/21/14, David Ellsworth via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Here are mine. I too hope these are not too stale.
https://drive.google.com/folderview?id=0B0ahz3zZ-gZnYlBKeVZzaW03M0Eusp=sharing
This is great. But is there any way to download the pictures all
On 5/21/14, francesco cattoglio via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
BTW: thank you so much for imgui, I discovered it yesterday and
I'm already using it: it is so simple it is awesome, even in
early alpha stage! It IS the most immediate gui I've ever used ;)
On 5/21/14, Vova616 via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Whoa you are awesome, I will use it with my experimental engine
for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine
Cool stuff, will have a look later!
On Wednesday, 21 May 2014 at 22:59:51 UTC, Chuck Allison wrote:
Just thought I'd let you all know that there is an online D
video course (unfortunately not free) at pluralsight.com. It's
been there almost month. It's really quite good for newbies
learning D. Just sayin'
It was already posted
On Friday, 16 May 2014 at 17:16:57 UTC, Andrei Alexandrescu wrote:
We have secured livestreaming of the entire event.
Where will this be streamed btw? Twitch?
On 5/20/14, Ali Çehreli digitalmars-d-announce@puremagic.com wrote:
* Data Sharing Concurrency
Awesome work! That's one of the lesser-specified parts of the
language, so this is really welcome. Btw, you may want to toss in a
word or two about the -transition=tls switch as well. It's very useful
On 5/19/14, Atila Neves via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Any specific instructions for the speakers, are people meeting up
in the Aloft beforehand somewhere, or do I just turn up to
Facebook, say DConf and it'll be fine?
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