Re: Documentation for any* dub package, any version

2018-03-01 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 26 February 2018 at 14:59:07 UTC, Adam D. Ruppe wrote: Many of you will already know this from the other thread or from my twitter, but I just added a on-demand downloader to my dpldocs.info domain to fetch and build docs for any* dub Would be cool if you could add support for

Re: Hotfix release vibe.d 0.7.28

2016-02-29 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 29 February 2016 at 07:54:09 UTC, Sönke Ludwig wrote: Now I'm leaning towards finalizing the new prototype library and proposing it for Phobos inclusion at some point. Would that library support the same event sources as libasync ie. filesystem, notification, sockets etc? I

Re: DConf 2016, Berlin: Call for Submissions is now open!

2015-11-01 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 1 November 2015 at 02:41:37 UTC, Andrei Alexandrescu wrote: On 10/31/15 5:24 PM, Jonas Drewsen wrote: [...] Many thanks to both you and ponce! This is great work. I have good news and bad news. The bad news is we won't likely be able to accept either of these proposals. [...]

Re: DConf 2016, Berlin: Call for Submissions is now open!

2015-10-31 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 25 October 2015 at 23:59:16 UTC, Andrei Alexandrescu wrote: On 10/25/15 8:04 AM, ponce wrote: On Friday, 23 October 2015 at 16:37:20 UTC, Andrei Alexandrescu wrote: http://dconf.org/2016/index.html Do you need a new logo this year? I would be happy to make another, better one.

Re: D-Day for DMD is today!

2015-08-24 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 23 August 2015 at 05:17:33 UTC, Walter Bright wrote: https://github.com/D-Programming-Language/dmd/pull/4923 We have made the switch from C++ DMD to D DMD! Many, many thanks to Daniel Murphy for slaving away for 2.5 years to make this happen. More thanks to Martin Nowak for

Re: DConf 2015 has ended. See you in Berlin at DConf 2016!

2015-05-31 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 29 May 2015 at 23:42:00 UTC, Andrei Alexandrescu wrote: DConf 2015 has been awesome, I'm taking a minute to post this that's been announced a short while ago. We're pleased to announce that DConf 2016 will take place in Berlin, sponsored by Sociomantic. Good news indeed! Thanks

Re: Deadcode on github

2015-03-26 Thread Jonas Drewsen via Digitalmars-d-announce
On Thursday, 26 March 2015 at 00:26:58 UTC, Dicebot wrote: On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote: Definitely. I've now made a branch linux on github where linux compiles and links successfully and that also includes steps towards abstracting stuff. Thanks a lot.

Re: Deadcode on github

2015-03-17 Thread Jonas Drewsen via Digitalmars-d-announce
On Tuesday, 17 March 2015 at 11:08:07 UTC, Dicebot wrote: On Monday, 16 March 2015 at 20:17:05 UTC, Jonas Drewsen wrote: On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give

Re: Release Candidate D 2.067.0-rc1

2015-03-17 Thread Jonas Drewsen via Digitalmars-d-announce
On Tuesday, 17 March 2015 at 08:34:13 UTC, Sönke Ludwig wrote: Am 16.03.2015 um 22:38 schrieb Martin Nowak: Release Candidate for 2.067.0 http://downloads.dlang.org/pre-releases/2.x/2.067.0/ http://ftp.digitalmars.com/ You can get the binaries here until they are mirrored.

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. I got bunch of

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 10:07:16 UTC, Dicebot wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: BTW, you need to prominently place a couple paragraphs describing: what Deadcode is why someone should be interested in Deadcode GitHub README.md is a natural place for

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote: On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. i tried to build it,

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 09:52:55 UTC, extrawurst wrote: On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com

Re: Deadcode: A code editor in D

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote: Up to your imagination! Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice

Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce
Hi Some people have shown interest in getting access to the source code of the Deadcode editor. I haven't done this earlier because of lots of dirty bits I wanted to clean up first. But I figured that it was better to get early feedback on dirty code than too late feedback on shiny code.

Re: Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com Changelog: http://deadcode.steamwinter.com/downloads/Changelog.txt Trello:https://trello.com/b/ufLqwxVW Thank you! BTW,

Re: Deadcode: A code editor in D

2015-03-14 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote: Up to your imagination! Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice

Re: Deadcode: A code editor in D

2015-03-12 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 8 March 2015 at 20:33:44 UTC, Kingsley wrote: On Monday, 19 January 2015 at 20:41:11 UTC, Rikki Cattermole wrote: On 20/01/2015 1:48 a.m., Jonas Drewsen wrote: On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen

Re: Deadcode - Widgets and Styling post

2015-02-10 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote: On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote: I've never seen anyone post under the name deadcode on the forums so don't think there is much potential for confusion (especially since one is a project and

Re: Deadcode - Widgets and Styling post

2015-02-10 Thread Jonas Drewsen via Digitalmars-d-announce
On Tuesday, 10 February 2015 at 06:42:45 UTC, Phil wrote: This looks great. Do you have any idea roughly when an alpha release will be available? Some months I would guess. On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote: On Monday, 9 February 2015 at 21:08:18 UTC, Brad

Re: Deadcode - Widgets and Styling post

2015-02-09 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote: On Monday, 9 February 2015 at 20:33:46 UTC, Jonas Drewsen wrote: I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS.

Deadcode - Widgets and Styling post

2015-02-09 Thread Jonas Drewsen via Digitalmars-d-announce
I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS. I'm still wondering what to do about the name clash with one of the nick names on this forum ie. deadcode.

Re: Deadcode: A code editor in D

2015-01-19 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome.

Re: Deadcode: A code editor in D

2015-01-17 Thread Jonas Drewsen via Digitalmars-d-announce
On Saturday, 17 January 2015 at 13:32:37 UTC, MattCoder wrote: On Saturday, 17 January 2015 at 06:14:12 UTC, Jonas Drewsen wrote: Do you have some info/link to your editor? I'm currently writing in D using GtkD (http://code.dlang.org/packages/gtk-d), and using Cairo to manage the text

Re: Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 16 January 2015 at 21:25:09 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 16 Jan 2015 21:19:06 + Jonas Drewsen via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I have been working on an editor written in D for use with D for some time now and have

Re: Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 16 January 2015 at 21:23:49 UTC, Vladimir Panteleev wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome.

Re: Deadcode: A code editor in D

2015-01-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 16 Jan 2015 21:32:32 + Jonas Drewsen via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: It is currently only compiling on linux and I haven't tried to start

Re: DConf 2015 Call for Submissions is now open

2015-01-09 Thread Jonas Drewsen via Digitalmars-d-announce
On Thursday, 8 January 2015 at 10:31:58 UTC, Iain Buclaw via Digitalmars-d-announce wrote: On 6 January 2015 at 23:24, Andrei Alexandrescu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello, Exciting times! DConf 2015 will take place May 27-29 2015 at Utah Valley

Re: Tharsis.prof 0.1: a frame-based profiler for game development

2014-09-05 Thread Jonas Drewsen via Digitalmars-d-announce
On Friday, 5 September 2014 at 11:06:56 UTC, Kiith-Sa wrote: Announcing Tharsis.prof, a frame-based profiler in D. Awesome. Looking forward to check it out! /Jonas