On Monday, 26 February 2018 at 14:59:07 UTC, Adam D. Ruppe wrote:
Many of you will already know this from the other thread or
from my twitter, but I just added a on-demand downloader to my
dpldocs.info domain to fetch and build docs for any* dub
Would be cool if you could add support for
On Monday, 29 February 2016 at 07:54:09 UTC, Sönke Ludwig wrote:
Now I'm leaning towards finalizing the new prototype library
and proposing it for Phobos inclusion at some point.
Would that library support the same event sources as libasync ie.
filesystem, notification, sockets etc?
I
On Sunday, 1 November 2015 at 02:41:37 UTC, Andrei Alexandrescu
wrote:
On 10/31/15 5:24 PM, Jonas Drewsen wrote:
[...]
Many thanks to both you and ponce! This is great work.
I have good news and bad news. The bad news is we won't likely
be able to accept either of these proposals.
[...]
On Sunday, 25 October 2015 at 23:59:16 UTC, Andrei Alexandrescu
wrote:
On 10/25/15 8:04 AM, ponce wrote:
On Friday, 23 October 2015 at 16:37:20 UTC, Andrei
Alexandrescu wrote:
http://dconf.org/2016/index.html
Do you need a new logo this year? I would be happy to make
another,
better one.
On Sunday, 23 August 2015 at 05:17:33 UTC, Walter Bright wrote:
https://github.com/D-Programming-Language/dmd/pull/4923
We have made the switch from C++ DMD to D DMD!
Many, many thanks to Daniel Murphy for slaving away for 2.5
years to make this happen. More thanks to Martin Nowak for
On Friday, 29 May 2015 at 23:42:00 UTC, Andrei Alexandrescu wrote:
DConf 2015 has been awesome, I'm taking a minute to post this
that's been announced a short while ago.
We're pleased to announce that DConf 2016 will take place in
Berlin, sponsored by Sociomantic.
Good news indeed! Thanks
On Thursday, 26 March 2015 at 00:26:58 UTC, Dicebot wrote:
On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote:
Definitely. I've now made a branch linux on github where
linux compiles and links successfully and that also includes
steps towards abstracting stuff.
Thanks a lot.
On Tuesday, 17 March 2015 at 11:08:07 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 20:17:05 UTC, Jonas Drewsen wrote:
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give
On Tuesday, 17 March 2015 at 08:34:13 UTC, Sönke Ludwig wrote:
Am 16.03.2015 um 22:38 schrieb Martin Nowak:
Release Candidate for 2.067.0
http://downloads.dlang.org/pre-releases/2.x/2.067.0/
http://ftp.digitalmars.com/
You can get the binaries here until they are mirrored.
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building it on linux. It is currently based on SDL so with bit
of luck it is not that hard.
I got bunch of
On Monday, 16 March 2015 at 10:07:16 UTC, Dicebot wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
BTW, you need to prominently place a couple paragraphs
describing:
what Deadcode is
why someone should be interested in Deadcode
GitHub README.md is a natural place for
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote:
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building
it on linux. It is currently based on SDL so with bit of luck
it is not
that hard.
i tried to build it,
On Monday, 16 March 2015 at 09:52:55 UTC, extrawurst wrote:
On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
On 3/15/2015 2:39 PM, Jonas Drewsen wrote:
Here you go...
Website: http://deadcode.steamwinter.com
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote:
Up to your imagination!
Personally I will probably use them to integrate 3rd party
tools or create small helpers in my day to day work that are
currently small bash/bat scripts. Using D for scripting this
way would be very nice
Hi
Some people have shown interest in getting access to the source
code of the Deadcode editor. I haven't done this earlier because
of lots of dirty bits I wanted to clean up first.
But I figured that it was better to get early feedback on dirty
code than too late feedback on shiny code.
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
On 3/15/2015 2:39 PM, Jonas Drewsen wrote:
Here you go...
Website: http://deadcode.steamwinter.com
Changelog:
http://deadcode.steamwinter.com/downloads/Changelog.txt
Trello:https://trello.com/b/ufLqwxVW
Thank you!
BTW,
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote:
Up to your imagination!
Personally I will probably use them to integrate 3rd party
tools or create small helpers in my day to day work that are
currently small bash/bat scripts. Using D for scripting this
way would be very nice
On Sunday, 8 March 2015 at 20:33:44 UTC, Kingsley wrote:
On Monday, 19 January 2015 at 20:41:11 UTC, Rikki Cattermole
wrote:
On 20/01/2015 1:48 a.m., Jonas Drewsen wrote:
On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen
On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote:
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:
I've never seen anyone post under the name deadcode on the
forums so don't think there is much potential for confusion
(especially since one is a project and
On Tuesday, 10 February 2015 at 06:42:45 UTC, Phil wrote:
This looks great. Do you have any idea roughly when an alpha
release will be available?
Some months I would guess.
On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth
wrote:
On Monday, 9 February 2015 at 21:08:18 UTC, Brad
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:
On Monday, 9 February 2015 at 20:33:46 UTC, Jonas Drewsen wrote:
I made a short post about extending Deadcode (D editor) with a
custom widget and how to style it using CSS.
http://deadcodedev.steamwinter.com/
Enjoy
/Jonas
PS.
I made a short post about extending Deadcode (D editor) with a
custom widget and how to style it using CSS.
http://deadcodedev.steamwinter.com/
Enjoy
/Jonas
PS. I'm still wondering what to do about the name clash with one
of the nick names on this forum ie. deadcode.
On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
I have been working on an editor written in D for use with D
for some time now and have made a blog post about it.
Any feedback or suggestions are welcome.
On Saturday, 17 January 2015 at 13:32:37 UTC, MattCoder wrote:
On Saturday, 17 January 2015 at 06:14:12 UTC, Jonas Drewsen
wrote:
Do you have some info/link to your editor?
I'm currently writing in D using GtkD
(http://code.dlang.org/packages/gtk-d), and using Cairo to
manage the text
On Friday, 16 January 2015 at 21:25:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 16 Jan 2015 21:19:06 +
Jonas Drewsen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I have been working on an editor written in D for use with D
for some time now and have
On Friday, 16 January 2015 at 21:23:49 UTC, Vladimir Panteleev
wrote:
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
I have been working on an editor written in D for use with D
for some time now and have made a blog post about it.
Any feedback or suggestions are welcome.
On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 16 Jan 2015 21:32:32 +
Jonas Drewsen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
It is currently only compiling on linux and I haven't tried to
start
On Thursday, 8 January 2015 at 10:31:58 UTC, Iain Buclaw via
Digitalmars-d-announce wrote:
On 6 January 2015 at 23:24, Andrei Alexandrescu via
Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
Hello,
Exciting times! DConf 2015 will take place May 27-29 2015 at
Utah Valley
On Friday, 5 September 2014 at 11:06:56 UTC, Kiith-Sa wrote:
Announcing Tharsis.prof, a frame-based profiler in D.
Awesome. Looking forward to check it out!
/Jonas
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