On Monday, 9 June 2014 at 18:09:21 UTC, Joseph Rushton Wakeling wrote:
I've also written a blog post describing new features and the motivations behind this library:
http://braingam.es/2014/06/hap-random-a-new-random-number-library-for-d/

I think that hap.random fixes certain fundamental design issues with std.random. However, this needs to be put to the test "in the wild", so I'd really appreciate it if as many people as possible could try it out with their code, and report on the experience:

   * Does it run faster, slower, etc?

   * Do any undesirable memory allocation issues arise?

* Is the API (broadly similar but not identical to std.random)
     pleasant to use?

It definitely looks interesting. The 64bit MT is definitely something I'm after. I have a particularly strange need with PRNGs though. I need to easily make a bunch of child RNGs based off a master RNG. Nothing cryptographic about it but solely to make reasoning about generating random maps and worlds easier. That way changing one part of the algorithm (say city placement) doesn't affect how the map itself is generated, or vice-versa. It sounds like the reference types here would actually make my life much easier since I'd need to pass in RNGs into each section of the generation and would let me be a bit looser with how carefully i have to control access to them which is a good thing.

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