Re: Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-18 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 11/17/14 4:41 PM, Martin Nowak wrote:

Second part on my series to reduce vibe.d turnaround time.
In this part we'll reduce compilation time by 60%.

https://code.dawg.eu/reducing-vibed-turnaround-time-part-2-less-compiling.html


http://www.reddit.com/r/programming/comments/2moam6/reducing_vibed_turnaround_time_part_2_less/

https://twitter.com/D_Programming/status/534741185693089793


Andrei



Re: Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-18 Thread Walter Bright via Digitalmars-d-announce

On 11/17/2014 4:41 PM, Martin Nowak wrote:

Second part on my series to reduce vibe.d turnaround time.
In this part we'll reduce compilation time by 60%.

https://code.dawg.eu/reducing-vibed-turnaround-time-part-2-less-compiling.html

-Martin


Should say in the title that you reduced build times by 60%. Otherwise, have to 
read all the way to the end to find it!


It's a great statistic, and having it in the title people will have more reason 
to read the article.


Re: Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-18 Thread Walter Bright via Digitalmars-d-announce

On 11/17/2014 4:41 PM, Martin Nowak wrote:

Second part on my series to reduce vibe.d turnaround time.
In this part we'll reduce compilation time by 60%.

https://code.dawg.eu/reducing-vibed-turnaround-time-part-2-less-compiling.html

-Martin


There's no mention of your name as author in the blog!?


Re: Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-18 Thread Martin Nowak via Digitalmars-d-announce

On 11/18/2014 08:34 PM, Walter Bright wrote:


Should say in the title that you reduced build times by 60%. Otherwise,
have to read all the way to the end to find it!

It's a great statistic, and having it in the title people will have more
reason to read the article.


Thanks for the tip, I now mention it in the second paragraph.


Re: Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-18 Thread Walter Bright via Digitalmars-d-announce

On 11/18/2014 1:08 PM, Martin Nowak wrote:

On 11/18/2014 08:34 PM, Walter Bright wrote:


Should say in the title that you reduced build times by 60%. Otherwise,
have to read all the way to the end to find it!

It's a great statistic, and having it in the title people will have more
reason to read the article.


Thanks for the tip, I now mention it in the second paragraph.


Much better! You might also want to introduce yourself in the reddit post and 
offer to answer any questions.


Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-17 Thread Martin Nowak via Digitalmars-d-announce

Second part on my series to reduce vibe.d turnaround time.
In this part we'll reduce compilation time by 60%.

https://code.dawg.eu/reducing-vibed-turnaround-time-part-2-less-compiling.html

-Martin


Re: Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-17 Thread Vladimir Panteleev via Digitalmars-d-announce

On Tuesday, 18 November 2014 at 00:41:42 UTC, Martin Nowak wrote:

Second part on my series to reduce vibe.d turnaround time.
In this part we'll reduce compilation time by 60%.

https://code.dawg.eu/reducing-vibed-turnaround-time-part-2-less-compiling.html


From the post:

I converted the resulting timings into the graph below but only 
included the upper quartile sorted by compilation time. Take 
the numbers with a salt of grain because they are based on 
separate compilation. Usually you’ll compile multiple modules 
(e.g. a library) at once which allows the compiler to reuse 
module passes when something is imported multiple times.


I think I need to think of a different way to present imported 
module times in DBuildStat output, because the current way is 
unintuitive and easy to misinterpret. The blue bars of each 
module should not be summed together, they're there only to give 
you a clue of how much (in compiler time) a certain module is 
importing - but the time will be shared for all modules in 
non-incremental compilation (you can think of it as if the blue 
bars are actually overlapping each other). The total time will be 
proportional to the sum of the lengths of the non-blue bars 
(red/orange in Martin's blog post, green/red in DBuildStat's SVG 
visualizer).


As far as I know, there's no reason to think DBuildStat's output 
is inaccurate, you just have to know how to interpret the data.


Re: Blog Post - Reducing vibe.d turnaround time (Part 2 Less Compiling)

2014-11-17 Thread Martin Nowak via Digitalmars-d-announce
On Tuesday, 18 November 2014 at 00:55:31 UTC, Vladimir Panteleev 
wrote:
On Tuesday, 18 November 2014 at 00:41:42 UTC, Martin Nowak 
wrote:

Second part on my series to reduce vibe.d turnaround time.
In this part we'll reduce compilation time by 60%.

https://code.dawg.eu/reducing-vibed-turnaround-time-part-2-less-compiling.html


From the post:

I think I need to think of a different way to present imported 
module times in DBuildStat output, because the current way is 
unintuitive and easy to misinterpret. The blue bars of each 
module should not be summed together, they're there only to 
give you a clue of how much (in compiler time) a certain module 
is importing - but the time will be shared for all modules in 
non-incremental compilation (you can think of it as if the blue 
bars are actually overlapping each other). The total time will 
be proportional to the sum of the lengths of the non-blue bars 
(red/orange in Martin's blog post, green/red in DBuildStat's 
SVG visualizer).


I think that's what I meant by 
https://github.com/CyberShadow/DBuildStat/issues/1.


As far as I know, there's no reason to think DBuildStat's 
output is inaccurate.


The timing noise is a slight problem, sometimes compilation is 
faster than parsing or justimports. Otherwise it's a really nice 
tool.