Re: DSFML2

2010-03-08 Thread Trass3r
> C:\Jpro\dpro\small>xfbuild xft.d > Thread 1: compiling 1 modules > Thread 0: compiling 0 modules > Error: unrecognized switch '-deps=xft.moduleDeps' > Build failed: "dmd @xfbuild.1660e00.rsp" returned 1 > Yeah it still has its quirks. Feel free to contact the authors/file an issue/etc.

Re: DSFML2

2010-03-05 Thread Joel Christensen
Trass3r wrote: Maybe he is looking for a way to pass some custom arguments to DMD and couldn't find a way to do so via xfBuild? compiler arguments are passed just as normal. For example: writefln("Hello"); Wasn't having any effect. Seems to be working now though. But now I have other problem

Re: DSFML2

2010-03-04 Thread Trass3r
Maybe he is looking for a way to pass some custom arguments to DMD and couldn't find a way to do so via xfBuild? compiler arguments are passed just as normal.

Re: DSFML2

2010-03-04 Thread Denis Koroskin
On Thu, 04 Mar 2010 15:48:19 +0300, Trass3r wrote: I've been trying xfBuild and have now found that I can't write to the command prompt, and there doesn't seem to be any flag to activate to do it. Don't understand what you mean. Maybe he is looking for a way to pass some custom arguments

Re: DSFML2

2010-03-04 Thread Trass3r
I've been trying xfBuild and have now found that I can't write to the command prompt, and there doesn't seem to be any flag to activate to do it. Don't understand what you mean.

Re: DSFML2

2010-03-04 Thread Joel Christensen
Trass3r wrote: Btw, xfBuild is better. I've been trying xfBuild and have now found that I can't write to the command prompt, and there doesn't seem to be any flag to activate to do it. It seems faster though.

Re: DSFML2

2010-03-03 Thread Trass3r
I'm not sure about compiling the latest csfml dlls. Now I don't know what I'm doing :-/. Maybe later take another look. Well DSFML is just a wrapper around CSFML (which in turn is a C wrapper around SFML :D but hell, there's no other way except a complete port) So you need the CSFML shared lib

Re: DSFML2

2010-03-03 Thread Joel Christensen
Hmm.. didn't know about xfBuild. I've tried it and it worked (on my game). Thanks Trass3r. I'm not sure about compiling the latest csfml dlls. Now I don't know what I'm doing :-/. Maybe later take another look.

Re: DSFML2

2010-03-02 Thread Trass3r
Tried bud, it compiled but it filled my command prompt window with errors when I tried running it. When trying to run it it came up with 'not a Win32 program'. I tried using ReBuild, but it didn't even compile. Btw, xfBuild is better. My script simply looks like: xfbuild main.d +obin\Open

Re: DSFML2

2010-03-02 Thread Joel Christensen
Tried bud, it compiled but it filled my command prompt window with errors when I tried running it. When trying to run it it came up with 'not a Win32 program'. I tried using ReBuild, but it didn't even compile. (forgot about subject)

Re: DSFML2

2010-02-15 Thread Michael P.
Joel Christensen Wrote: > I've tried to build a progam using 32 bit Windows DMD 2.039: > > C:\svn\sfml2\DSFML>dmd hello.d -Iimport > OPTLINK (R) for Win32 Release 8.00.2 > Copyright (C) Digital Mars 1989-2009 All rights reserved. > http://www.digitalmars.com/ctg/optlink.html > hello.obj(hello)

Re: DSFML2

2010-02-15 Thread Joel Christensen
I've tried to build a progam using 32 bit Windows DMD 2.039: C:\svn\sfml2\DSFML>dmd hello.d -Iimport OPTLINK (R) for Win32 Release 8.00.2 Copyright (C) Digital Mars 1989-2009 All rights reserved. http://www.digitalmars.com/ctg/optlink.html hello.obj(hello) Error 42: Symbol Undefined _D5dsfml8g

Re: DSFML2

2010-01-17 Thread Bernard Helyer
On 18/01/10 15:35, Trass3r wrote: Probably some pointer issue. Could you debug it? I can try. D:

Re: DSFML2

2010-01-17 Thread Trass3r
Probably some pointer issue. Could you debug it?

Re: DSFML2

2010-01-15 Thread Bernard Helyer
Okay, I got it to build and run. My hello world application segfaults if I quit with alt+f4 or escape, and sometimes if I just close it using the window manager. (32 bit linux DMD 2.039, bernardh from #D) hello.d: -- module hello; import std.stdio; import dsfml.system.all; im

Re: DSFML2

2010-01-13 Thread Trass3r
Yeah, sorry the correct repository is: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2/ The one I posted before is just the web version.

Re: DSFML2

2010-01-13 Thread Bernard Helyer
On 14/01/10 04:25, Trass3r wrote: I've ported DSFML to the currently developed SFML v2. It is included in its svn branch: http://sfml.svn.sourceforge.net/viewvc/sfml/branches/sfml2/ The packages system, window and graphics already work quite well. Audio package has been ported but the callbacks

Re: DSFML2

2010-01-13 Thread Trass3r
Ok, audio and network package compiles. Extensive tests are still due.

DSFML2

2010-01-13 Thread Trass3r
I've ported DSFML to the currently developed SFML v2. It is included in its svn branch: http://sfml.svn.sourceforge.net/viewvc/sfml/branches/sfml2/ The packages system, window and graphics already work quite well. Audio package has been ported but the callbacks still need to be modified. S