Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Mengu via Digitalmars-d-announce
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Jacob Carlborg via Digitalmars-d-announce
On 19/05/14 21:50, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on the team, 6

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 06:26:50 UTC, Jacob Carlborg wrote: This looks awesome :), but no support for OS X :(. What system is used to render windows, custom or something like SDL? Right now we're using X11 on Linux and Win32 on Windows, but we are thinking about creating an adapter for

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 05:22:54 UTC, Mineko wrote: Wow, good stuff, very impressive, I'm making a engine myself called Breaker Engine (Coded in D), and I might just have to take a few tips from your engine. Although I've neglected it for about 2 months now lol, I've been gathering data

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread John Colvin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 13:12:30 UTC, Colden Cullen wrote: On Tuesday, 20 May 2014 at 05:22:54 UTC, Mineko wrote: Wow, good stuff, very impressive, I'm making a engine myself called Breaker Engine (Coded in D), and I might just have to take a few tips from your engine. Although I've

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 13:40:43 UTC, John Colvin wrote: I presume you force a collection before the main loop starts? Yup! As of very recently :) https://github.com/Circular-Studios/Dash/commit/2535556f970752e8ab41a03e4416394c2ce9c79d

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Jacob Carlborg via Digitalmars-d-announce
On 20/05/14 15:14, Colden Cullen wrote: Right now we're using X11 on Linux and Win32 on Windows, but we are thinking about creating an adapter for SDL, which would provide OSX support. Theoretically the only thing holding us back is the windowing system. I see. -- /Jacob Carlborg

Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on the team, 6 engine programmers and 8 game

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Justin Whear via Digitalmars-d-announce
On Mon, 19 May 2014 19:50:35 +, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Walter Bright via Digitalmars-d-announce
On 5/19/2014 12:50 PM, Colden Cullen wrote: I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! http://www.reddit.com/r/programming/comments/25yw89/dash_an_opensource_game_engine_coded_in_d/ I recommend posting your message text on

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:45:51 UTC, Justin Whear wrote: Very exciting! Thank for the very liberal license; this is a great contribution to the community. I know you guys are probably crunching on the million things that stand between alpha and release, but when you have time, a series of

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:52:04 UTC, Walter Bright wrote: On 5/19/2014 12:50 PM, Colden Cullen wrote: I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use!

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Walter Bright via Digitalmars-d-announce
On 5/19/2014 1:55 PM, Colden Cullen wrote: Good call, check it out here[1]. We also have an /r/gamedev post[2], where we've gotten some good D-related questions. [1] http://www.reddit.com/r/programming/comments/25yw89/dash_an_opensource_game_engine_coded_in_d/chm21bv [2]

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Daniel Jost via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote: For now all criticism I can give is that http://dash.circularstudios.com/v1.0/docs is completely useless with NoScript. At least put a warning for NoScript users. We'll be switching off of readme.io to homebrew docs[1] hosted on

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread w0rp via Digitalmars-d-announce
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:05:01 UTC, Daniel Jost wrote: On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote: For now all criticism I can give is that http://dash.circularstudios.com/v1.0/docs is completely useless with NoScript. At least put a warning for NoScript users. We'll be

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:01:57 UTC, w0rp wrote: This is all awesome. I'll have to check this out. I hate to be the guy who says you missed a spot, but you did name one module in your source tree core. You might want to rename that to avoid issues with core modules. You're definitely

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Matt Soucy via Digitalmars-d-announce
On 05/19/2014 03:50 PM, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Rikki Cattermole via Digitalmars-d-announce
On 20/05/2014 7:50 a.m., Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on the

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote: Awesome to see! Will be looking forward to what ever you guys get up to. Only thing I can suggest, is get UML diagrams ext. Up on docs. Says the author of Duml :) It's definitely something I want to do, I just haven't gotten

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Rikki Cattermole via Digitalmars-d-announce
On 20/05/2014 2:21 p.m., Colden Cullen wrote: On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote: Awesome to see! Will be looking forward to what ever you guys get up to. Only thing I can suggest, is get UML diagrams ext. Up on docs. Says the author of Duml :) It's definitely

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Mineko via Digitalmars-d-announce
Wow, good stuff, very impressive, I'm making a engine myself called Breaker Engine (Coded in D), and I might just have to take a few tips from your engine. Although I've neglected it for about 2 months now lol, I've been gathering data as my math is not so good.. If anything I make in my