Re: Small minesweeper game in D

2015-12-21 Thread wobbles via Digitalmars-d-announce
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote: code here: http://arsdnet.net/dcode/minesweeper.d [...] On Ubuntu 64 bit: $ dmd minesweeper.d simpledisplay.d color.d simpledisplay.d(4477): Error: cannot implicitly convert expression (XCreatePixmapCursor(this.display, pm,

Re: Small minesweeper game in D

2015-12-21 Thread bubbasaur via Digitalmars-d-announce
On Monday, 21 December 2015 at 02:28:27 UTC, Adam D. Ruppe wrote: On Sunday, 20 December 2015 at 17:24:41 UTC, jmh530 wrote: The code looks easy to understand also. You might consider writing this up into a blog post. I might if I had a blog... which I need to set up at some point but

Re: Small minesweeper game in D

2015-12-21 Thread Adam D. Ruppe via Digitalmars-d-announce
On Monday, 21 December 2015 at 10:52:07 UTC, wobbles wrote: On Ubuntu 64 bit: whoops, I always build 32 bit here and sometimes forget to test 64 bit before pushing. Fixed now. The game code is very simple to follow too. I'll try making a simple game using simpledisplay over the christmas.

Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce
On Sunday, 20 December 2015 at 20:58:25 UTC, Taylor Hillegeist wrote: I had to install libglu1-mesa* on Ubuntu. Nicely done though! Huh, that's good to know! Everywhere else I tried on Linux it just worked but it does indeed require GL and GLU just because simpledisplay on Linux links to

Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce
On Sunday, 20 December 2015 at 17:24:41 UTC, jmh530 wrote: The code looks easy to understand also. You might consider writing this up into a blog post. I might if I had a blog... which I need to set up at some point but haven't yet (well, I used to have one but not for years). But what I

Re: Small minesweeper game in D

2015-12-20 Thread Adam D. Ruppe via Digitalmars-d-announce
On Sunday, 20 December 2015 at 06:26:43 UTC, stew wrote: "D-Invaders" under: http://dgame-dev.de/index.php?controller=wip Nice! Dgame looks to be a pretty nice little lib too. a) (the most important for me) I can be as productive in D as I am in Python but still keep my static typing and

Re: Small minesweeper game in D

2015-12-20 Thread jmh530 via Digitalmars-d-announce
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote: code here: http://arsdnet.net/dcode/minesweeper.d [...] The code looks easy to understand also. You might consider writing this up into a blog post.

Re: Small minesweeper game in D

2015-12-20 Thread Taylor Hillegeist via Digitalmars-d-announce
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote: dmd minesweeper.d simpledisplay.d color.d And play the game! At least on Windows and Linux. On Mac, you need to install XQuartz since I don't have a working Cocoa implementation in simpledisplay.d right now. Fear not, it is on

Small minesweeper game in D

2015-12-19 Thread Adam D. Ruppe via Digitalmars-d-announce
code here: http://arsdnet.net/dcode/minesweeper.d Here's a bit of fun. I saw this article on reddit: http://rkoutnik.com/articles/How-I-Interview.html Short summary: when interviewing people for a code position, this author gives the candidate one hour to write as much as minesweeper as

Re: Small minesweeper game in D

2015-12-19 Thread stew via Digitalmars-d-announce
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote: code here: http://arsdnet.net/dcode/minesweeper.d [...] Nice! I love doing this kind of thing on a lazy Sunday. Pick any 80's arcade game and try to implement as much as possible in an hour. I have several languages I cycle