Re: arsd 11 progress report - scheduled for release in May

2023-05-07 Thread Chris Piker via Digitalmars-d-announce

On Friday, 21 April 2023 at 12:52:28 UTC, Adam D Ruppe wrote:

Almost everything. It is much simpler to use...


Heck I'm game.  My current project is too heavily dependent on 
vibe.d to change now, but I do have another coming up in the near 
future (~6 months) that has similar needs.  I'll give arsd a 
whirl for that one.  I've found your code easy to read in the 
past and am looking forward to trying it out.






Re: arsd 11 progress report - scheduled for release in May

2023-04-21 Thread Adam D Ruppe via Digitalmars-d-announce

On Friday, 21 April 2023 at 02:34:10 UTC, Chris Piker wrote:
A cursory reading of the cgi module indicates that arsd provide 
some of the same functionality of vibe.d, but uses 
multi-processes or multi-threads instead of fibers.  Is that 
true?


It actually does a lot more than that, including a fiber impl too 
(the -version=embedded_httpd_hybrid)


Also, how do you keep DB requests from getting munged together 
on the same DB connection socket when using arsd.cgi with 
arsd.database?


You don't use the same db connection socket. You have a separate 
one per worker.


The way I usually do it is:

---
Database getDb() {
static Database db;
if(db is null)
   db = new WhicheverImpl(args);
return db;
}
---

So you get a thread-local cache, recreated whenever needed. This 
works reliably in all current modes. (I might be adding a new 
mode in version 11 that works differently, but I'll add a new 
helper function for that if I do).


In general what would you say are the advantages of using 
arsd.cgi over vibe.d (other then simplicity of course).


Almost everything. It is much simpler to use, has more library 
compatibility, better performance (both compiles faster and 
serves faster), more stability (both fewer bugs and more long 
term api support), more features though there's a few places 
vibe might have something I don't (like there's a redis lib on 
their end, tho odds are you can use their lib in my system lol), 
I have most things they have and some things they don't (like my 
html form generators).




Re: arsd 11 progress report - scheduled for release in May

2023-04-20 Thread Chris Piker via Digitalmars-d-announce

On Tuesday, 21 March 2023 at 21:30:59 UTC, Adam D Ruppe wrote:
I haven't written much in the blog lately but I tried to catch 
up a little this week with a progress report of the code I 
intend to release in a couple more months.


http://dpldocs.info/this-week-in-d/Blog.Posted_2023_03_20.html


Hi Adam

A cursory reading of the cgi module indicates that arsd provide 
some of the same functionality of vibe.d, but uses 
multi-processes or multi-threads instead of fibers.  Is that 
true?  Also, how do you keep DB requests from getting munged 
together on the same DB connection socket when using arsd.cgi 
with arsd.database?


In general what would you say are the advantages of using 
arsd.cgi over vibe.d (other then simplicity of course).


Also, if I should be posting these questions in some other forum, 
just let me know which one and I'll switch over.


Thanks,



Re: arsd 11 progress report - scheduled for release in May

2023-03-23 Thread M.M. via Digitalmars-d-announce

On Tuesday, 21 March 2023 at 21:30:59 UTC, Adam D Ruppe wrote:
I haven't written much in the blog lately but I tried to catch 
up a little this week with a progress report of the code I 
intend to release in a couple more months.


http://dpldocs.info/this-week-in-d/Blog.Posted_2023_03_20.html


Good luck with the restructuring of your project; or, would you 
call it differently?


arsd 11 progress report - scheduled for release in May

2023-03-21 Thread Adam D Ruppe via Digitalmars-d-announce
I haven't written much in the blog lately but I tried to catch up 
a little this week with a progress report of the code I intend to 
release in a couple more months.


http://dpldocs.info/this-week-in-d/Blog.Posted_2023_03_20.html