Re: ctod: a tool that translates C code to D

2022-10-14 Thread stew via Digitalmars-d-announce

On Thursday, 13 October 2022 at 19:18:07 UTC, Dennis wrote:

# ctod
**GitHub:** https://github.com/dkorpel/ctod
**Dub:** https://code.dlang.org/packages/ctod

---

In the summer of 2020, before ImportC, I wrote a tool to help 
me with my D translations of C libraries: 
[glfw-d](https://code.dlang.org/packages/glfw-d) and 
[libsoundio-d](https://code.dlang.org/packages/libsoundio-d). I 
wanted to publish it at some point but kind of forgot about it, 
until [Steven Schveighoffer asked about 
it](https://github.com/dkorpel/glfw-d/discussions/18) last week 
for his [D translation of 
raylib](https://github.com/schveiguy/draylib). That made me 
inspired to work on it again, and I finally fixed the Windows 
build, so I want to share it now.


It uses 
[tree-sitter-c](https://github.com/tree-sitter/tree-sitter-c) 
to parse .c or .h files including preprocessor directives, and 
then replaces C syntax patterns with roughly equivalent D 
patterns wherever it needs and can. Because tree-sitter is very 
good at error-recovery, it will always output a best-effort 
translated .d file, no matter the content of the .c file.


Example input file main.c:
```C
#include 

#define TAU 6.283185307179586476925

int main(void) {
char buf[32];
sprintf(buf, "tau = %f\n", TAU);
Wait, this line is not C syntax 樂
return 0;
}
```

Output main.d:
```D
module main;
@nogc nothrow:
extern(C): __gshared:

public import core.stdc.stdio;

enum TAU = 6.283185307179586476925;

int main() {
char[32] buf;
sprintf(buf.ptr, "tau = %f\n", TAU);
Wait, this_ line is_; not C syntax 樂
return 0;
}
```


The output is supposed to be a good starting point for manual 
translation: tedious syntax changes are done for you, but 
you're left with the task of translating (non-trivial) macros, 
fixing errors because of D's stricter type system, and other 
misc things ctod doesn't translate properly yet (see also 
[issues on GitHub](https://github.com/dkorpel/ctod/issues) ).


With the rise of ImportC the use cases for this tool decrease, 
but in case you still find yourself translating C to D, I hope 
this is of use to you!


This is cool, I once did a port of DWM (tiling X window manager) 
to D because I like DWM, I wanted to learn D from within a code 
base I knew reasonably well and I wanted a pure D window manager, 
why not?


It was quite tedious though and DWM is pretty clean concise C 
code. As an experiment I just did it again with this tool to try 
it out and it was fantastic. For that small code base it only 
took about 15min to port and get compiling and a few more to fix 
the two minor runtime issues. Without this tool it took several 
hours to get compiling and then several more to nail down and fix 
all the runtime bugs.


Thanks!


Re: ctod: a tool that translates C code to D

2022-10-13 Thread ryuukk_ via Digitalmars-d-announce

WOW that's pretty cool!!

It was always time consuming having to manually port C code, your 
tool will be very helpful!


Thanks a lot for sharing!


Re: ctod: a tool that translates C code to D

2022-10-13 Thread Steven Schveighoffer via Digitalmars-d-announce

On 10/13/22 3:18 PM, Dennis wrote:

The output is supposed to be a good starting point for manual 
translation: tedious syntax changes are done for you, but you're left 
with the task of translating (non-trivial) macros, fixing errors because 
of D's stricter type system, and other misc things ctod doesn't 
translate properly yet (see also [issues on 
GitHub](https://github.com/dkorpel/ctod/issues) ).


I want to say, this has been incredibly useful to me! I spent many hours 
translating one file in raylib, which was about 6000 lines (it's still 
not completely finished, but only because I'm not currently supporting 
WASM). Dealing with all the rote tedious issues was the biggest pain.


There are tens of thousands of lines of code left to translate, and most 
of them reside in header-only libraries that raylib sniped from other 
projects (seen in the "external" directory). In a few hours time, with 
ctod, I've already translated 3 of these files, and the result means 
less requirements for C building.


My original plan was to just leave the internal stuff as C since it's 
only used internally for raylib (e.g. audio file reading, compression, 
etc.). I was going to actually ship binary libraries of the internal C 
stuff for various architectures so you could just use dub.


But now with this tool, I think we have a shot of making a complete 
port, so no external tools or dependencies are needed!


With the rise of ImportC the use cases for this tool decrease, but in 
case you still find yourself translating C to D, I hope this is of use 
to you!


I want to say something about this. ImportC is great if you want to use 
an existing library. But it still means you are using a C library. e.g. 
raylib uses null-terminated strings for all text processing. It uses 
malloc/free for memory management (and it is actually pretty full of 
buffer overflow possibilities, as a typical C project might be). Not to 
mention the lack of overloads...


With ImportC I might be able to just use raylib with it's current C API. 
But with ctod, I can build upon raylib to make a D library that is even 
more fun and intuitive to use.


Thanks Dennis!

-Steve


Re: ctod: a tool that translates C code to D

2022-10-13 Thread Imperatorn via Digitalmars-d-announce

On Thursday, 13 October 2022 at 19:18:07 UTC, Dennis wrote:

# ctod
**GitHub:** https://github.com/dkorpel/ctod
**Dub:** https://code.dlang.org/packages/ctod

[...]


Looks like it could be a nice addition to the toolbox


ctod: a tool that translates C code to D

2022-10-13 Thread Dennis via Digitalmars-d-announce

# ctod
**GitHub:** https://github.com/dkorpel/ctod
**Dub:** https://code.dlang.org/packages/ctod

---

In the summer of 2020, before ImportC, I wrote a tool to help me 
with my D translations of C libraries: 
[glfw-d](https://code.dlang.org/packages/glfw-d) and 
[libsoundio-d](https://code.dlang.org/packages/libsoundio-d). I 
wanted to publish it at some point but kind of forgot about it, 
until [Steven Schveighoffer asked about 
it](https://github.com/dkorpel/glfw-d/discussions/18) last week 
for his [D translation of 
raylib](https://github.com/schveiguy/draylib). That made me 
inspired to work on it again, and I finally fixed the Windows 
build, so I want to share it now.


It uses 
[tree-sitter-c](https://github.com/tree-sitter/tree-sitter-c) to 
parse .c or .h files including preprocessor directives, and then 
replaces C syntax patterns with roughly equivalent D patterns 
wherever it needs and can. Because tree-sitter is very good at 
error-recovery, it will always output a best-effort translated .d 
file, no matter the content of the .c file.


Example input file main.c:
```C
#include 

#define TAU 6.283185307179586476925

int main(void) {
char buf[32];
sprintf(buf, "tau = %f\n", TAU);
Wait, this line is not C syntax 樂
return 0;
}
```

Output main.d:
```D
module main;
@nogc nothrow:
extern(C): __gshared:

public import core.stdc.stdio;

enum TAU = 6.283185307179586476925;

int main() {
char[32] buf;
sprintf(buf.ptr, "tau = %f\n", TAU);
Wait, this_ line is_; not C syntax 樂
return 0;
}
```


The output is supposed to be a good starting point for manual 
translation: tedious syntax changes are done for you, but you're 
left with the task of translating (non-trivial) macros, fixing 
errors because of D's stricter type system, and other misc things 
ctod doesn't translate properly yet (see also [issues on 
GitHub](https://github.com/dkorpel/ctod/issues) ).


With the rise of ImportC the use cases for this tool decrease, 
but in case you still find yourself translating C to D, I hope 
this is of use to you!