Re: DMD v2.066.0-b2

2014-07-10 Thread Andrew Edwards via Digitalmars-d-announce
On 7/10/14, 2:35 AM, Bob wrote: On Wednesday, 9 July 2014 at 15:39:50 UTC, David Nadlinger wrote: On Wednesday, 9 July 2014 at 14:57:01 UTC, Andrew Edwards wrote: My concern is that this shouldn't compile in the first place. What is xyz?, Is it a free function? Is it a member variable or

Re: DUB Bash Completion

2014-07-10 Thread Nordlöw
On Wednesday, 9 July 2014 at 16:12:01 UTC, Sönke Ludwig wrote: Shall I just commit the file (with you as the author of course), or do you want to open a pull request? You can commit the file. That's ok with me :) I've tried it now and it worked flawlessly so far. I'm glad :) Thx

Re: DConf 2014 Day 2 Talk 4: Reducing D Bugs by Vladimir Panteleev

2014-07-10 Thread Puming via Digitalmars-d-announce
On Wednesday, 9 July 2014 at 16:23:46 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 7/9/14, Andrei Alexandrescu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: https://news.ycombinator.com/newest (please find and vote quickly) Just paste the URL with some

Re: DConf 2014 Day 2 Talk 4: Reducing D Bugs by Vladimir Panteleev

2014-07-10 Thread Dicebot via Digitalmars-d-announce
On Thursday, 10 July 2014 at 05:27:56 UTC, simendsjo wrote: On 07/10/2014 01:22 AM, Nordlöw wrote: On Wednesday, 9 July 2014 at 18:26:53 UTC, simendsjo wrote: Would it make sense to add them to the dtools repository? It's already included there as a submodule :) Hidden in plain sight.

Re: DConf 2014 Day 2 Talk 4: Reducing D Bugs by Vladimir Panteleev

2014-07-10 Thread simendsjo via Digitalmars-d-announce
On 07/10/2014 11:34 AM, Dicebot wrote: On Thursday, 10 July 2014 at 05:27:56 UTC, simendsjo wrote: On 07/10/2014 01:22 AM, Nordlöw wrote: On Wednesday, 9 July 2014 at 18:26:53 UTC, simendsjo wrote: Would it make sense to add them to the dtools repository? It's already included there as a

Re: DConf 2014 Day 2 Talk 4: Reducing D Bugs by Vladimir Panteleev

2014-07-10 Thread Dicebot via Digitalmars-d-announce
On Thursday, 10 July 2014 at 10:15:39 UTC, simendsjo wrote: On 07/10/2014 11:34 AM, Dicebot wrote: On Thursday, 10 July 2014 at 05:27:56 UTC, simendsjo wrote: On 07/10/2014 01:22 AM, Nordlöw wrote: On Wednesday, 9 July 2014 at 18:26:53 UTC, simendsjo wrote: Would it make sense to add them to

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-10 Thread via Digitalmars-d-announce
On Thursday, 10 July 2014 at 00:22:39 UTC, Tofu Ninja wrote: Actually is seems to be moving to fewer and fewer api calls where possible(see AZDO) with lightweight contexts. Yeah, AZDO appears to work within the OpenGL framework as is. However, I get a feeling that there will be more moves

Stilhaus Kitchens Reviews

2014-07-10 Thread zapatata via Digitalmars-d-announce
The fitters from Stilhaus Kitchens cleaned up after themselves and left the place like new.

Stilhaus Kitchens Reviews

2014-07-10 Thread zapatata via Digitalmars-d-announce
The fitters from Stilhaus Kitchens cleaned up after themselves and left the place like new. [URL=http://www.stilhauskitchensreviews.co.uk]Stilhaus Kitchens Reviews[/URL]

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-10 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 10 July 2014 at 10:43:45 UTC, Ola Fosheim Grøstad wrote: Depends on what Aurora is meant to target. The video says it is meant to be more of a playful environment that allows pac-man mockups and possibly GUIs in the long run, but not sure who would want that? There are so many

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-10 Thread ponce via Digitalmars-d-announce
On Thursday, 10 July 2014 at 00:22:39 UTC, Tofu Ninja wrote: I think its a fine abstraction level, buffers and shaders are not hard concepts at all. All api's that Aurora is going to be based on offers them as well as all modern gpu's support them. If shaders were written in a DLS then in the

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-10 Thread via Digitalmars-d-announce
On Thursday, 10 July 2014 at 14:59:47 UTC, Tofu Ninja wrote: YES(I am so glad some one else sees this)! This is basically what I have been saying all along. I hoped the immediate mode could be (1) and the retained mode could be (2/3) so that we could have both and not be limited, but that does

Dconf 2014 Day 2 Talk 5: Tooling: Bringing Developers and Development Together by Brad Roberts

2014-07-10 Thread Andrei Alexandrescu via Digitalmars-d-announce
https://twitter.com/D_Programming/status/487301149645873152 https://www.facebook.com/dlang.org/posts/882371471776535 https://news.ycombinator.com/newest http://www.reddit.com/r/programming/comments/2acqfq/dconf_2014_day_2_talk_5_tooling_bringing/ Andrei

Re: DConf 2014 Day 2 Talk 4: Reducing D Bugs by Vladimir Panteleev

2014-07-10 Thread safety0ff via Digitalmars-d-announce
On Wednesday, 9 July 2014 at 16:00:47 UTC, Andrei Alexandrescu wrote: http://www.reddit.com/r/programming/comments/2a8xf4/dconf_2014_day_2_talk_4_reducing_d_bugs_by/ https://www.facebook.com/dlang.org/posts/881813965165619 https://news.ycombinator.com/newest (please find and vote quickly)

Re: DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

2014-07-10 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 10 July 2014 at 15:38:07 UTC, ponce wrote: You might want to look at what bgfx does: https://github.com/bkaradzic/bgfx It provides a shader compiler to various supported backends. I have seen it but I have never used it. I don't actually know if its any good or not but it is in