On 7/10/14, 2:35 AM, Bob wrote:
On Wednesday, 9 July 2014 at 15:39:50 UTC, David Nadlinger wrote:
On Wednesday, 9 July 2014 at 14:57:01 UTC, Andrew Edwards wrote:
My concern is that this shouldn't compile in the first place. What is
xyz?, Is it a free function? Is it a member variable or
On Wednesday, 9 July 2014 at 16:12:01 UTC, Sönke Ludwig wrote:
Shall I just commit the file (with you as the author of
course), or do you want to open a pull request?
You can commit the file. That's ok with me :)
I've tried it now and it worked flawlessly so far.
I'm glad :)
Thx
On Wednesday, 9 July 2014 at 16:23:46 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 7/9/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
https://news.ycombinator.com/newest (please find and vote
quickly)
Just paste the URL with some
On Thursday, 10 July 2014 at 05:27:56 UTC, simendsjo wrote:
On 07/10/2014 01:22 AM, Nordlöw wrote:
On Wednesday, 9 July 2014 at 18:26:53 UTC, simendsjo wrote:
Would it make sense to add them to the dtools repository?
It's already included there as a submodule :)
Hidden in plain sight.
On 07/10/2014 11:34 AM, Dicebot wrote:
On Thursday, 10 July 2014 at 05:27:56 UTC, simendsjo wrote:
On 07/10/2014 01:22 AM, Nordlöw wrote:
On Wednesday, 9 July 2014 at 18:26:53 UTC, simendsjo wrote:
Would it make sense to add them to the dtools repository?
It's already included there as a
On Thursday, 10 July 2014 at 10:15:39 UTC, simendsjo wrote:
On 07/10/2014 11:34 AM, Dicebot wrote:
On Thursday, 10 July 2014 at 05:27:56 UTC, simendsjo wrote:
On 07/10/2014 01:22 AM, Nordlöw wrote:
On Wednesday, 9 July 2014 at 18:26:53 UTC, simendsjo wrote:
Would it make sense to add them to
On Thursday, 10 July 2014 at 00:22:39 UTC, Tofu Ninja wrote:
Actually is seems to be moving to fewer and fewer api calls
where possible(see AZDO) with lightweight contexts.
Yeah, AZDO appears to work within the OpenGL framework as is.
However, I get a feeling that there will be more moves
The fitters from Stilhaus Kitchens cleaned up after themselves
and left the place like new.
The fitters from Stilhaus Kitchens cleaned up after themselves
and left the place like new.
[URL=http://www.stilhauskitchensreviews.co.uk]Stilhaus Kitchens
Reviews[/URL]
On Thursday, 10 July 2014 at 10:43:45 UTC, Ola Fosheim Grøstad
wrote:
Depends on what Aurora is meant to target. The video says it is
meant to be more of a playful environment that allows pac-man
mockups and possibly GUIs in the long run, but not sure who
would want that? There are so many
On Thursday, 10 July 2014 at 00:22:39 UTC, Tofu Ninja wrote:
I think its a fine abstraction level, buffers and shaders are
not
hard concepts at all. All api's that Aurora is going to be based
on offers them as well as all modern gpu's support them. If
shaders were written in a DLS then in the
On Thursday, 10 July 2014 at 14:59:47 UTC, Tofu Ninja wrote:
YES(I am so glad some one else sees this)! This is basically
what I have been saying all along. I hoped the immediate mode
could be (1) and the retained mode could be (2/3) so that we
could have both and not be limited, but that does
https://twitter.com/D_Programming/status/487301149645873152
https://www.facebook.com/dlang.org/posts/882371471776535
https://news.ycombinator.com/newest
http://www.reddit.com/r/programming/comments/2acqfq/dconf_2014_day_2_talk_5_tooling_bringing/
Andrei
On Wednesday, 9 July 2014 at 16:00:47 UTC, Andrei Alexandrescu
wrote:
http://www.reddit.com/r/programming/comments/2a8xf4/dconf_2014_day_2_talk_4_reducing_d_bugs_by/
https://www.facebook.com/dlang.org/posts/881813965165619
https://news.ycombinator.com/newest (please find and vote
quickly)
On Thursday, 10 July 2014 at 15:38:07 UTC, ponce wrote:
You might want to look at what bgfx does:
https://github.com/bkaradzic/bgfx
It provides a shader compiler to various supported backends.
I have seen it but I have never used it. I don't actually know if
its any good or not but it is in
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