Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Friday, 19 December 2014 at 17:21:43 UTC, ketmar via Digitalmars-d-announce wrote: it is still unusable. i don't care what problems samsung or other oem have, as i still got the closed proprietary system. Not exactly, as the flourishing Android ROM scene shows. While many people also

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 10:58:58 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Nothing wrong with Android building on existing OSS. i never said that this is something wrong. unethical from my POV, but not wrong. As for the hype, the source google releases,

Re: Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-20 Thread MrSmith via Digitalmars-d-announce
On Friday, 19 December 2014 at 22:25:57 UTC, Nordlöw wrote: On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote: Here is github link: https://github.com/MrSmith33/cbor-d Destroy! It would be nice to have a side-by-side comparison with http://msgpack.org/ which is in current use by a

Re: Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-20 Thread MrSmith via Digitalmars-d-announce
On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote: Do you know OGDL ? http://ogdl.org/ It's currently the more 'appealing' thing to me for serialization. That is interesting! Is there a D implementation? Though, it looks like there is not much types of data there.

Re: Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-20 Thread MrSmith via Digitalmars-d-announce
On Friday, 19 December 2014 at 22:46:14 UTC, ponce wrote: On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote: On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote: The Concise Binary Object Representation (CBOR) is a data format whose design goals include the possibility of

Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Saturday, 20 December 2014 at 11:57:49 UTC, ketmar via Digitalmars-d-announce wrote: i still can't understand how buying closed proprietary crap supports FOSS. and android is still proprietary system with opened source, not FOSS. I'll tell you how. First off, all the external OSS

Re: 2D game engine written in D is in progress

2014-12-20 Thread Dicebot via Digitalmars-d-announce
On Saturday, 20 December 2014 at 15:02:59 UTC, Joakim wrote: Linux, by the way, is not a real FOSS for me. not until it will adopt GPLv3, which will never happen. What will never happen is the GPLv3 ever taking off. GPLv3 is single worst thing that ever happened to OSS

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 15:02:57 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I'll tell you how. First off, all the external OSS projects that AOSP builds on, whether the linux kernel or gpsd or gcc, get much more usage and patches because they're being

Re: Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-20 Thread Paolo Invernizzi via Digitalmars-d-announce
On Saturday, 20 December 2014 at 14:11:56 UTC, MrSmith wrote: On Friday, 19 December 2014 at 22:25:57 UTC, Nordlöw wrote: On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote: Here is github link: https://github.com/MrSmith33/cbor-d Destroy! It would be nice to have a side-by-side

Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Saturday, 20 December 2014 at 15:48:59 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 15:02:57 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I'll tell you how. First off, all the external OSS projects that AOSP builds on, whether the

Re: Travis-CI support for D

2014-12-20 Thread Martin Nowak via Digitalmars-d-announce
On 12/15/2014 12:03 AM, Ellery Newcomer wrote: trying it out with pyd, and I'm getting ImportError: libphobos2.so.0.66: cannot open shared object file: No such file or directory are shared libraries supported? Yes, shared libraries should work on linux. Check that you're respecting

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 17:12:46 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Saturday, 20 December 2014 at 15:48:59 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 15:02:57 + Joakim via Digitalmars-d-announce

Re: Blog: making sure your D projects won't break

2014-12-20 Thread Joseph Rushton Wakeling via Digitalmars-d-announce
On Monday, 15 December 2014 at 05:51:56 UTC, Dicebot wrote: Ironically not a single of few projects I have tried adding currently compiles with a dmd git master - will add more as issues get resolved. Well, that nudged me to get some fixes done, at least :-) I'd like to reiterate my thanks

Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Saturday, 20 December 2014 at 18:49:06 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 17:12:46 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Why would we collect stats: what difference does it make if an OSS project is 10%