Re: Dizzy Omega 0.37

2018-12-02 Thread bauss via Digitalmars-d-announce
On Saturday, 1 December 2018 at 16:56:24 UTC, unDEFER wrote: Hello, everyone! I have done the second demo version of my game fully written in D. Dizzy is a puzzle game, Purpose of which is the collection and use of items. Dizzy Omega (Dizzy on Mars) is the sequel of the game Dizzy Y (which

Re: DLP identify leaf functions

2018-12-02 Thread Jacob Carlborg via Digitalmars-d-announce
On 2018-12-01 13:31, Anonymouse wrote: Looks interesting. My project requires a bunch of version identifiers to actually compile. Is there a way to pass these, or ideally a way to make it parse them from dub.{json,sdl}? No, there's currently no way. The next step would be to allow to pass

Visual D 0.48.0 released

2018-12-02 Thread Rainer Schuetze via Digitalmars-d-announce
Hi, I have made a new release of Visual D available. Some highlights of version 0.48.0: * installer and binaries now digitally signed by the "D Language Foundation" * experimental: option to enable semantic identifier highlighting * mago debugger: show return value, closure and capture variables

Re: DLP identify leaf functions

2018-12-02 Thread welkam via Digitalmars-d-announce
On Friday, 30 November 2018 at 20:10:05 UTC, Jacob Carlborg wrote: I would like to announce a new project I've started, called DLP (D Language Processing). Currently it's quite experimental but the idea is that it would contain a collection of commands for inspecting D code in various ways. It

Re: Visual D 0.48.0 released

2018-12-02 Thread Manu via Digitalmars-d-announce
On Sun, Dec 2, 2018 at 8:05 AM Rainer Schuetze via Digitalmars-d-announce wrote: > > Hi, > > I have made a new release of Visual D available. Some highlights of > version 0.48.0: > > * installer and binaries now digitally signed by the "D Language Foundation" > * experimental: option to enable

Re: Heads Up: Use WCHAR when interfacing with Windows

2018-12-02 Thread Adam D. Ruppe via Digitalmars-d-announce
On Monday, 3 December 2018 at 03:39:29 UTC, Vladimir Panteleev wrote: I feel like all this is seriously underdocumented, and I don't understand why many of these changes are necessary. I agree, this makes zero sense to me. Windows functions are mangled Name@size - the specific types are

Re: Heads Up: Use WCHAR when interfacing with Windows

2018-12-02 Thread Walter Bright via Digitalmars-d-announce
On 12/2/2018 7:39 PM, Vladimir Panteleev wrote: Could you please reply to my GitHub comments? Done.