On Saturday, 1 December 2018 at 16:56:24 UTC, unDEFER wrote:
Hello, everyone!
I have done the second demo version of my game fully written in
D.
Dizzy is a puzzle game, Purpose of which is the collection and
use of items.
Dizzy Omega (Dizzy on Mars) is the sequel of the game Dizzy Y
(which
On 2018-12-01 13:31, Anonymouse wrote:
Looks interesting.
My project requires a bunch of version identifiers to actually compile.
Is there a way to pass these, or ideally a way to make it parse them
from dub.{json,sdl}?
No, there's currently no way. The next step would be to allow to pass
Hi,
I have made a new release of Visual D available. Some highlights of
version 0.48.0:
* installer and binaries now digitally signed by the "D Language Foundation"
* experimental: option to enable semantic identifier highlighting
* mago debugger: show return value, closure and capture variables
On Friday, 30 November 2018 at 20:10:05 UTC, Jacob Carlborg wrote:
I would like to announce a new project I've started, called DLP
(D Language Processing). Currently it's quite experimental but
the idea is that it would contain a collection of commands for
inspecting D code in various ways. It
On Sun, Dec 2, 2018 at 8:05 AM Rainer Schuetze via
Digitalmars-d-announce wrote:
>
> Hi,
>
> I have made a new release of Visual D available. Some highlights of
> version 0.48.0:
>
> * installer and binaries now digitally signed by the "D Language Foundation"
> * experimental: option to enable
On Monday, 3 December 2018 at 03:39:29 UTC, Vladimir Panteleev
wrote:
I feel like all this is seriously underdocumented, and I don't
understand why many of these changes are necessary.
I agree, this makes zero sense to me. Windows functions are
mangled Name@size - the specific types are
On 12/2/2018 7:39 PM, Vladimir Panteleev wrote:
Could you please reply to my GitHub comments?
Done.