Re: gtkDcoding Blog: Post #0009 - Boxes

2019-02-12 Thread DanielG via Digitalmars-d-announce
On Tuesday, 12 February 2019 at 19:02:52 UTC, Ron Tarrant wrote: Perhaps, to cut back on the number of announcements, I'll just do this on here once per week. Why not just make a single thread, "gtkDecoding Blog updates", and always append to it? It will bump the topic back up to the top

Re: OpenWL/DL - two foundation libraries for building a cross-platform GUI with non-C++ languages

2019-04-12 Thread DanielG via Digitalmars-d-announce
On Friday, 12 April 2019 at 08:03:01 UTC, Dennis wrote: I'm currently using glfw for that, how does OpenWL compare? Good question. I've not spent much time with OpenGL-y things, but from what little I know: - OpenWL doesn't use or provide OpenGL contexts. I'm sure it will be added

Re: OpenWL/DL - two foundation libraries for building a cross-platform GUI with non-C++ languages

2019-04-12 Thread DanielG via Digitalmars-d-announce
On Friday, 12 April 2019 at 08:03:01 UTC, Dennis wrote: I'm currently using glfw for that, how does OpenWL compare? Oh, and I see now you were only asking about OpenWL, not the both of them. Derp. So yeah, just the complete lack of OpenGL support really :P

OpenWL/DL - two foundation libraries for building a cross-platform GUI with non-C++ languages

2019-04-12 Thread DanielG via Digitalmars-d-announce
These aren't written in D, but they are *for* D (or any other non-C++ language in need of its own canonical, language-native GUI). They export a C API for maximum ease of use. OpenWL[1] - cross-platform top-level windowing library, with native menus, events, clipboard/DnD. OpenDL[2] -

Re: OpenWL/DL - two foundation libraries for building a cross-platform GUI with non-C++ languages

2019-04-17 Thread DanielG via Digitalmars-d-announce
On Wednesday, 17 April 2019 at 18:39:47 UTC, Jacob Carlborg wrote: May I ask why? Please be more specific so I don't answer the wrong question. (Why not in D? Why a C API? Other?) And re: hardware acceleration of Quartz2D ... at least up to 10.12, I see no evidence of that in my testing.

Re: OpenWL/DL - two foundation libraries for building a cross-platform GUI with non-C++ languages

2019-04-17 Thread DanielG via Digitalmars-d-announce
Well, I have some time on my hands so I guess I'll answer "Why not write this in D?" 1) The easiest way to access platform-native stuff is to use platform-native tools (Xcode/Objective-C, Visual Studio/C++/COM, etc). At a minimum I would have to translate header files, and rely on D having

Re: dlang.ru is updated

2019-05-17 Thread DanielG via Digitalmars-d-announce
On Thursday, 16 May 2019 at 12:25:52 UTC, Suliman wrote: P.S. site is blocked by most of russian internet-providers by RKN Why is that?

Re: Symantec has been sold to Broadcom

2019-08-08 Thread DanielG via Digitalmars-d-announce
Software is a funny thing. I'm old enough to remember when everything was locked down and proprietary, of economic necessity. Nowadays it's almost entirely the opposite, for the same reason. We're definitely well into the Singularity, but because our time perception is keeping up with it, it

Re: DConf 2020: Double Decker Edition

2020-01-05 Thread DanielG via Digitalmars-d-announce
Is there a deadline for submissions? Not looking to inconvenience the evaluation team, just busy with something else for the next few weeks and wanting to give a submission the attention it deserves.