Re: bgfx bindings

2014-07-02 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote: Hi, I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library. https://github.com/derelictorg/derelictbgfx bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop

D is for Data Science - reddit discussion

2014-11-24 Thread MrSmith via Digitalmars-d-announce
D is for Data Science by Andrew Pascoe http://www.reddit.com/r/programming/comments/2n9gfb/d_is_for_data_science/

Re: D is for Data Science - reddit discussion

2014-11-24 Thread MrSmith via Digitalmars-d-announce
Haven't noticed that it was already posted. Sorry about that. The disscussion is here http://forum.dlang.org/thread/qeyftagcvkhjjeeba...@forum.dlang.org

Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-19 Thread MrSmith via Digitalmars-d-announce
The Concise Binary Object Representation (CBOR) is a data format whose design goals include the possibility of extremely small code size, fairly small message size, and extensibility without the need for version negotiation. These design goals make it different from earlier binary

Re: Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-20 Thread MrSmith via Digitalmars-d-announce
On Friday, 19 December 2014 at 22:25:57 UTC, Nordlöw wrote: On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote: Here is github link: https://github.com/MrSmith33/cbor-d Destroy! It would be nice to have a side-by-side comparison with http://msgpack.org/ which is in current use by a

Re: Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-20 Thread MrSmith via Digitalmars-d-announce
On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote: Do you know OGDL ? http://ogdl.org/ It's currently the more 'appealing' thing to me for serialization. That is interesting! Is there a D implementation? Though, it looks like there is not much types of data there.

Re: Concise Binary Object Representation (CBOR) binary serialization library.

2014-12-20 Thread MrSmith via Digitalmars-d-announce
On Friday, 19 December 2014 at 22:46:14 UTC, ponce wrote: On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote: On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote: The Concise Binary Object Representation (CBOR) is a data format whose design goals include the possibility of

Re: DlangUI project update

2014-12-30 Thread MrSmith via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of

Re: DlangUI project update

2014-12-30 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main

Re: DDocs.org: auto-generated documentation for all DUB projects (WIP)

2015-02-10 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote: DDocs.org (http://ddocs.org) is a repository of documentation for DUB projects that automatically re-generates docs as new projects/releases/branch changes are added. The idea is to make documenting D projects as simple as

Re: quick-and-dirty minimalistic LISP engine

2015-02-22 Thread MrSmith via Digitalmars-d-announce
With master dmd I'm getting milf.d(2): Error: ';' expected following module declaration instead of is milf.d(2): Error: no identifier for declarator aliced milf.d(99): Deprecation: typedef is removed milf.d(223): Error: basic type expected, not ; milf.d(223): Error: no identifier for

Re: Atrium - 3D game written in D

2015-11-06 Thread MrSmith via Digitalmars-d-announce
Would be nice to have demos avaliable on github

Re: Voting for std.experimental.allocator

2015-07-08 Thread MrSmith via Digitalmars-d-announce
Yes

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-01 Thread MrSmith via Digitalmars-d-announce
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: "Damage Control" is a game inspired by one of my old favorite SNES games, Rampart (ok, technically an arcade game, but I had it on SNES). [...] For me window is not shown. Windows 7 64bit. I see console and graphics windows in

Re: LZ4 decompression at CTFE

2016-04-26 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 22:05:39 UTC, Stefan Koch wrote: Hello, originally I want to wait with this announcement until DConf. But since I working on another toy. I can release this info early. So as per title. you can decompress .lz4 flies created by the standard lz4hc commnadline tool

Re: DlangUI on Android

2016-04-23 Thread MrSmith via Digitalmars-d-announce
Works on Nexus 7, Android 6.0.1!

Re: Minor updates: gen-package-version v1.0.4 and sdlang-d v0.9.6

2016-08-26 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 23 August 2016 at 16:19:12 UTC, Nick Sabalausky wrote: I'm hoping to finally get around to taking care of some of the open enhancement requests for sdlang-d soon. Can you, please, take care of this issue: https://github.com/Abscissa/libInputVisitor/issues/1 ?

Re: Project Highlight: Voxelman

2016-12-30 Thread MrSmith via Digitalmars-d-announce
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote: Voxelman is a plugin-driven voxel game engine that is built around a client-server architecture and sports multi-threaded world & mesh generation. I stumbled across a post on /r/VoxelGameDev a few weeks back and recognized the

Re: Project Highlight: Voxelman

2016-12-31 Thread MrSmith via Digitalmars-d-announce
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote: I don't blame your personally but the last time a blog post presented a game (it was the one made by the author of dlib) there was also a similar problem. Were you aware that something gonna be posted and that necessarily people would

Re: Project Highlight: Voxelman

2017-01-01 Thread MrSmith via Digitalmars-d-announce
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote: dub build --build=release Performing "release" build using dmd for x86_64. dmd failed with exit code 1. I've fixed compilation on linux on 2.072. However you need to use --DRT-oncycle=ignore when starting, due to new cycle handling in

Re: Introducing Diskuto - an embeddable comment system

2017-03-19 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 14 March 2017 at 11:17:57 UTC, Sönke Ludwig wrote: Any comments suggestions and especially helping hands are highly appreciated! Would be nice to undo/change votes. I accidentally clicked -1 and can't undo it.

Re: DMD, Windows and C

2017-10-25 Thread MrSmith via Digitalmars-d-announce
On Wednesday, 25 October 2017 at 16:57:27 UTC, kinke wrote: The MS libs are obviously still required. They can be compressed to ~32 MB. The redistribution of the static libs is unclear, that's why I haven't pursued this further, but that's basically the only thing standing in the way of

Re: Beta 2.080.1

2018-06-04 Thread MrSmith via Digitalmars-d-announce
On Monday, 4 June 2018 at 11:44:31 UTC, Martin Nowak wrote: First beta for the 2.080.1 patch release. Comes with a handful of fixes. http://dlang.org/download.html#dmd_beta http://dlang.org/changelog/2.080.1.html Please report any bugs at https://issues.dlang.org - -Martin Is [1]

Re: code.dlang.org reliability update

2020-03-03 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 3 March 2020 at 08:26:19 UTC, Sönke Ludwig wrote: Nope, should be right. At least on my machines, %APPDATA% points to AppData\Roaming, which is the right base folder. My bad, confused %APPDATA% with AppData. It is indeed AppData\Roaming\dub\

Re: code.dlang.org reliability update

2020-03-02 Thread MrSmith via Digitalmars-d-announce
On Monday, 2 March 2020 at 19:17:59 UTC, Sönke Ludwig wrote: settings.json is found/needs to be created in %APPDATA%\dub\ on Windows I guess that should be %APPDATA%\Local\dub\

Re: A D port of utf8proc

2020-04-12 Thread MrSmith via Digitalmars-d-announce
On Saturday, 11 April 2020 at 23:36:17 UTC, Ferhat Kurtulmuş wrote: I could not find a similar library working with -betterC, so I ported utf8proc. https://github.com/aferust/utf8proc-d Please test it, contribute it, and enjoy! in readme this expression is wrong: `(mstring.sizeof /

Re: A D port of utf8proc

2020-04-12 Thread MrSmith via Digitalmars-d-announce
On Sunday, 12 April 2020 at 13:34:49 UTC, MrSmith wrote: On Saturday, 11 April 2020 at 23:36:17 UTC, Ferhat Kurtulmuş wrote: I could not find a similar library working with -betterC, so I ported utf8proc. https://github.com/aferust/utf8proc-d Please test it, contribute it, and enjoy! in

Re: Beta 2.094.0

2020-09-13 Thread MrSmith via Digitalmars-d-announce
On Friday, 11 September 2020 at 07:48:00 UTC, Martin Nowak wrote: Glad to announce the first beta for the 2.094.0 release, ♥ to the 49 contributors. This is the first release to be built with LDC on all platforms, so we'd welcome some more thorough beta testing.

Re: Beta 2.094.0

2020-09-13 Thread MrSmith via Digitalmars-d-announce
On Sunday, 13 September 2020 at 15:12:00 UTC, Steven Schveighoffer wrote: The first part of the change seems disruptive. If you just fix the second part (that you can now retrieve all members of std), doesn't it fix the problem? -Steve Main problem is that allMembers returns strings and you

Re: Article: The surprising thing you can do in the D programming language

2020-08-20 Thread MrSmith via Digitalmars-d-announce
On Thursday, 20 August 2020 at 10:12:22 UTC, aberba wrote: Wrote something on OpenSource.com https://opensource.com/article/20/8/nesting-d The only nitpick, is that nested functions need to be declared before use, in order to compile.