On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:
Hi,
I'd like to announce DerelictBgfx, a dynamic bindings to the
bgfx library.
https://github.com/derelictorg/derelictbgfx
bgfx is a library which abstract the accelerated graphics API
through a common denominator. DX9, DX11, Desktop
D is for Data Science by Andrew Pascoe
http://www.reddit.com/r/programming/comments/2n9gfb/d_is_for_data_science/
Haven't noticed that it was already posted. Sorry about that.
The disscussion is here
http://forum.dlang.org/thread/qeyftagcvkhjjeeba...@forum.dlang.org
The Concise Binary Object Representation (CBOR) is a data format
whose design goals include the possibility of extremely small code
size, fairly small message size, and extensibility without the
need
for version negotiation. These design goals make it different
from
earlier binary
On Friday, 19 December 2014 at 22:25:57 UTC, Nordlöw wrote:
On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote:
Here is github link: https://github.com/MrSmith33/cbor-d
Destroy!
It would be nice to have a side-by-side comparison with
http://msgpack.org/ which is in current use by a
On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote:
Do you know OGDL ?
http://ogdl.org/
It's currently the more 'appealing' thing to me for
serialization.
That is interesting! Is there a D implementation?
Though, it looks like there is not much types of data there.
On Friday, 19 December 2014 at 22:46:14 UTC, ponce wrote:
On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote:
On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote:
The Concise Binary Object Representation (CBOR) is a data
format
whose design goals include the possibility of
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to
inject a gui in an existing main
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
The idea is to make documenting D projects as simple as
With master dmd I'm getting
milf.d(2): Error: ';' expected following module declaration
instead of is
milf.d(2): Error: no identifier for declarator aliced
milf.d(99): Deprecation: typedef is removed
milf.d(223): Error: basic type expected, not ;
milf.d(223): Error: no identifier for
Would be nice to have demos avaliable on github
Yes
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
[...]
For me window is not shown. Windows 7 64bit. I see console and
graphics windows in
On Tuesday, 26 April 2016 at 22:05:39 UTC, Stefan Koch wrote:
Hello,
originally I want to wait with this announcement until DConf.
But since I working on another toy. I can release this info
early.
So as per title. you can decompress .lz4 flies created by the
standard lz4hc commnadline tool
Works on Nexus 7, Android 6.0.1!
On Tuesday, 23 August 2016 at 16:19:12 UTC, Nick Sabalausky wrote:
I'm hoping to finally get around to taking care of some of the
open enhancement requests for sdlang-d soon.
Can you, please, take care of this issue:
https://github.com/Abscissa/libInputVisitor/issues/1 ?
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a post on /r/VoxelGameDev a few weeks back
and recognized the
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote:
I don't blame your personally but the last time a blog post
presented a game (it was the one made by the author of dlib)
there was also a similar problem. Were you aware that something
gonna be posted and that necessarily people would
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote:
dub build --build=release
Performing "release" build using dmd for x86_64.
dmd failed with exit code 1.
I've fixed compilation on linux on 2.072. However you need to use
--DRT-oncycle=ignore when starting, due to new cycle handling in
On Tuesday, 14 March 2017 at 11:17:57 UTC, Sönke Ludwig wrote:
Any comments suggestions and especially helping hands are
highly appreciated!
Would be nice to undo/change votes. I accidentally clicked -1 and
can't undo it.
On Wednesday, 25 October 2017 at 16:57:27 UTC, kinke wrote:
The MS libs are obviously still required. They can be
compressed to ~32 MB. The redistribution of the static libs is
unclear, that's why I haven't pursued this further, but that's
basically the only thing standing in the way of
On Monday, 4 June 2018 at 11:44:31 UTC, Martin Nowak wrote:
First beta for the 2.080.1 patch release.
Comes with a handful of fixes.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.080.1.html
Please report any bugs at https://issues.dlang.org
- -Martin
Is [1]
On Tuesday, 3 March 2020 at 08:26:19 UTC, Sönke Ludwig wrote:
Nope, should be right. At least on my machines, %APPDATA%
points to AppData\Roaming, which is the right base folder.
My bad, confused %APPDATA% with AppData. It is indeed
AppData\Roaming\dub\
On Monday, 2 March 2020 at 19:17:59 UTC, Sönke Ludwig wrote:
settings.json is found/needs to be created in %APPDATA%\dub\ on
Windows
I guess that should be %APPDATA%\Local\dub\
On Saturday, 11 April 2020 at 23:36:17 UTC, Ferhat Kurtulmuş
wrote:
I could not find a similar library working with -betterC, so I
ported utf8proc.
https://github.com/aferust/utf8proc-d
Please test it, contribute it, and enjoy!
in readme this expression is wrong: `(mstring.sizeof /
On Sunday, 12 April 2020 at 13:34:49 UTC, MrSmith wrote:
On Saturday, 11 April 2020 at 23:36:17 UTC, Ferhat Kurtulmuş
wrote:
I could not find a similar library working with -betterC, so I
ported utf8proc.
https://github.com/aferust/utf8proc-d
Please test it, contribute it, and enjoy!
in
On Friday, 11 September 2020 at 07:48:00 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.094.0 release, ♥ to
the 49 contributors.
This is the first release to be built with LDC on all
platforms, so we'd welcome some more thorough beta testing.
On Sunday, 13 September 2020 at 15:12:00 UTC, Steven
Schveighoffer wrote:
The first part of the change seems disruptive. If you just fix
the second part (that you can now retrieve all members of std),
doesn't it fix the problem?
-Steve
Main problem is that allMembers returns strings and you
On Thursday, 20 August 2020 at 10:12:22 UTC, aberba wrote:
Wrote something on OpenSource.com
https://opensource.com/article/20/8/nesting-d
The only nitpick, is that nested functions need to be declared
before use, in order to compile.
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