On Tuesday, 18 August 2015 at 08:47:27 UTC, extrawurst wrote:
Hi everyone,
during my development of a little game engine in my spare time
with D I created a couple of libs and wanted to announce one of
them that I find particularly useful.
[...]
Nice, now I can finally implement the steam
On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote:
The theme is not set in stone, so if you have any suggestions
fire away.
The font is way too big!
On Sunday, 29 May 2016 at 23:15:13 UTC, Wild wrote:
I have new release of my D kernel called PowerNex.
For those who want to see some screenshots of it but not download
or test it yourself, I made some screenshots:
Directly after boot: https://i.webfreak.org/f5z9Q8
A few commands:
On Friday, 24 June 2016 at 17:26:19 UTC, Craig Dillabaugh wrote:
Just wanted to congratulate our 4 Google Summer of Code
students who have now officially all passed their mid-term
evaluations.
So congrats to Lodovico, Wojciech, Jeremy, and Sebastian for
making it this far, and thanks to the
On Wednesday, 10 February 2016 at 21:57:49 UTC, Joel wrote:
I get this with the debug gear button:
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug",
"type": "gdb",
"request":
I recently started with a GDB extension for debugging D code in
visual studio code and now its in a pretty ready state supporting
most things GDB can do, covering nearly everything the vscode UI
allows me to do. It supports debugging, attaching to processes &
gdbserver and debugging over SSH +
On Wednesday, 10 February 2016 at 06:51:43 UTC, Joel wrote:
Thanks Mike. But now what?
when you have installed the extension, you can create the debug
config as described in the README
On Monday, 29 February 2016 at 15:25:01 UTC, Seb wrote:
I was quite astonished that the dlang.io domain was still
available.
dub.pm is also still available and I would buy it if I had
12€/year. Would still be cool having dub there because "pm"
already sounds like package manager :D
On Tuesday, 8 March 2016 at 00:23:55 UTC, Manu wrote:
I've tried out code-d, but it only seems to do anything useful
with dub.
None of my projects use dub. Every project I have combines
C/C++/D,
and dub is an insufficient build system.
I can configure vscode projects to invoke my builds, but
On Tuesday, 15 March 2016 at 02:09:14 UTC, Basile B. wrote:
see https://github.com/BBasile/Coedit/releases/tag/2_update_2
Just a suggestion but you should also put the changelog into the
forum so more people read it. Some people dont like clicking
links :)
On Sunday, 13 March 2016 at 21:22:11 UTC, Laeeth Isharc wrote:
http://awslambda-d.readthedocs.org/
http://code.dlang.org/packages/awslambda_d
https://github.com/kaleidicpublic/awslambda_d
AWS Lambda is a 'compute service that runs your code in
response to events and automatically manages the
Additionally if you use dub for your projects you can now get an
additional package version manager from the vscode marketplace
which makes sure your dependencies are up to date.
ext install versionlens
then open a dub.json file and you are ready to go
Github:
On Saturday, 12 March 2016 at 18:57:41 UTC, Dmitry wrote:
On Saturday, 12 March 2016 at 18:44:23 UTC, WebFreak001 wrote:
Is it work only with GDC and LDC? Because with DMD it doesn't.
Then where I can get GDC and LDC for Windows (of course, I'm
about binaries)?
P.S. Windows 7 x64
the
On Saturday, 12 March 2016 at 18:41:23 UTC, Dmitry wrote:
On Friday, 11 March 2016 at 20:03:47 UTC, WebFreak001 wrote:
[...]
After last update I have an exeption when close VSCode:
https://dl.dropboxusercontent.com/u/78963719/D/forum/error.png
[...]
Error: http://pastebin.com/wqmkMw7c
I just released a new version of code-d, it now supports projects
without any dub.json file which some people probably will like.
This is really useful for standalone projects with a custom build
system like writing an OS/Kernel or other projects that don't
want to use dub.
Additionally some
On Tuesday, 1 March 2016 at 14:19:18 UTC, Seb wrote:
(invalid contact [ownercontact (invalid attribute value syntax
x-fr-registrant-birth-place)])
.pm is restricted to residents of the european economic area. If
you are in there try getting it on https://www.gandi.net/, it
says its available
I just released version 0.6.0 of my debug extension for visual
studio code. It works really well for debugging D code and I also
use it everytime I debug my D code. It's still not completely
finished but it supports lots of features now. If you want to
debug your code in vscode just install
On Tuesday, 26 April 2016 at 16:33:51 UTC, Vadim Lopatin wrote:
Edit paths in file android_build_config.mk
export DLANGUI_DIR=$HOME/src/d/dlangui
export NDK=$HOME/android-ndk-r11c
export SDK=$HOME/android-sdk-linux
export LDC=$HOME/ldc2-android-arm-0.17.0-alpha2-linux-x86_64
export
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote:
Hello,
Demo of DlangUI Scene3D engine - Minecraft-like voxel rendering
- is available for Android/ARM.
Download DlangUIMinecraftDemo.apk from
https://sourceforge.net/projects/crengine/files/DlangUI/
Image is a bit corrupted
cool!
On Monday, 8 August 2016 at 04:24:45 UTC, Adam D. Ruppe wrote:
I decided to write up a think on untrapping exceptions this
week:
http://arsdnet.net/this-week-in-d/2016-aug-07.html
Next week I'll prolly talk about calling D from Ruby. Last
week, we had a status report from Stefan Koch on his
I just pushed a new release of workspace-d (bridge between DCD,
DScanner, dfmt and dub with some utility stuff) and code-d (my
vscode D extension using workspace-d).
The latest update features several smaller additions such as
better auto completion for DlangUI Markup Language and more
On Wednesday, 7 September 2016 at 02:04:21 UTC, Manu wrote:
Awesome work, thanks again!
Suggest getting the deb hosted in d-apt along with the other
tools
already there, and set them as dependencies?
would probably be nice, but I have no idea how package
maintaining for apt really works. I
On Wednesday, 7 September 2016 at 07:37:11 UTC, Suliman wrote:
And to get the visual studio code extension, simply search for
`code-d` in >the extensions manager. It will pop up as `D
Programming Language (code-d)`
So to get it work I should place dcd-client.exe dcd-server.exe
dscanner.exe
On Thursday, 8 September 2016 at 06:50:58 UTC, Suliman wrote:
It's possible to integrate workspace-d with Sublime?
Yes, as long as you can start a process and read its output &
write to its input in binary, you can do it. Message format is
available here:
On Sunday, 11 September 2016 at 23:46:18 UTC, Joel wrote:
On Sunday, 11 September 2016 at 08:43:53 UTC, WebFreak001 wrote:
On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote:
I just get this: Debug adapter process has terminated
unexpectedly
can you run `gdb --interpreter=mi2` from the
On Friday, 9 September 2016 at 09:39:23 UTC, Joel wrote:
On Tuesday, 6 September 2016 at 21:05:43 UTC, WebFreak001 wrote:
I just pushed a new release of workspace-d (bridge between
DCD, DScanner, dfmt and dub with some utility stuff) and
code-d (my vscode D extension using workspace-d).
On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote:
I just get this: Debug adapter process has terminated
unexpectedly
can you run `gdb --interpreter=mi2` from the console? Or if you
use lldb, can you run `lldb-mi` from the console? If not then
vscode won't be able to. To be sure that
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig wrote:
The Diet template language is aimed at providing a way to
define procedurally generated HTML/XML pages (or other output
formats), with minimal visual noise. Syntax and feature set are
heavily inspired by pug
On Wednesday, 5 October 2016 at 07:44:00 UTC, Rory McGuire wrote:
On Wed, Oct 5, 2016 at 7:53 AM, Suliman via
Digitalmars-d-announce < digitalmars-d-announce@puremagic.com>
wrote:
Please, add Sublime support
@WebFreak001: I too am curious as to why you chose to support
two obscure
On Wednesday, 5 October 2016 at 14:56:30 UTC, Dmitry wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
I've been working a lot on the new features for code-d to
improve the user experience for new users and lower the
barrier of creating D projects.
Thank you!
Windows 7
I've been working a lot on the new features for code-d to improve
the user experience for new users and lower the barrier of
creating D projects.
The new release contains:
* dub.json editor GUI [1] <- biggest one this update
* creation of D projects from templates [2]
* detection of missing
On Saturday, 8 October 2016 at 17:27:03 UTC, bitwise wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
* detection of missing tools & installation
I'm trying to use VSCode/mac-os and getting some errors.
First, I tried to install all the required tools, and got an
error
On Saturday, 8 October 2016 at 19:08:10 UTC, bitwise wrote:
On Saturday, 8 October 2016 at 18:05:58 UTC, WebFreak001 wrote:
Try deleting the executable from
/Users/me/.vscode/extensions/code-d.../bin/workspace-d and
then try to reinstall it again using code-d
I did.
then try deleting at
On Saturday, 8 October 2016 at 19:43:07 UTC, bitwise wrote:
On Saturday, 8 October 2016 at 19:10:22 UTC, WebFreak001 wrote:
git clone g...@github.com:Pure-D/workspace-d.git
Done, but had to use this instead(some permission error):
git clone https://github.com/Pure-D/workspace-d
dub build
On Thursday, 6 October 2016 at 18:43:14 UTC, Luís Marques wrote:
On Thursday, 6 October 2016 at 16:43:56 UTC, WebFreak001 wrote:
code-d runs dub to get the compiler errors and display them,
just press the errors/warnings button at the bottom left.
Nope, the errors/warnings is always empty for
On Thursday, 6 October 2016 at 11:39:17 UTC, Luís Marques wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
I've been working a lot on the new features for code-d to
improve the user experience for new users and lower the
barrier of creating D projects.
What I really wish
On Saturday, 8 October 2016 at 00:30:32 UTC, Soulsbane wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
I've been working a lot on the new features for code-d to
improve the user experience for new users and lower the
barrier of creating D projects.
Will there be support
On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote:
On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote:
After all Atom and Vscode are open source clones of Sublime.
Sublime is fast, unlike Atom and VSCode.
Yeah I noticed that too when I started making sublime-d
yesterday. Like
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote:
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
I check path, look like this is correct (al lst they are
exists).
But I still do not getting surrestion for import like std. and
for any
On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote:
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
I check path, look like this is correct (al lst they are
exists).
But I still
On Wednesday, 7 September 2016 at 17:24:45 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote:
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
I check path,
On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote:
Sorry, I do not understand what do you mean? Clean solution
with empty project? And what part? Just screenshot of main
window?
Ctrl-Shift-P -> Toggle Developer Tools
then go to console at the top and there are a lot of debug
On Wednesday, 7 September 2016 at 18:06:12 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 18:00:45 UTC, WebFreak001
wrote:
On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote:
Sorry, I do not understand what do you mean? Clean solution
with empty project? And what part? Just
On Wednesday, 7 September 2016 at 18:09:23 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 18:08:14 UTC, Suliman wrote:
If open working folder: https://snag.gy/MnTJtB.jpg
https://snag.gy/5r2REm.jpg
it should work now if you enter at least one character and then
ctrl-space (and maybe
On Wednesday, 7 September 2016 at 18:14:29 UTC, Suliman wrote:
You could look my PC with TeamViewer
Ok problem fixed. The config was invalid, it needs to look like
this:
{
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
}
Just
On Sunday, 2 October 2016 at 22:46:17 UTC, Wild wrote:
Hey!
To celebrate the first birthday[1] of PowerNex, my D kernel,
I've made a new release.
This is a big release compared to the old one, because this one
contains a userspace
mode where you can load and execute ELF executable. I've also
On Saturday, 15 October 2016 at 18:54:32 UTC, bitwise wrote:
On Sunday, 9 October 2016 at 15:42:51 UTC, WebFreak001 wrote:
On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote:
On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote:
After all Atom and Vscode are open source clones of
On Tuesday, 13 December 2016 at 00:25:27 UTC, Soulsbane wrote:
On Monday, 12 December 2016 at 21:42:50 UTC, WebFreak001 wrote:
I recently released workspace-d¹ 2.9.1 with many new additions
and I released code-d² 0.15.0 just a few hours ago.
[...]
Question, will(or perhaps there already is
I recently released workspace-d¹ 2.9.1 with many new additions
and I released code-d² 0.15.0 just a few hours ago.
code-d (which might be more interesting for the average reader of
this thread) is my Visual Studio Code D extension with support
for basically everything vscode allows me to
Hi, I just wrote my first tutorial and its about setting up LDC
for Android compilation.
It is mostly based off the Build LDC for Android Wiki page but I
have written it so it is easier to understand for beginners. I
followed the Wiki page and for example had some problems because
I used an
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote:
One more note, the dub package descriptor says "MIT license".
You may want to change that to copyleft if you continue
development, so competing companies cannot use that as base to
make a clone of your future full version game.
eh I
I just released my racing game I have been working on for the
past few days for a linux game jam on itch.io[1].
It is an open source[2] 3D racing game in space (tracks/physics
are 2D though) and I'm quite proud how it turned out. It contains
a track editor with blender-like shortcuts, an
I just released a vibe.d library that allows you to turn any D
struct into an editable HTML5 compatible form with live JS
updates but also normal no-JS updates with nearly the same
experience. It basically feels like you don't need to write any
boilerplate HTML code anymore but instead write D
On Sunday, 2 July 2017 at 13:34:25 UTC, Szabo Bogdan wrote:
Hi,
I just made a new release of fluent-asserts:
http://fluentasserts.szabobogdan.com/
https://code.dlang.org/packages/fluent-asserts
Since my last announcement I improved the library with:
- better error messages
- better
Hi, I made a D to HTML generator which is basically diet, but
fully using the D compiler as generator and not some complicated
parser, etc. Here an example what you pass in:
string page = html(
head(
title("wtf is this"),
style(
On Sunday, 6 August 2017 at 07:18:18 UTC, Soulsbane wrote:
On Sunday, 6 August 2017 at 06:53:28 UTC, Suliman wrote:
Could anybody make Sublime plugin please?
Same person made one https://github.com/Pure-D/sublime-d.
Although it looks like it hasn't yet been updated to take
advantage of the
On Sunday, 6 August 2017 at 05:38:28 UTC, Dmitry wrote:
On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote:
try out the new version please uninstall code-d and install
code-d-beta
(https://marketplace.visualstudio.com/items?itemName=webfreak.code-d-beta, it's version 0.16.1) and
On Sunday, 6 August 2017 at 01:28:20 UTC, Soulsbane wrote:
On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote:
You might remember the blog post from a while back about
workspace-d and serve-d, I just released a beta version on the
visual studio marketplace that allows you to try out
On Tuesday, 8 August 2017 at 08:03:05 UTC, Arjan wrote:
Small request: could the setting "d.stdlibPath" be inferred
from the compiler in use? DMD and LDC both have a conf file in
which the paths are already set.
oh cool I didn't know that, is there a standard path to where
these conf files
On Wednesday, 9 August 2017 at 12:25:55 UTC, Dmitry wrote:
On Wednesday, 9 August 2017 at 07:22:36 UTC, Arjan wrote:
You mean the code-debug?
Any debugging in Visual Studio Code on Windows.
Because I tried some times, but it just didn't work.
try using the C/C++ Extension in vscode which
On Sunday, 6 August 2017 at 12:22:43 UTC, Dmitry wrote:
On Sunday, 6 August 2017 at 08:50:38 UTC, WebFreak001 wrote:
Can you cd C:\Users\Dmitry\AppData\Roaming\code-d\bin\serve-d
and then try the following commands in this order and tell me
if one of them worked:
dub build --compiler=ldc
On Sunday, 6 August 2017 at 09:48:22 UTC, Daniel Kozak wrote:
https://pastebin.com/3hp2b5qy
[...]
oh right you still have the old version. Remove the serve-d
directory (~/.local/share/code-d, ~/.code-d or %APPDATA%/code-d)
and reload vscode or cd into it, git pull and dub build (on
windows
On Sunday, 6 August 2017 at 18:32:35 UTC, Soulsbane wrote:
On Sunday, 6 August 2017 at 08:54:28 UTC, WebFreak001 wrote:
To access it open the panel at the bottom (F1 -> View: Toggle
Output / Ctrl-K Ctrl-H) and at the top right select code-d &
serve-d. Then just select everything, copy it and
On Saturday, 19 August 2017 at 05:11:35 UTC, Soulsbane wrote:
On Saturday, 19 August 2017 at 05:11:13 UTC, Soulsbane wrote:
I got it working! Nice work so far except I no longer see any
output in the extension Code Outline's[1] pane. It works fine
in the other version of code-d. I know this
On Thursday, 24 August 2017 at 08:21:41 UTC, Paolo Invernizzi
wrote:
On Wednesday, 23 August 2017 at 20:10:01 UTC, WebFreak001 wrote:
[...]
Can you check?
If I want to build it, what repo and revision should I use?
[...]
git clone https://github.com/Pure-D/serve-d.git
cd serve-d
dub build
On Wednesday, 23 August 2017 at 15:41:02 UTC, Paolo Invernizzi
wrote:
On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote:
[...]
It seems that under macOS, the linux executable is used, with a
fresh install...
iMac:~ pinver$ uname -a
Darwin iMac.local 17.0.0 Darwin Kernel Version
On Thursday, 31 August 2017 at 11:56:53 UTC, aberba wrote:
On Wednesday, 30 August 2017 at 16:53:40 UTC, Matthias Klumpp
wrote:
[...]
Even with mysql (using mysql-native), the absent of something
like
struct User {
@optional int userName; //its ok if row doesn't have this
column
On Monday, 18 September 2017 at 20:50:55 UTC, Szabo Bogdan wrote:
Hi!
I want to announce that I managed to release a new version of
Trial, the DLang test runner. Since my last announcement, I
made this changes:
- new TAP and VisualTrial reporters
- add -r flag to override the default
On Saturday, 2 December 2017 at 07:33:19 UTC, Basile B. wrote:
On Friday, 1 December 2017 at 18:56:50 UTC, WebFreak001 wrote:
[...]
Why did you put Coedit as a choice among the open source
projects people has contributed to ? Actually it got only 1
real contribution, something like 3 years
On Sunday, 17 December 2017 at 12:52:57 UTC, bauss wrote:
This shouldn't have been released as 0.8.2, because it has a
lot of breaking changes.
For an instance anything that relies on HTTPServerRequest.path
will break.
I'm aware that there has been added the "requestPath" property,
but
Hi everyone,
I made a public survey (everyone can look at the responses) and
it would be great if you took some time and answered it. I think
it will greatly benefit D as a whole if we had more anonymous
data on users. I'm also open for changing some questions if there
is confusion.
On Friday, 1 December 2017 at 18:56:50 UTC, WebFreak001 wrote:
Hi everyone,
I made a public survey (everyone can look at the responses) and
it would be great if you took some time and answered it. I
think it will greatly benefit D as a whole if we had more
anonymous data on users. I'm also
On Friday, 1 December 2017 at 19:28:22 UTC, Steven Schveighoffer
wrote:
On 12/1/17 1:56 PM, WebFreak001 wrote:
Hi everyone,
I made a public survey (everyone can look at the responses)
and it would be great if you took some time and answered it. I
think it will greatly benefit D as a whole if
On Friday, 3 November 2017 at 14:16:53 UTC, bauss wrote:
On Thursday, 2 November 2017 at 22:55:04 UTC, WebFreak001 wrote:
On Thursday, 19 October 2017 at 23:29:57 UTC, bauss wrote:
I'm pleased to announce that I have just released Diamond
2.1.0.
There has been a lot of updating to Diamond
On Thursday, 19 October 2017 at 23:29:57 UTC, bauss wrote:
I'm pleased to announce that I have just released Diamond 2.1.0.
There has been a lot of updating to Diamond since last
announced release.
[...]
Looks really useful, how about making a longer example and
provide a template
On Friday, 1 December 2017 at 22:28:12 UTC, Patrick Schluter
wrote:
On Friday, 1 December 2017 at 18:56:50 UTC, WebFreak001 wrote:
Hi everyone,
I made a public survey (everyone can look at the responses)
and it would be great if you took some time and answered it. I
think it will greatly
On Tuesday, 5 June 2018 at 07:25:33 UTC, Brian wrote:
We are pleased to announce an official version of hunt 1.0 ,
This is an important milestone release!
[...]
cool! Is the hunt-skeleton always stable? I can add it as
template to the code-d templates, I think it will make it a lot
easier
On Monday, 26 February 2018 at 14:59:07 UTC, Adam D. Ruppe wrote:
Many of you will already know this from the other thread or
from my twitter, but I just added a on-demand downloader to my
dpldocs.info domain to fetch and build docs for any* dub
package.
[...]
amazing! I planned on adding
On Wednesday, 11 July 2018 at 21:42:45 UTC, yannick wrote:
Hi All,
Since i'll be leaving Tamedia (who sponsored development of
Asdf) and it's not under active use anymore here we decided to
donate it to libmir.
Asdf has a few nifty features that make it perfect for reading
large amounts of
On Thursday, 8 March 2018 at 03:55:35 UTC, Adam D. Ruppe wrote:
https://github.com/adamdruppe/arsd
nanovega.d
[...]
AMAZING! I think this will revolutionize how we do GUI and
rendering in D, especially nogc. You can make really cool effects
and renders very quickly.
Got some cool project
On Thursday, 8 March 2018 at 22:08:30 UTC, aberba wrote:
On Thursday, 8 March 2018 at 19:24:43 UTC, WebFreak001 wrote:
On Thursday, 8 March 2018 at 03:55:35 UTC, Adam D. Ruppe wrote:
https://github.com/adamdruppe/arsd
nanovega.d
[...]
AMAZING! I think this will revolutionize how we do GUI
On Thursday, 23 February 2017 at 14:16:35 UTC, Seb wrote:
Hey all,
As I own dub.pm since a year and it hasn't been used much, I
have just configured automatic sub-domain rewriting, s.t.
everyone can have nice and fancy URLs. All sub-domains get
redirected to their respective DUB package
On Thursday, 5 April 2018 at 11:46:42 UTC, Jacob Carlborg wrote:
I've created a Dockerfile [1] containing LDC, configured for
cross-compiling targeting Windows x64.
It's based on the instructions provided by kinke here [2].
Note, it downloads the MSVC libs from Dropbox.
[1]
On Tuesday, 10 April 2018 at 13:11:16 UTC, evilrat wrote:
On Tuesday, 10 April 2018 at 11:54:47 UTC, WebFreak001 wrote:
fyi "deprecated" code-d beta and normal code-d is exactly the
same plugin right now using exactly the same serve-d versions,
except for the deprecation message.
I
On Monday, 9 April 2018 at 21:45:57 UTC, Johannes Loher wrote:
Am 04.04.2018 um 20:34 schrieb greatsam4sure:
[...]
I just tried to get this to work, too, but I was not able to
get it to work correctly. It seems that running dub fails
somehow:
[...]
hm before it would have completely
On Wednesday, 4 April 2018 at 11:08:09 UTC, Domain wrote:
On Tuesday, 3 April 2018 at 23:02:42 UTC, WebFreak001 wrote:
[...]
// >>> many Could not resolve location of module here <<<
Server:
On Wednesday, 4 April 2018 at 15:48:42 UTC, rumbu wrote:
On Tuesday, 3 April 2018 at 23:02:42 UTC, WebFreak001 wrote:
new code-d (D extension for vscode) and serve-d (Language
Server Protocol server for it) release
dcd-server.exe remains active in memory after I quit VSCode. If
I
On Friday, 6 April 2018 at 19:12:32 UTC, Wulfklaue wrote:
Nice job WebFreak001 on the new changes. For the first time in
years the code-d plugin works out of the box on Windows without
any issues.
A small tip: associate the .d file extension in the Visual
Studio Code marketplace with Code-d.
On Thursday, 5 April 2018 at 08:11:39 UTC, Arredondo wrote:
On Wednesday, 4 April 2018 at 09:06:31 UTC, WebFreak001 wrote:
[...]
I can confirm that it seems to be working for me now. I
installed git, downloaded the precompiled binaries and cleared
the %APPDATA%/code-d/bin.
I feel like
On Wednesday, 25 April 2018 at 03:59:12 UTC, wangwei wrote:
On Monday, 23 April 2018 at 17:26:49 UTC, Seb wrote:
[...]
I use the dmd portable version and vscode with code-d, the dcd
just failed (d.ext.dcdFail) no matter dcd is installed
automatically by code-d or by (source + dub), I
Hi, I made a tool which periodically monitors dub for new
packages and a DFeed subscription for new posts and then sends
updates to a discord webhook.
If you host it yourself you can put in any subscription ATOM
feed, so you could monitor your own projects, etc. and broadcast
them on your
On Thursday, 19 April 2018 at 20:53:40 UTC, WebFreak001 wrote:
Hi, I made a tool which periodically monitors dub for new
packages and a DFeed subscription for new posts and then sends
updates to a discord webhook.
If you host it yourself you can put in any subscription ATOM
feed, so you
new code-d (D extension for vscode) and serve-d (Language Server
Protocol server for it) release
See the CHANGELOG in vscode, or on
https://github.com/Pure-D/code-d/blob/master/CHANGELOG.md
Today massive improvements towards windows installation have been
made and it should be a lot more
On Tuesday, 3 April 2018 at 23:50:24 UTC, Arredondo wrote:
I could not get this to work for me in the past (I'm using
Windows 10). I saw this announcement so I decided to try again.
After reinstalling code-d I got this in the OUTPUT console:
Installing DCD
Installing into
On Tuesday, 27 March 2018 at 18:08:14 UTC, Laurent Tréguier wrote:
Hello, D community!
I've been looking at D for a while now, but never got to really
use it. And now that Microsoft initiated the Language Server
Protocol, I thought about trying to make a language server
using DCD, DFMT and
On Wednesday, 4 April 2018 at 06:36:41 UTC, WebFreak001 wrote:
On Tuesday, 3 April 2018 at 23:50:24 UTC, Arredondo wrote:
I could not get this to work for me in the past (I'm using
Windows 10). I saw this announcement so I decided to try
again. After reinstalling code-d I got this in the
Hi guys!
I'm proud to announce the next code-d release with a lot of
improvements in stability and usability.
code-d[1] is the Visual Studio Code extension for my Language
Server serve-d[2] - I have been working on this for a while and
wanted to get as much as possible in before the end of
On Monday, 31 December 2018 at 07:56:00 UTC, Basile B. wrote:
DCD [1] 0.10.2 comes with bugfixes and small API changes. DFMT
[2] and D-Scanner [3] with bugfixes too and all of the three
products are based on d-parse 0.10.z, making life easier and
the libraries versions more consistent for the
On Tuesday, 1 January 2019 at 12:54:13 UTC, ezneh wrote:
I sadly get this error when updating to the new version:
Installing DCD
Downloading from
https://github.com/dlang-community/DCD/releases/download/v0.10.2/dcd-v0.10.2-windows-x86.zip to C:\Users\Ezneh\AppData\Roaming\code-d\bin
Failed
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