Re: DerelictSteamworks

2015-08-19 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 18 August 2015 at 08:47:27 UTC, extrawurst wrote: Hi everyone, during my development of a little game engine in my spare time with D I created a couple of libs and wanted to announce one of them that I find particularly useful. [...] Nice, now I can finally implement the steam

Re: The Official D Blog is Live

2016-06-03 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: The theme is not set in stone, so if you have any suggestions fire away. The font is way too big!

Re: PowerNex - New release of my D kernel

2016-05-31 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 29 May 2016 at 23:15:13 UTC, Wild wrote: I have new release of my D kernel called PowerNex. For those who want to see some screenshots of it but not download or test it yourself, I made some screenshots: Directly after boot: https://i.webfreak.org/f5z9Q8 A few commands:

Re: GSoC Summer of Code Update

2016-06-24 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 24 June 2016 at 17:26:19 UTC, Craig Dillabaugh wrote: Just wanted to congratulate our 4 Google Summer of Code students who have now officially all passed their mid-term evaluations. So congrats to Lodovico, Wojciech, Jeremy, and Sebastian for making it this far, and thanks to the

Re: code-debug 0.3.0 released (GDB for vscode)

2016-02-10 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 10 February 2016 at 21:57:49 UTC, Joel wrote: I get this with the debug gear button: { "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "gdb", "request":

code-debug 0.3.0 released (GDB for vscode)

2016-02-09 Thread WebFreak001 via Digitalmars-d-announce
I recently started with a GDB extension for debugging D code in visual studio code and now its in a pretty ready state supporting most things GDB can do, covering nearly everything the vscode UI allows me to do. It supports debugging, attaching to processes & gdbserver and debugging over SSH +

Re: code-debug 0.3.0 released (GDB for vscode)

2016-02-10 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 10 February 2016 at 06:51:43 UTC, Joel wrote: Thanks Mike. But now what? when you have installed the extension, you can create the debug config as described in the README

Re: dlang.io subdomains

2016-02-29 Thread WebFreak001 via Digitalmars-d-announce
On Monday, 29 February 2016 at 15:25:01 UTC, Seb wrote: I was quite astonished that the dlang.io domain was still available. dub.pm is also still available and I would buy it if I had 12€/year. Would still be cool having dub there because "pm" already sounds like package manager :D

Re: code-debug 0.6.0 released (GDB & LLDB for vscode)

2016-03-10 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 8 March 2016 at 00:23:55 UTC, Manu wrote: I've tried out code-d, but it only seems to do anything useful with dub. None of my projects use dub. Every project I have combines C/C++/D, and dub is an insufficient build system. I can configure vscode projects to invoke my builds, but

Re: IDE - Coedit 2, update 2 released

2016-03-15 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 15 March 2016 at 02:09:14 UTC, Basile B. wrote: see https://github.com/BBasile/Coedit/releases/tag/2_update_2 Just a suggestion but you should also put the changelog into the forum so more people read it. Some people dont like clicking links :)

Re: running D on AWS lambda

2016-03-15 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 13 March 2016 at 21:22:11 UTC, Laeeth Isharc wrote: http://awslambda-d.readthedocs.org/ http://code.dlang.org/packages/awslambda_d https://github.com/kaleidicpublic/awslambda_d AWS Lambda is a 'compute service that runs your code in response to events and automatically manages the

Re: code-d 0.10.1 released (D support for vscode)

2016-03-12 Thread WebFreak001 via Digitalmars-d-announce
Additionally if you use dub for your projects you can now get an additional package version manager from the vscode marketplace which makes sure your dependencies are up to date. ext install versionlens then open a dub.json file and you are ready to go Github:

Re: code-d 0.10.1 released (D support for vscode)

2016-03-12 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 12 March 2016 at 18:57:41 UTC, Dmitry wrote: On Saturday, 12 March 2016 at 18:44:23 UTC, WebFreak001 wrote: Is it work only with GDC and LDC? Because with DMD it doesn't. Then where I can get GDC and LDC for Windows (of course, I'm about binaries)? P.S. Windows 7 x64 the

Re: code-d 0.10.1 released (D support for vscode)

2016-03-12 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 12 March 2016 at 18:41:23 UTC, Dmitry wrote: On Friday, 11 March 2016 at 20:03:47 UTC, WebFreak001 wrote: [...] After last update I have an exeption when close VSCode: https://dl.dropboxusercontent.com/u/78963719/D/forum/error.png [...] Error: http://pastebin.com/wqmkMw7c

code-d 0.10.1 released (D support for vscode)

2016-03-11 Thread WebFreak001 via Digitalmars-d-announce
I just released a new version of code-d, it now supports projects without any dub.json file which some people probably will like. This is really useful for standalone projects with a custom build system like writing an OS/Kernel or other projects that don't want to use dub. Additionally some

Re: dlang.io subdomains

2016-03-02 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 1 March 2016 at 14:19:18 UTC, Seb wrote: (invalid contact [ownercontact (invalid attribute value syntax x-fr-registrant-birth-place)]) .pm is restricted to residents of the european economic area. If you are in there try getting it on https://www.gandi.net/, it says its available

code-debug 0.6.0 released (GDB & LLDB for vscode)

2016-03-06 Thread WebFreak001 via Digitalmars-d-announce
I just released version 0.6.0 of my debug extension for visual studio code. It works really well for debugging D code and I also use it everytime I debug my D code. It's still not completely finished but it supports lots of features now. If you want to debug your code in vscode just install

Re: Minecraft written in D - on Android

2016-04-27 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 16:33:51 UTC, Vadim Lopatin wrote: Edit paths in file android_build_config.mk export DLANGUI_DIR=$HOME/src/d/dlangui export NDK=$HOME/android-ndk-r11c export SDK=$HOME/android-sdk-linux export LDC=$HOME/ldc2-android-arm-0.17.0-alpha2-linux-x86_64 export

Re: Minecraft written in D - on Android

2016-04-26 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote: Hello, Demo of DlangUI Scene3D engine - Minecraft-like voxel rendering - is available for Android/ARM. Download DlangUIMinecraftDemo.apk from https://sourceforge.net/projects/crengine/files/DlangUI/ Image is a bit corrupted

Re: dmd 1.075 and 2.060 release

2016-05-04 Thread WebFreak001 via Digitalmars-d-announce
cool!

Re: This Week in D: debugging uncaught exceptions

2016-08-12 Thread WebFreak001 via Digitalmars-d-announce
On Monday, 8 August 2016 at 04:24:45 UTC, Adam D. Ruppe wrote: I decided to write up a think on untrapping exceptions this week: http://arsdnet.net/this-week-in-d/2016-aug-07.html Next week I'll prolly talk about calling D from Ruby. Last week, we had a status report from Stefan Koch on his

workspace-d 2.7.2 & code-d 0.10.14

2016-09-06 Thread WebFreak001 via Digitalmars-d-announce
I just pushed a new release of workspace-d (bridge between DCD, DScanner, dfmt and dub with some utility stuff) and code-d (my vscode D extension using workspace-d). The latest update features several smaller additions such as better auto completion for DlangUI Markup Language and more

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-06 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 02:04:21 UTC, Manu wrote: Awesome work, thanks again! Suggest getting the deb hosted in d-apt along with the other tools already there, and set them as dependencies? would probably be nice, but I have no idea how package maintaining for apt really works. I

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 07:37:11 UTC, Suliman wrote: And to get the visual studio code extension, simply search for `code-d` in >the extensions manager. It will pop up as `D Programming Language (code-d)` So to get it work I should place dcd-client.exe dcd-server.exe dscanner.exe

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-08 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 8 September 2016 at 06:50:58 UTC, Suliman wrote: It's possible to integrate workspace-d with Sublime? Yes, as long as you can start a process and read its output & write to its input in binary, you can do it. Message format is available here:

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-13 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 11 September 2016 at 23:46:18 UTC, Joel wrote: On Sunday, 11 September 2016 at 08:43:53 UTC, WebFreak001 wrote: On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote: I just get this: Debug adapter process has terminated unexpectedly can you run `gdb --interpreter=mi2` from the

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-09 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 9 September 2016 at 09:39:23 UTC, Joel wrote: On Tuesday, 6 September 2016 at 21:05:43 UTC, WebFreak001 wrote: I just pushed a new release of workspace-d (bridge between DCD, DScanner, dfmt and dub with some utility stuff) and code-d (my vscode D extension using workspace-d).

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-11 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote: I just get this: Debug adapter process has terminated unexpectedly can you run `gdb --interpreter=mi2` from the console? Or if you use lldb, can you run `lldb-mi` from the console? If not then vscode won't be able to. To be sure that

Re: Diet-NG 1.0.0 released

2016-09-24 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig wrote: The Diet template language is aimed at providing a way to define procedurally generated HTML/XML pages (or other output formats), with minimal visual noise. Syntax and feature set are heavily inspired by pug

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-05 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 5 October 2016 at 07:44:00 UTC, Rory McGuire wrote: On Wed, Oct 5, 2016 at 7:53 AM, Suliman via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: Please, add Sublime support @WebFreak001: I too am curious as to why you chose to support two obscure

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-05 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 5 October 2016 at 14:56:30 UTC, Dmitry wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. Thank you! Windows 7

code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-04 Thread WebFreak001 via Digitalmars-d-announce
I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. The new release contains: * dub.json editor GUI [1] <- biggest one this update * creation of D projects from templates [2] * detection of missing

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 17:27:03 UTC, bitwise wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: * detection of missing tools & installation I'm trying to use VSCode/mac-os and getting some errors. First, I tried to install all the required tools, and got an error

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 19:08:10 UTC, bitwise wrote: On Saturday, 8 October 2016 at 18:05:58 UTC, WebFreak001 wrote: Try deleting the executable from /Users/me/.vscode/extensions/code-d.../bin/workspace-d and then try to reinstall it again using code-d I did. then try deleting at

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 19:46:17 UTC, WebFreak001 wrote: Also I'm on the D as WebFreak001 if you want a more direct chat D irc on freenode* lol my messages today

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 19:43:07 UTC, bitwise wrote: On Saturday, 8 October 2016 at 19:10:22 UTC, WebFreak001 wrote: git clone g...@github.com:Pure-D/workspace-d.git Done, but had to use this instead(some permission error): git clone https://github.com/Pure-D/workspace-d dub build

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-06 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 6 October 2016 at 18:43:14 UTC, Luís Marques wrote: On Thursday, 6 October 2016 at 16:43:56 UTC, WebFreak001 wrote: code-d runs dub to get the compiler errors and display them, just press the errors/warnings button at the bottom left. Nope, the errors/warnings is always empty for

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-06 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 6 October 2016 at 11:39:17 UTC, Luís Marques wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. What I really wish

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 00:30:32 UTC, Soulsbane wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. Will there be support

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-09 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote: On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote: After all Atom and Vscode are open source clones of Sublime. Sublime is fast, unlike Atom and VSCode. Yeah I noticed that too when I started making sublime-d yesterday. Like

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote: "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] I check path, look like this is correct (al lst they are exists). But I still do not getting surrestion for import like std. and for any

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote: "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] I check path, look like this is correct (al lst they are exists). But I still

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:24:45 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote: "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] I check path,

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote: Sorry, I do not understand what do you mean? Clean solution with empty project? And what part? Just screenshot of main window? Ctrl-Shift-P -> Toggle Developer Tools then go to console at the top and there are a lot of debug

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 18:06:12 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 18:00:45 UTC, WebFreak001 wrote: On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote: Sorry, I do not understand what do you mean? Clean solution with empty project? And what part? Just

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 18:09:23 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 18:08:14 UTC, Suliman wrote: If open working folder: https://snag.gy/MnTJtB.jpg https://snag.gy/5r2REm.jpg it should work now if you enter at least one character and then ctrl-space (and maybe

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 18:14:29 UTC, Suliman wrote: You could look my PC with TeamViewer Ok problem fixed. The config was invalid, it needs to look like this: { "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] } Just

Re: PowerNex - The Userspace update! (also first birthday)

2016-10-02 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 2 October 2016 at 22:46:17 UTC, Wild wrote: Hey! To celebrate the first birthday[1] of PowerNex, my D kernel, I've made a new release. This is a big release compared to the old one, because this one contains a userspace mode where you can load and execute ELF executable. I've also

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-16 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 15 October 2016 at 18:54:32 UTC, bitwise wrote: On Sunday, 9 October 2016 at 15:42:51 UTC, WebFreak001 wrote: On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote: On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote: After all Atom and Vscode are open source clones of

Re: Fix suggestions for missing imports // code-d 0.15.0 & workspace-d 2.9.1 released

2016-12-13 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 13 December 2016 at 00:25:27 UTC, Soulsbane wrote: On Monday, 12 December 2016 at 21:42:50 UTC, WebFreak001 wrote: I recently released workspace-d¹ 2.9.1 with many new additions and I released code-d² 0.15.0 just a few hours ago. [...] Question, will(or perhaps there already is

Fix suggestions for missing imports // code-d 0.15.0 & workspace-d 2.9.1 released

2016-12-12 Thread WebFreak001 via Digitalmars-d-announce
I recently released workspace-d¹ 2.9.1 with many new additions and I released code-d² 0.15.0 just a few hours ago. code-d (which might be more interesting for the average reader of this thread) is my Visual Studio Code D extension with support for basically everything vscode allows me to

Simple tutorial for starting to make D apps for Android

2016-12-29 Thread WebFreak001 via Digitalmars-d-announce
Hi, I just wrote my first tutorial and its about setting up LDC for Android compilation. It is mostly based off the Build LDC for Android Wiki page but I have written it so it is easier to understand for beginners. I followed the Wiki page and for example had some problems because I used an

Re: SpaceD - a racing game written in D

2017-03-28 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote: One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game. eh I

SpaceD - a racing game written in D

2017-03-20 Thread WebFreak001 via Digitalmars-d-announce
I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an

WebConfig - a vibe.d HTML form generator & validator from D structs

2017-07-20 Thread WebFreak001 via Digitalmars-d-announce
I just released a vibe.d library that allows you to turn any D struct into an editable HTML5 compatible form with live JS updates but also normal no-JS updates with nearly the same experience. It basically feels like you don't need to write any boilerplate HTML code anymore but instead write D

Re: Release fluent-asserts 0.6.0

2017-07-03 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 2 July 2017 at 13:34:25 UTC, Szabo Bogdan wrote: Hi, I just made a new release of fluent-asserts: http://fluentasserts.szabobogdan.com/ https://code.dlang.org/packages/fluent-asserts Since my last announcement I improved the library with: - better error messages - better

d_to_html.d

2017-08-05 Thread WebFreak001 via Digitalmars-d-announce
Hi, I made a D to HTML generator which is basically diet, but fully using the D compiler as generator and not some complicated parser, etc. Here an example what you pass in: string page = html( head( title("wtf is this"), style(

Visual Studio Code code-d serve-d beta release

2017-08-05 Thread WebFreak001 via Digitalmars-d-announce
You might remember the blog post from a while back about workspace-d and serve-d, I just released a beta version on the visual studio marketplace that allows you to try out the latest features of serve-d. Note that this version might easily break in the future, but for the next few days I am

Re: SVD_to_D: Generate over 100k lines of highly-optimized microcontroller mmapped-IO code in the blink of an eye

2017-08-05 Thread WebFreak001 via Digitalmars-d-announce
On Monday, 31 July 2017 at 08:51:16 UTC, Mike wrote: https://github.com/JinShil/svd_to_d SVD_to_D is a command-line utility that generates D code from ARM Cortex-M SVD files. [...] I just clicked through some random files in the example folder, this line seems broken:

Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 07:18:18 UTC, Soulsbane wrote: On Sunday, 6 August 2017 at 06:53:28 UTC, Suliman wrote: Could anybody make Sublime plugin please? Same person made one https://github.com/Pure-D/sublime-d. Although it looks like it hasn't yet been updated to take advantage of the

Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 05:38:28 UTC, Dmitry wrote: On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote: try out the new version please uninstall code-d and install code-d-beta (https://marketplace.visualstudio.com/items?itemName=webfreak.code-d-beta, it's version 0.16.1) and

Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 01:28:20 UTC, Soulsbane wrote: On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote: You might remember the blog post from a while back about workspace-d and serve-d, I just released a beta version on the visual studio marketplace that allows you to try out

Re: Visual Studio Code code-d serve-d beta release

2017-08-08 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 8 August 2017 at 08:03:05 UTC, Arjan wrote: Small request: could the setting "d.stdlibPath" be inferred from the compiler in use? DMD and LDC both have a conf file in which the paths are already set. oh cool I didn't know that, is there a standard path to where these conf files

Re: Visual Studio Code code-d serve-d beta release

2017-08-09 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 9 August 2017 at 12:25:55 UTC, Dmitry wrote: On Wednesday, 9 August 2017 at 07:22:36 UTC, Arjan wrote: You mean the code-debug? Any debugging in Visual Studio Code on Windows. Because I tried some times, but it just didn't work. try using the C/C++ Extension in vscode which

Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 12:22:43 UTC, Dmitry wrote: On Sunday, 6 August 2017 at 08:50:38 UTC, WebFreak001 wrote: Can you cd C:\Users\Dmitry\AppData\Roaming\code-d\bin\serve-d and then try the following commands in this order and tell me if one of them worked: dub build --compiler=ldc

Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 09:48:22 UTC, Daniel Kozak wrote: https://pastebin.com/3hp2b5qy [...] oh right you still have the old version. Remove the serve-d directory (~/.local/share/code-d, ~/.code-d or %APPDATA%/code-d) and reload vscode or cd into it, git pull and dub build (on windows

Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 18:32:35 UTC, Soulsbane wrote: On Sunday, 6 August 2017 at 08:54:28 UTC, WebFreak001 wrote: To access it open the panel at the bottom (F1 -> View: Toggle Output / Ctrl-K Ctrl-H) and at the top right select code-d & serve-d. Then just select everything, copy it and

Re: Visual Studio Code code-d serve-d beta release

2017-08-19 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 19 August 2017 at 05:11:35 UTC, Soulsbane wrote: On Saturday, 19 August 2017 at 05:11:13 UTC, Soulsbane wrote: I got it working! Nice work so far except I no longer see any output in the extension Code Outline's[1] pane. It works fine in the other version of code-d. I know this

Re: Visual Studio Code code-d serve-d beta release

2017-08-24 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 24 August 2017 at 08:21:41 UTC, Paolo Invernizzi wrote: On Wednesday, 23 August 2017 at 20:10:01 UTC, WebFreak001 wrote: [...] Can you check? If I want to build it, what repo and revision should I use? [...] git clone https://github.com/Pure-D/serve-d.git cd serve-d dub build

Re: Visual Studio Code code-d serve-d beta release

2017-08-23 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 23 August 2017 at 15:41:02 UTC, Paolo Invernizzi wrote: On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote: [...] It seems that under macOS, the linux executable is used, with a fresh install... iMac:~ pinver$ uname -a Darwin iMac.local 17.0.0 Darwin Kernel Version

Re: Released vibe.d 0.8.1

2017-09-01 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 31 August 2017 at 11:56:53 UTC, aberba wrote: On Wednesday, 30 August 2017 at 16:53:40 UTC, Matthias Klumpp wrote: [...] Even with mysql (using mysql-native), the absent of something like struct User { @optional int userName; //its ok if row doesn't have this column

Re: Trial v0.4.0 and visual-trial v0.1.0 are out

2017-10-07 Thread WebFreak001 via Digitalmars-d-announce
On Monday, 18 September 2017 at 20:50:55 UTC, Szabo Bogdan wrote: Hi! I want to announce that I managed to release a new version of Trial, the DLang test runner. Since my last announcement, I made this changes: - new TAP and VisualTrial reporters - add -r flag to override the default