On Sunday, 4 February 2018 at 04:51:00 UTC, Jonathan Marler wrote:
How did it compare to the Go version?
I started implementing one myself as a learning experience and
recall I looked at the Go version a few times
(https://github.com/marler8997/hacknes). Mine was in C++
though since I was
Hi everyone,
Not sure how interested people here will be with this but I've
ported https://github.com/fogleman/nes from Go to D [1]. I should
point out that I'm not the author of the original Go version.
The emulator code itself is 100% D with no dependencies. I've
also created a little app
On Saturday, 3 February 2018 at 13:52:17 UTC, blahness wrote:
Hi everyone,
Not sure how interested people here will be with this but I've
ported https://github.com/fogleman/nes from Go to D [1]. I
should point out that I'm not the author of the original Go
version.
The emulator code itself
On Tuesday, 13 November 2018 at 05:59:52 UTC, Manu wrote:
Nice work.
Oh wow, this is pretty rough!
```
void createTable() {
this.table = [
, , , , ,
,
, , , , ,
,
, , , ,
...
```
Here's one I prepared earlier:
https://github.com/TurkeyMan/superemu (probably doesn't work
with
On Tuesday, 13 November 2018 at 08:24:05 UTC, Manu wrote:
A great test is to emulate an Atari2600; you'll know your 6502
is 100%
perfect if you can play pitfall or some other complex 2600
games ;)
I can't see how your cycle counting logic works, it looks like
it's
missing a lot of cycles. How
On Saturday, 17 November 2018 at 21:35:59 UTC, Sebastiaan Koppe
wrote:
Underrun is small game build by Dominic Szablewski for the 2018
js13kGames competition.
I decided to port it to D and to target webassembly. You can
play the game here
https://skoppe.github.io/spasm/examples/underrun/