On Thursday, 23 July 2015 at 12:07:21 UTC, Rikki Cattermole wrote:
On 23/07/2015 11:56 p.m., Suliman wrote:
On Thursday, 23 July 2015 at 10:15:17 UTC, Rikki Cattermole
wrote:
So Bin2D[0] has been rewritten and adds a bunch of nice new
features.
- Limit generated code by:
- package modifier
- ``version(unittest)``
- Use enum for usage at compile time, instead of
``const(ubyte[])``
- Report with variable name to original filename
Only dependency is Phobos.
The rewrite adds most importantly usage of e.g. byChunk over
the input
files to limit the amount of memory used.
[0] https://github.com/rikkimax/bin2d
Cool! Could you add example of usage in readme?
There is already a pretty basic example in it.
Anything specific in mind?
To be honest it took me a bit to realize what it was. A Command
line application that produces a d modules which represent/store
those files.
The example is great but it could also use a bit more generic
outline
Bin2d MODULENAME.d=Resource_Reference FILE1_PATH [FILE2_PATH ...]
I'm not sure how its usually done. Also even though its not
necessary its always nice to have an example that will compile.
It also adds some context.
MAIN.d
---
import std.stdio;
import Resource_Reference;
void main() {
string[] FILE_LOCATIONS = outputFilesToFileSystem();
FILE_LOCATIONS.each!writeln();
}
---
compile With dmd MAIN.d MODULENAME.d
Actually this didn't work for me... maybe I'm misinterpreting
something.