Re: Calypso milestone hit: D adaptation of Qt5 tutorial working

2015-05-09 Thread Elie Morisse via Digitalmars-d-announce

On Saturday, 9 May 2015 at 19:16:33 UTC, Elie Morisse wrote:

On Saturday, 9 May 2015 at 02:58:58 UTC, Mike wrote:
Question:  You are using a modified version of LDC, but is 
that compiler required to consume link to a library created 
with that custom compiler?  What I mean is:  Can you use this 
modified version of LDC to create a library, and then use a 
generic D compiler to build an application that links to that 
library?


If you manage to hide every C++ symbol


from the normal compiler I should have said, sorry for the vague 
answer. Linking would work like with normal D libraries, but the 
.d or .di files parsed by the normal compiler would have to be 
emptied of C++ imports so any symbol those imports provided 
shouldn't appear in the .di file.


Re: Calypso milestone hit: D adaptation of Qt5 tutorial working

2015-05-09 Thread Walter Bright via Digitalmars-d-announce

On 5/8/2015 7:31 PM, Elie Morisse wrote:

Hi!

Calypso just got a D translation of the first Qt5 Widgets tutorial building and
running:

https://github.com/Syniurge/Calypso/blob/master/tests/calypso/qt5/qt5demo.d

Result: http://homo-nebulus.fr/dlang/oh%20my.webm

Compilation log: https://paste.kde.org/pewbbsw45

Previously Calypso was merely able to work with STL types, this is the first
time a large C++ library is successfully mapped and used by D code (Ogre3D is
probably close as well, but after Kagamin's suggestion and for a change of scene
I switched my focus from Ogre3D to Qt).


This is really quite dazz. I'm looking forward to meeting you at DConf!


Re: Calypso milestone hit: D adaptation of Qt5 tutorial working

2015-05-09 Thread Rainer Schuetze via Digitalmars-d-announce



On 09.05.2015 04:58, Mike wrote:

On Saturday, 9 May 2015 at 02:31:09 UTC, Elie Morisse wrote:

Hi!

Calypso just got a D translation of the first Qt5 Widgets tutorial
building and running:

https://github.com/Syniurge/Calypso/blob/master/tests/calypso/qt5/qt5demo.d


Result: http://homo-nebulus.fr/dlang/oh%20my.webm

Compilation log: https://paste.kde.org/pewbbsw45

Previously Calypso was merely able to work with STL types, this is the
first time a large C++ library is successfully mapped and used by D
code (Ogre3D is probably close as well, but after Kagamin's suggestion
and for a change of scene I switched my focus from Ogre3D to Qt).


Wow! Game changing work here, IMO!

Question:  You are using a modified version of LDC, but is that compiler
required to consume link to a library created with that custom
compiler?  What I mean is:  Can you use this modified version of LDC to
create a library, and then use a generic D compiler to build an
application that links to that library?

Mike


Very impressive indeed!

Probably discussed before, but as an alternative to a library, would it 
be possible to use the header generation (-H) to emit .di files 
compatible with other compilers?


Re: Calypso milestone hit: D adaptation of Qt5 tutorial working

2015-05-09 Thread Kagamin via Digitalmars-d-announce

On Saturday, 9 May 2015 at 02:58:58 UTC, Mike wrote:
Question:  You are using a modified version of LDC, but is that 
compiler required to consume link to a library created with 
that custom compiler?  What I mean is:  Can you use this 
modified version of LDC to create a library, and then use a 
generic D compiler to build an application that links to that 
library?


Should be possible. If you properly encapsulate language 
extensions, nothing should prevent using the library.


Re: Calypso milestone hit: D adaptation of Qt5 tutorial working

2015-05-09 Thread Elie Morisse via Digitalmars-d-announce

On Saturday, 9 May 2015 at 02:58:58 UTC, Mike wrote:
Question:  You are using a modified version of LDC, but is that 
compiler required to consume link to a library created with 
that custom compiler?  What I mean is:  Can you use this 
modified version of LDC to create a library, and then use a 
generic D compiler to build an application that links to that 
library?


If you manage to hide every C++ symbol, including C++ 
class/struct/enum types, that should work.


On Saturday, 9 May 2015 at 09:56:03 UTC, Rainer Schuetze wrote:
Probably discussed before, but as an alternative to a library, 
would it be possible to use the header generation (-H) to emit 
.di files compatible with other compilers?


I don't think this is possible since C++ functions for instance 
are mapped directly and not wrapped inside a D function, and only 
the Clang libraries know how to properly emit a call.


Calypso milestone hit: D adaptation of Qt5 tutorial working

2015-05-08 Thread Elie Morisse via Digitalmars-d-announce

Hi!

Calypso just got a D translation of the first Qt5 Widgets 
tutorial building and running:


  
https://github.com/Syniurge/Calypso/blob/master/tests/calypso/qt5/qt5demo.d


Result: http://homo-nebulus.fr/dlang/oh%20my.webm

Compilation log: https://paste.kde.org/pewbbsw45

Previously Calypso was merely able to work with STL types, this 
is the first time a large C++ library is successfully mapped and 
used by D code (Ogre3D is probably close as well, but after 
Kagamin's suggestion and for a change of scene I switched my 
focus from Ogre3D to Qt).


Re: Calypso milestone hit: D adaptation of Qt5 tutorial working

2015-05-08 Thread Mike via Digitalmars-d-announce

On Saturday, 9 May 2015 at 02:31:09 UTC, Elie Morisse wrote:

Hi!

Calypso just got a D translation of the first Qt5 Widgets 
tutorial building and running:


  
https://github.com/Syniurge/Calypso/blob/master/tests/calypso/qt5/qt5demo.d


Result: http://homo-nebulus.fr/dlang/oh%20my.webm

Compilation log: https://paste.kde.org/pewbbsw45

Previously Calypso was merely able to work with STL types, this 
is the first time a large C++ library is successfully mapped 
and used by D code (Ogre3D is probably close as well, but after 
Kagamin's suggestion and for a change of scene I switched my 
focus from Ogre3D to Qt).


Wow! Game changing work here, IMO!

Question:  You are using a modified version of LDC, but is that 
compiler required to consume link to a library created with that 
custom compiler?  What I mean is:  Can you use this modified 
version of LDC to create a library, and then use a generic D 
compiler to build an application that links to that library?


Mike