Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-20 Thread solidstate1991 via Digitalmars-d-announce
On Monday, 16 April 2018 at 15:08:38 UTC, Chris Katko wrote: Definitely add screen shots to the github. Screenshots = Downloads. I know, currently I'm struggling with getting assets for this purpose, also with getting rid of the GC from the rendering pipeline.

Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-16 Thread Chris Katko via Digitalmars-d-announce
On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2 The editor is almost usable (still needs a way to import tiles from its own proprietary format), and now has a working, although still a bit slow and

Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-16 Thread Chris Katko via Digitalmars-d-announce
On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2 The editor is almost usable (still needs a way to import tiles from its own proprietary format), and now has a working, although still a bit slow and

PixelPerfectEngine v0.9.4-alpha.2

2018-04-11 Thread solidstate1991 via Digitalmars-d-announce
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2 The editor is almost usable (still needs a way to import tiles from its own proprietary format), and now has a working, although still a bit slow and unstable transformable tile layer with mode7-esque capabilities.