Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-20 Thread solidstate1991 via Digitalmars-d-announce

On Monday, 16 April 2018 at 15:08:38 UTC, Chris Katko wrote:


Definitely add screen shots to the github. Screenshots = 
Downloads.


I know, currently I'm struggling with getting assets for this 
purpose, also with getting rid of the GC from the rendering 
pipeline.


Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-16 Thread Chris Katko via Digitalmars-d-announce

On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote:

https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2
The editor is almost usable (still needs a way to import tiles 
from its own proprietary format), and now has a working, 
although still a bit slow and unstable transformable tile layer 
with mode7-esque capabilities.


Also, feel free to visit us/swing by Allegro.cc. Allegro 4 was 
used in TONS of oldschool/DOS era projects. (Ever heard of 
Triplane Turmoil?) (Allegro 5 is the newer, C revamp of the API 
for supporting shaders/etc.) So there may be some helpful common 
knowledge to share.


I'm personally working on a 2-D game engine for internal use, 
using Allegro as a backend, and D, to make my game projects more 
productive. I love D's templates, they've been instrumental.


Have a great day.




Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-16 Thread Chris Katko via Digitalmars-d-announce

On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote:

https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2
The editor is almost usable (still needs a way to import tiles 
from its own proprietary format), and now has a working, 
although still a bit slow and unstable transformable tile layer 
with mode7-esque capabilities.


Definitely add screen shots to the github. Screenshots = 
Downloads.


PixelPerfectEngine v0.9.4-alpha.2

2018-04-11 Thread solidstate1991 via Digitalmars-d-announce

https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2
The editor is almost usable (still needs a way to import tiles 
from its own proprietary format), and now has a working, although 
still a bit slow and unstable transformable tile layer with 
mode7-esque capabilities.