Re: DTiled: Tiled map loader

2015-05-03 Thread Dmitry via Digitalmars-d-announce
On Saturday, 2 May 2015 at 19:16:03 UTC, rcorre wrote: Any D game developers out there looking to create a tile-based game? DTiled aims to provide a quick and easy way to load maps created with Tiled Good! Thank you!

Re: DTiled: Tiled map loader

2015-05-03 Thread tired_eyes via Digitalmars-d-announce
Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. Everyone who starts a game in D calls it Dgame!

Re: DTiled: Tiled map loader

2015-05-03 Thread Namespace via Digitalmars-d-announce
On Sunday, 3 May 2015 at 06:57:34 UTC, tired_eyes wrote: Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. Everyone who starts a game in D calls it Dgame! That may be true, but I was referring to my framework.

Re: DTiled: Tiled map loader

2015-05-03 Thread Namespace via Digitalmars-d-announce
On Sunday, 3 May 2015 at 01:18:01 UTC, rcorre wrote: On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote: Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. For my April/Mai game Angry Snowball

Re: DTiled: Tiled map loader

2015-05-02 Thread rcorre via Digitalmars-d-announce
hmm ... apparently copy-pasting out of a vim buffer was not a good idea. Sorry about the weird line breaks.

Re: DTiled: Tiled map loader

2015-05-02 Thread Namespace via Digitalmars-d-announce
On Saturday, 2 May 2015 at 19:17:51 UTC, rcorre wrote: hmm ... apparently copy-pasting out of a vim buffer was not a good idea. Sorry about the weird line breaks. Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it. For my April/Mai game