Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote: in my editor i'm simply using rgb in [0..255] range, and mapping that to what terminal has. yet it is probably not the best way to make something nice looking when only 16 colors are available. heh, i should try and see how it will

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Rory McGuire via Digitalmars-d-announce
On Wed, Sep 14, 2016 at 3:11 PM, ketmar via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire wrote: > >> Screenshots here are what can be done with terminal/ascii: >> http://caca.zoy.org/wiki/libcaca >> > >

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire wrote: Screenshots here are what can be done with terminal/ascii: http://caca.zoy.org/wiki/libcaca still, you can't use shading charaters to color text, so 16 colors for text output won't look that impressive. ;-)

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
p.p.s. yep, VT-100 had only 4 functional keys, so we still enjoying having 'em encoded separately from the others.

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote: On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin CSI-with-modifier codes: \e[1; this is common format for keys with modifiers, actually. let me quote my rawtty2: bool xtermMods (uint mci) @nogc { switch (mci) {

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Rory McGuire via Digitalmars-d-announce
On Wed, Sep 14, 2016 at 3:04 PM, ketmar via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin wrote: > >> Thank you! >> Now dlangui terminal mode supports only 16 colors. >> Some refactoring is required to

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin wrote: Thank you! Now dlangui terminal mode supports only 16 colors. Some refactoring is required to support RGB colors. in my editor i'm simply using rgb in [0..255] range, and mapping that to what terminal has. yet it is

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:50:02 UTC, Rory McGuire wrote: Did you get my post about the keyboard thing? You can test it by running dub --single filename.d output looks like: kp: [27, 91, 49, 59, 50, 68] kp: [27, 91, 49, 59, 53, 68] kp: [27, 91, 49, 59, 51, 68] kp: [27, 91, 68] if I

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 13:40:32 UTC, ketmar wrote: On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin wrote: Screenshots on imgur: http://imgur.com/a/eaRiT btw. please note that on most GNU/Linux terminals you can use simple RGB colors (with each component in [0..5]

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread ketmar via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin wrote: Screenshots on imgur: http://imgur.com/a/eaRiT btw. please note that on most GNU/Linux terminals you can use simple RGB colors (with each component in [0..5] range). IRL if $TERM != "Linux", it is safe to assume that

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Rory McGuire via Digitalmars-d-announce
On Tue, Sep 13, 2016 at 2:29 PM, Vadim Lopatin via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote: > >> Good job, but why do people still use tinypic in 2016, when things like >> imgur exist that are a 1000 times

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote: Good job, but why do people still use tinypic in 2016, when things like imgur exist that are a 1000 times faster to use, no dirty ads and images won't magically be taken down someday. Thanks. I just googled tinypic with "free image

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote: Good job, but why do people still use tinypic in 2016, when things like imgur exist that are a 1000 times faster to use, no dirty ads and images won't magically be taken down someday. Screenshots on imgur: http://imgur.com/a/eaRiT

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Bauss via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Some screenshots (from dlangui example1 app): http://i63.tinypic.com/2wn1bg9.png http://i66.tinypic.com/142yctx.png http://i64.tinypic.com/snlc08.png http://i64.tinypic.com/2n16vcw.png Good job, but why do people still

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 11:27:19 UTC, Stefan Koch wrote: On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: [...] Screenshot of DlangIDE working in console: http://i68.tinypic.com/2hrmkup.png Looks

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Stefan Koch via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: [...] Screenshot of DlangIDE working in console: http://i68.tinypic.com/2hrmkup.png Looks great! can you fix dlang-ui to build on XP ?

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. Such feature may

Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 12 September 2016 at 08:15:57 UTC, Steve Biedermann wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for

Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Rory McGuire via Digitalmars-d-announce
On Fri, Sep 9, 2016 at 2:20 PM, Vadim Lopatin via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Friday, 9 September 2016 at 11:56:11 UTC, Adam D. Ruppe wrote: > >> On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: >> >>> Now it's possible to build

Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Steve Biedermann via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. I just tried to compiel

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread ketmar via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:52:35 UTC, Vadim Lopatin wrote: Thank you! I'll look at it. feel free to ping me on IRC if you'll have any questions.

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Nick Sabalausky via Digitalmars-d-announce
On 09/09/2016 07:21 AM, Vadim Lopatin wrote: Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). Some screenshots (from dlangui example1 app): http://i63.tinypic.com/2wn1bg9.png http://i66.tinypic.com/142yctx.png http://i64.tinypic.com/snlc08.png

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:33:56 UTC, ketmar wrote: On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin wrote: Keyboard support on Linux terminals seems most difficult. Some shortcuts are being processed by terminal app. here programmer has no options. Some ctrl-combinations

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread ketmar via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin wrote: Keyboard support on Linux terminals seems most difficult. Some shortcuts are being processed by terminal app. here programmer has no options. Some ctrl-combinations are causing signals. switch tty to raw mode, and there will

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:04:14 UTC, Martin Drašar wrote: Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce napsal(a): Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:56:11 UTC, Adam D. Ruppe wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). Very nice. Part of key modifiers do not work in linux console. Mouse events working

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Martin Drašar via Digitalmars-d-announce
Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce napsal(a): > Hello! > > Now it's possible to build DlangUI apps to run in console (Linux, Windows). > When DlangUI is built with version=USE_CONSOLE (dub subconfiguration > "console" for dlangui library) - it works in terminal. This

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Adam D. Ruppe via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). Very nice. Part of key modifiers do not work in linux console. Mouse events working ok. Which parts are you having trouble with? I have implemented

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread mogu via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. Such feature may