Re: Ever want to compile D on your Android phone? Well, now you can!

2016-11-02 Thread Joakim via Digitalmars-d-announce

On Saturday, 29 October 2016 at 21:47:35 UTC, Mergul wrote:

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
An alpha release of ldc, the llvm-based D compiler, for 
Android devices is now available.  It is best used with the 
excellent Termux app 
(https://play.google.com/store/apps/details?id=com.termux=en) and a bluetooth keyboard. ;) Updated test runners, that run most tests from the standard library on any Android device, are also available (results have been reported for everything from a TomTom BRIDGE GPS navigation device to a Huawei Watch):


https://github.com/joakim-noah/android/releases/tag/polish

You can install a test runner app or run a command-line binary.
 Please report your results in this thread in the ldc forum, 
which requires no registration, with the info and format 
requested there, particularly for Android 4.1 or earlier:


https://forum.dlang.org/thread/bafrkjfwmoyriyhmq...@forum.dlang.org

If you try out the native compiler, take a look at the README 
that comes with it for instructions.


If you have a D/OpenGL app you'd like to port to Android and 
submit to the Play Store, let me know if I can help with that 
process.


I'm trying to build native-activity sample in .d.
I have build cross ldc compiler using your instructions. When I 
have build native activity its work properly on BlueStack, but 
on my phone (android 4.2.1) this always crash and run again. 
Your app test runner work perfect and every test passed.

Application always crash when I'm using android_app.savedState.

if (state.savedState != null) {
// We are starting with a previous saved state; restore 
from it.

engine.state = *cast(saved_state*)state.savedState; //crash!
}

Sorry for bad english.


Hmm, I am unable to reproduce the crash with that sample app on 
my tablet running Marshmallow.  Can you try the prebuilt 
cross-compilers at 
https://github.com/joakim-noah/android/releases and see if the 
problem crops up with those too?


If you are able to reproduce consistently with some compiler, 
please file an issue with more info, such as which ldc version 
you built and what commands you used to build the app, either at 
the github repo for the sample app, 
https://github.com/joakim-noah/android/, or if you can reproduce 
with the pre-built ldc compilers, at the ldc github, 
https://github.com/ldc-developers/ldc/.


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-11-02 Thread Dawid Masiukiewicz via Digitalmars-d-announce
On Tuesday, 1 November 2016 at 13:33:02 UTC, Steven Schveighoffer 
wrote:

android_app.savedState appears to be defined here:

https://github.com/joakim-noah/android/blob/polish/android_native_app_glue.d#L56

It's a void *. So comparing against null with != is identical 
to !is.


There are actually cases where comparing against null with != 
is valid, and what you want exactly (e.g. comparing a string to 
null to check for empty string).


In this case, fixing the comparison is not the answer. What is 
happening is one of several things:


1. I don't know what type `engine` is, so if it's a pointer, 
then dereferencing the state member may be the culprit if 
engine is invalid.
2. If state is a pointer, then you could be crashing at the if 
statement (unlikely).

3. state or state.savedState isn't being properly initialized.
4. Something else (e.g. code generation error). Hope it's not 
this one.


-Steve


I don't know what was bad but I start working on something 
different.
I managed to compile project with SDL. Using SDL c++ code which 
call my D code. It's work.

Used libraries: SDL, Assimp, FreeImage.
http://imgur.com/a/aMs15


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-11-01 Thread Daniel9 via Digitalmars-d-announce

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
An alpha release of ldc, the llvm-based D compiler, for Android 
devices is now available.  It is best used with the excellent 
Termux app 
(https://play.google.com/store/apps/details?id=com.termux=en) and a bluetooth keyboard. ;) Updated test runners, that run most tests from the standard library on any Android device, are also available (results have been reported for everything from a TomTom BRIDGE GPS navigation device to a Huawei Watch):


https://github.com/joakim-noah/android/releases/tag/polish

You can install a test runner app or run a command-line binary.
 Please report your results in this thread in the ldc forum, 
which requires no registration, with the info and format 
requested there, particularly for Android 4.1 or earlier:


https://forum.dlang.org/thread/bafrkjfwmoyriyhmq...@forum.dlang.org

If you try out the native compiler, take a look at the README 
that comes with it for instructions.


If you have a D/OpenGL app you'd like to port to Android and 
submit to the Play Store, let me know if I can help with that 
process.


great, thanks))


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-11-01 Thread Steven Schveighoffer via Digitalmars-d-announce

On 10/29/16 8:55 PM, rikki cattermole wrote:

On 30/10/2016 10:47 AM, Mergul wrote:

Application always crash when I'm using android_app.savedState.

if (state.savedState != null) {
// We are starting with a previous saved state; restore from it.
engine.state = *cast(saved_state*)state.savedState; //crash!
}



Don't compare against null using =, compare using is.

if (state.savedState !is null) {


android_app.savedState appears to be defined here:

https://github.com/joakim-noah/android/blob/polish/android_native_app_glue.d#L56

It's a void *. So comparing against null with != is identical to !is.

There are actually cases where comparing against null with != is valid, 
and what you want exactly (e.g. comparing a string to null to check for 
empty string).


In this case, fixing the comparison is not the answer. What is happening 
is one of several things:


1. I don't know what type `engine` is, so if it's a pointer, then 
dereferencing the state member may be the culprit if engine is invalid.
2. If state is a pointer, then you could be crashing at the if statement 
(unlikely).

3. state or state.savedState isn't being properly initialized.
4. Something else (e.g. code generation error). Hope it's not this one.

-Steve


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-10-29 Thread rikki cattermole via Digitalmars-d-announce

On 30/10/2016 10:47 AM, Mergul wrote:

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:

An alpha release of ldc, the llvm-based D compiler, for Android
devices is now available.  It is best used with the excellent Termux
app (https://play.google.com/store/apps/details?id=com.termux=en)
and a bluetooth keyboard. ;) Updated test runners, that run most tests
from the standard library on any Android device, are also available
(results have been reported for everything from a TomTom BRIDGE GPS
navigation device to a Huawei Watch):

https://github.com/joakim-noah/android/releases/tag/polish

You can install a test runner app or run a command-line binary.
 Please report your results in this thread in the ldc forum, which
requires no registration, with the info and format requested there,
particularly for Android 4.1 or earlier:

https://forum.dlang.org/thread/bafrkjfwmoyriyhmq...@forum.dlang.org

If you try out the native compiler, take a look at the README that
comes with it for instructions.

If you have a D/OpenGL app you'd like to port to Android and submit to
the Play Store, let me know if I can help with that process.


I'm trying to build native-activity sample in .d.
I have build cross ldc compiler using your instructions. When I have
build native activity its work properly on BlueStack, but on my phone
(android 4.2.1) this always crash and run again. Your app test runner
work perfect and every test passed.
Application always crash when I'm using android_app.savedState.

if (state.savedState != null) {
// We are starting with a previous saved state; restore from it.
engine.state = *cast(saved_state*)state.savedState; //crash!
}

Sorry for bad english.


Don't compare against null using =, compare using is.

if (state.savedState !is null) {


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-10-29 Thread Mergul via Digitalmars-d-announce

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
An alpha release of ldc, the llvm-based D compiler, for Android 
devices is now available.  It is best used with the excellent 
Termux app 
(https://play.google.com/store/apps/details?id=com.termux=en) and a bluetooth keyboard. ;) Updated test runners, that run most tests from the standard library on any Android device, are also available (results have been reported for everything from a TomTom BRIDGE GPS navigation device to a Huawei Watch):


https://github.com/joakim-noah/android/releases/tag/polish

You can install a test runner app or run a command-line binary.
 Please report your results in this thread in the ldc forum, 
which requires no registration, with the info and format 
requested there, particularly for Android 4.1 or earlier:


https://forum.dlang.org/thread/bafrkjfwmoyriyhmq...@forum.dlang.org

If you try out the native compiler, take a look at the README 
that comes with it for instructions.


If you have a D/OpenGL app you'd like to port to Android and 
submit to the Play Store, let me know if I can help with that 
process.


I'm trying to build native-activity sample in .d.
I have build cross ldc compiler using your instructions. When I 
have build native activity its work properly on BlueStack, but on 
my phone (android 4.2.1) this always crash and run again. Your 
app test runner work perfect and every test passed.

Application always crash when I'm using android_app.savedState.

if (state.savedState != null) {
// We are starting with a previous saved state; restore from 
it.

engine.state = *cast(saved_state*)state.savedState; //crash!
}

Sorry for bad english.


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-27 Thread Laeeth Isharc via Digitalmars-d-announce

On Wednesday, 27 January 2016 at 07:48:53 UTC, Joakim wrote:
On Wednesday, 27 January 2016 at 06:04:43 UTC, Laeeth Isharc 
wrote:

https://www.reddit.com/r/programming/comments/42w404/dlang_llvmbacked_compiler_alpha_release_for/


Thanks, I wondered if it had been posted, as it's the kind of 
oddity they might enjoy. :)


Currently 9th with 215 upvotes.

Just submitted to hacker news too.


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-27 Thread Joakim via Digitalmars-d-announce
On Wednesday, 27 January 2016 at 09:07:18 UTC, Vadim Lopatin 
wrote:

On Wednesday, 27 January 2016 at 07:48:53 UTC, Joakim wrote:
On Wednesday, 27 January 2016 at 06:04:43 UTC, Laeeth Isharc 
wrote:

https://www.reddit.com/r/programming/comments/42w404/dlang_llvmbacked_compiler_alpha_release_for/
I've updated the gist and wiki page to take that change into 
account; simply download the new gist, as shown on a reloaded 
wiki page.


Thank you!

I've sent pull request to fix GLES2 build errors, and to create 
dub.json


Thanks, shows that I've only tested with OpenGL ES 1.0 so far.  I 
was going to try porting one of the NDK sample apps that uses 2.0 
next, shouldn't be an issue.


Could you please register your project on code.dlang.org as DUB 
package?


I'm going to use it as a dependency in DlangUI


I had a dub.json written up locally, but simply never bothered to 
commit and register it.  I'll do so now.


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-27 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 27 January 2016 at 07:48:53 UTC, Joakim wrote:
On Wednesday, 27 January 2016 at 06:04:43 UTC, Laeeth Isharc 
wrote:

https://www.reddit.com/r/programming/comments/42w404/dlang_llvmbacked_compiler_alpha_release_for/
I've updated the gist and wiki page to take that change into 
account; simply download the new gist, as shown on a reloaded 
wiki page.


Thank you!

I've sent pull request to fix GLES2 build errors, and to create 
dub.json


Could you please register your project on code.dlang.org as DUB 
package?


I'm going to use it as a dependency in DlangUI


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-26 Thread Joakim via Digitalmars-d-announce
On Wednesday, 27 January 2016 at 06:04:43 UTC, Laeeth Isharc 
wrote:

https://www.reddit.com/r/programming/comments/42w404/dlang_llvmbacked_compiler_alpha_release_for/


Thanks, I wondered if it had been posted, as it's the kind of 
oddity they might enjoy. :)


On Wednesday, 27 January 2016 at 07:01:30 UTC, Vadim Lopatin 
wrote:

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
An alpha release of ldc, the llvm-based D compiler, for 
Android devices is now available.  It is best used with the 
excellent Termux app 
(https://play.google.com/store/apps/details?id=com.termux=en) and a bluetooth keyboard. ;) Updated test runners, that run most tests from the standard library on any Android device, are also available (results have been reported for everything from a TomTom BRIDGE GPS navigation device to a Huawei Watch):


https://github.com/joakim-noah/android/releases/tag/polish



Cannot build ldc for Android according to instructions
http://wiki.dlang.org/Build_LDC_for_Android

  git clone --recursive 
https://github.com/ldc-developers/ldc.git

  cd ldc/
  git submodule update
  curl -O https://gist.githubusercontent.com/joakim- 
noah/63693ead3aa62216e1d9/raw/b89d77d66a80206b4dd3d78bb10d83a7e368f3d4/ldc_android_arm

  git apply ldc_android_arm

Patch cannot be applied to current ~master
I've tried to checkout several recent tagged versions - doesn't 
work too.

Probably it's applicable only to some particular LDC version.
What version of ldc should I checkout to apply this patch?

(Building LDC on Windows)


It's not hard to figure out, as 'git apply ldc_android_arm' says 
it fails on dmd2/root/port.c and 'git log dmd2/root/port.c' shows 
this recent change to master:


https://github.com/ldc-developers/ldc/commit/556e3a691f72b97cce31d85740e8dc12cafc9f53#diff-2268700876655bdfa9d178b9cc466277

I've updated the gist and wiki page to take that change into 
account; simply download the new gist, as shown on a reloaded 
wiki page.


Also, I haven't tried cross-compiling from Windows, so you may 
run into other problems there.  The main one I can think of is 
that the test runner targets I added to CMake may have an issue, 
but there could be additional incompatibilities that I simply 
haven't run into on linux.  Hopefully, it just works. :)


Anyway, this is a good reason to get all this stuff merged soon, 
which is what I was looking into now anyway, although that 
particular change is from Kai's long-unmerged longdouble2 branch.


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-26 Thread Laeeth Isharc via Digitalmars-d-announce

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
An alpha release of ldc, the llvm-based D compiler, for Android 
devices is now available.  It is best used with the excellent 
Termux app 
(https://play.google.com/store/apps/details?id=com.termux=en) and a bluetooth keyboard. ;) Updated test runners, that run most tests from the standard library on any Android device, are also available (results have been reported for everything from a TomTom BRIDGE GPS navigation device to a Huawei Watch):


https://github.com/joakim-noah/android/releases/tag/polish

You can install a test runner app or run a command-line binary.
 Please report your results in this thread in the ldc forum, 
which requires no registration, with the info and format 
requested there, particularly for Android 4.1 or earlier:


https://forum.dlang.org/thread/bafrkjfwmoyriyhmq...@forum.dlang.org

If you try out the native compiler, take a look at the README 
that comes with it for instructions.


If you have a D/OpenGL app you'd like to port to Android and 
submit to the Play Store, let me know if I can help with that 
process.


https://www.reddit.com/r/programming/comments/42w404/dlang_llvmbacked_compiler_alpha_release_for/


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-26 Thread Vadim Lopatin via Digitalmars-d-announce

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
If you have a D/OpenGL app you'd like to port to Android and 
submit to the Play Store, let me know if I can help with that 
process.


I'm going to port DlangUI on Android in nearest future.



Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-26 Thread Joakim via Digitalmars-d-announce

On Tuesday, 26 January 2016 at 15:54:17 UTC, Vadim Lopatin wrote:

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
If you have a D/OpenGL app you'd like to port to Android and 
submit to the Play Store, let me know if I can help with that 
process.


I'm going to port DlangUI on Android in nearest future.


Great!  Let me know if you need anything from me.


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-26 Thread Atila Neves via Digitalmars-d-announce

On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
An alpha release of ldc, the llvm-based D compiler, for Android 
devices is now available.  It is best used with the excellent 
Termux app 
(https://play.google.com/store/apps/details?id=com.termux=en) and a bluetooth keyboard. ;) Updated test runners, that run most tests from the standard library on any Android device, are also available (results have been reported for everything from a TomTom BRIDGE GPS navigation device to a Huawei Watch):


[...]


Good work!

Atila


Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-25 Thread Sebastiaan Koppe via Digitalmars-d-announce

Wow! Keep up the good work.