Re: Hipreme Engine is fully ported to PS Vita
On Saturday, 4 March 2023 at 03:43:16 UTC, Hipreme wrote: After doing the WebAssembly port, I thought: This D Runtime must be very flexible, so, I thought to myself that maybe this could be a time to try again a very old hobby I had: Doing homebrew games for PS Vita. Thanks! Glad the libraries find their use.
Re: Hipreme Engine is fully ported to PS Vita
On Saturday, 4 March 2023 at 03:43:16 UTC, Hipreme wrote: So, here's a pic of my game running on PS Vita and promise some day I'll work into doing a video instead (I need to make it a little more polished over all the platforms I support) That's fantastic! Though a video would be cool to see, I'll repeat a request I've made to you before: please submit a talk for DConf about the stuff you're doing. It's the sort of thing people love to hear about, and we'd love to have the recording of it on our YouTube channel.