On Tuesday, 6 August 2019 at 22:57:52 UTC, a11e99z wrote:
On Tuesday, 6 August 2019 at 20:20:13 UTC, Sebastiaan Koppe
wrote:
On Tuesday, 6 August 2019 at 19:02:09 UTC, a11e99z wrote:
hi. can not compile for Windows
LDC ver 1.16.0.
Currently ldc 1.16.0 isn't supported. You can downgrade to
On Tuesday, 6 August 2019 at 22:57:52 UTC, a11e99z wrote:
tried. --combined => got error about time.d. could not fix, idk
how to fix.
If calling ldc2 manually you need to use the -betterC flag, see
https://wiki.dlang.org/Generating_WebAssembly_with_LDC for the
minimal working example.
so,
On Tuesday, 6 August 2019 at 20:20:13 UTC, Sebastiaan Koppe wrote:
On Tuesday, 6 August 2019 at 19:02:09 UTC, a11e99z wrote:
hi. can not compile for Windows
LDC ver 1.16.0.
Currently ldc 1.16.0 isn't supported. You can downgrade to ldc
1.15.0
spasm 0.1.13: target for configuration
On Tuesday, 6 August 2019 at 19:02:09 UTC, a11e99z wrote:
hi. can not compile for Windows
LDC ver 1.16.0.
Currently ldc 1.16.0 isn't supported. You can downgrade to ldc
1.15.0
spasm 0.1.13: target for configuration "library" is up to date.
test_spasm ~master: building configuration
On Tuesday, 6 August 2019 at 19:02:09 UTC, a11e99z wrote:
hi. can not compile for Windows
DUB used first time.
LDC ver 1.16.0.
C:\temp\D\test_spasm>where dub.exe
C:\programz\D\ldc2\bin\dub.exe
C:\programz\D\dmd2\windows\bin\dub.exe
Apparently some guy made it working on Windows by
On Friday, 12 October 2018 at 19:43:25 UTC, Sebastiaan Koppe
wrote:
I like to announce Spasm https://github.com/skoppe/spasm
hi. can not compile for Windows
DUB used first time.
LDC ver 1.16.0.
C:\temp\D\test_spasm>where dub.exe
C:\programz\D\ldc2\bin\dub.exe
https://github.com/kripken/emscripten/wiki/Pthreads-with-WebAssembly
On Wednesday, 17 October 2018 at 19:07:16 UTC, aberba wrote:
A common use case for wasm is to port C++ native apps to web.
e.g. is the recent autoCAD web app which does almost everything
the desktop app can. That's the only reason to IMO do stuff in
wasm. Games, productivity software,
On Sunday, 14 October 2018 at 19:04:51 UTC, Sebastiaan Koppe
wrote:
On Sunday, 14 October 2018 at 06:03:10 UTC, Bogdan wrote:
Awesome work! I remember that, at some point the
https://glimmerjs.com/ authors wanted to write their vm in
rust for better performance. It looks like D is a new option
On Tuesday, 16 October 2018 at 07:57:12 UTC, Sebastiaan Koppe
wrote:
On Tuesday, 16 October 2018 at 03:23:21 UTC, Jesse Phillips
wrote:
It would be cool if D provided the easiest way to develop
webasm first to see if it could claim that market.
If you have some minutes to spare it would be
On Tuesday, 16 October 2018 at 03:23:21 UTC, Jesse Phillips wrote:
It would be cool if D provided the easiest way to develop
webasm first to see if it could claim that market.
If you have some minutes to spare it would be great if you could
try it out. It should only take 10min to render your
On Friday, 12 October 2018 at 19:43:25 UTC, Sebastiaan Koppe
wrote:
I like to announce Spasm https://github.com/skoppe/spasm
It is a webassembly library to develop single page applications
and builds on my previous work
This is really interesting. I don't do web development myself and
On Sunday, 14 October 2018 at 19:04:51 UTC, Sebastiaan Koppe
wrote:
It turns out jumping between wasm and js isn't really a big
deal (at least not anymore), so I ditched that idea to keep
things simple.
Plus, there is a good chance that in the near future wasm will
be able to call the
On Sunday, 14 October 2018 at 06:03:10 UTC, Bogdan wrote:
Awesome work! I remember that, at some point the
https://glimmerjs.com/ authors wanted to write their vm in rust
for better performance. It looks like D is a new option for
such projects.
Bogdan
Thanks, a lot of credits go to LDC
On Friday, 12 October 2018 at 19:43:25 UTC, Sebastiaan Koppe
wrote:
I like to announce Spasm https://github.com/skoppe/spasm
It is a webassembly library to develop single page applications
and builds on my previous work
(https://forum.dlang.org/post/eqneqstmwfzugymfe...@forum.dlang.org).
It
On Friday, 12 October 2018 at 19:43:25 UTC, Sebastiaan Koppe
wrote:
I like to announce Spasm https://github.com/skoppe/spasm
It is a webassembly library to develop single page applications
and builds on my previous work
(https://forum.dlang.org/post/eqneqstmwfzugymfe...@forum.dlang.org).
I
On Saturday, 13 October 2018 at 04:34:28 UTC, Nick Sabalausky
(Abscissa) wrote:
What are the main current limitations?
Mainly that it is written in betterC, which is quite the
limitation if you are used to freely call anything from phobos,
or expect the GC to clean up.
Also I currently
On Saturday, 13 October 2018 at 04:34:28 UTC, Nick Sabalausky
(Abscissa) wrote:
Nifty, I'll have to look into this. Any idea what it would take
to get this doing some WebGL? (Or playing audio?) Or is this
more for HTML-ish sorts of stuff?
This is more focused on HTML rendering, but you can do
Nifty, I'll have to look into this. Any idea what it would take to get
this doing some WebGL? (Or playing audio?) Or is this more for HTML-ish
sorts of stuff?
What are the main current limitations?
On 10/12/18 3:43 PM, Sebastiaan Koppe wrote:
I like to announce Spasm https://github.com/skoppe/spasm
It is a webassembly library to develop single page applications and
builds on my previous work
(https://forum.dlang.org/post/eqneqstmwfzugymfe...@forum.dlang.org).
It generates fast and
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