On 3/26/2019 12:57 AM, Marco de Wild wrote:
I've also tried to use pure, but (ironically) I found it harder to use. I think
it's easier to understand when an object will be mutated or not than to predict
whether there are side effects.
Using pure is indeed hard. One has to make a change in
On Monday, 25 March 2019 at 20:59:41 UTC, Rubn wrote:
I guess obligatory
http://jmdavisprog.com/articles/why-const-sucks.html
Good to read a different take on the subject. Jonathan uses a lot
of arguments that I recognize (and adds a few that I didn't
encounter in my project). I am a firm
On Monday, 25 March 2019 at 13:00:07 UTC, Mike Parker wrote:
Marco de Wild has penned a tutorial on D's const for the D
blog. He gives an overview of the feature, how it differs from
C++, and shows how he employed it in his mahjong game.
The blog: