[Issue 4444] Cannot index built-in array with expression tuple

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=


Walter Bright bugzi...@digitalmars.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 CC||bugzi...@digitalmars.com
 Resolution||FIXED


--- Comment #2 from Walter Bright bugzi...@digitalmars.com 2011-07-18 
23:35:30 PDT ---
https://github.com/9rnsr/dmd/commit/0238f964842a736b87a6db1af4f60f6ef23ebdb1

https://github.com/D-Programming-Language/dmd/commit/f246e65e03c5e2102d92b176550e3fb28ef65d15

https://github.com/D-Programming-Language/dmd/commit/5b542c0332fd0ac803c7592b09c0d1bd9c2a512d

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[Issue 5967] Mangling of ArgClose for variadic function is swapped

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=5967



--- Comment #1 from kenn...@gmail.com 2011-07-19 02:07:01 PDT ---
Doc fix:

https://github.com/D-Programming-Language/d-programming-language.org/pull/17

Druntime is still _not_ fixed as
https://github.com/D-Programming-Language/druntime/commit/a9e774dde6fe55d43d72f5206e04d462b51b0ebd
has be reverted.

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[Issue 5956] Undocumented mangling of struct value

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=5956



--- Comment #2 from kenn...@gmail.com 2011-07-19 02:09:49 PDT ---
Doc fix:

https://github.com/D-Programming-Language/d-programming-language.org/pull/17

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[Issue 6346] Make == null a warning for arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6346



--- Comment #8 from Steven Schveighoffer schvei...@yahoo.com 2011-07-19 
05:33:14 PDT ---
Sorry for the duplicate comment, I wanted the first to be overwritten by the
second (bugzilla told me that's what would happen), but it didn't :(  Ignore
comment 6 (/me wishes for comment editing/deleting)

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[Issue 6346] Make == null a warning for arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6346



--- Comment #6 from Steven Schveighoffer schvei...@yahoo.com 2011-07-19 
05:31:19 PDT ---
(In reply to comment #5)
 In pretty much every other language that I've ever used, null is _not_ the 
 same
 thing as empty _ever_. Someone coming from C, C++, Java etc. is going to 
 expect
 dynamic arrays to be able to be null. The way that you check for null in all 
 of
 those languages is either == 0 or == null (or == NULL or == nullptr).

php just uses if(!arr) or if(arr == array()) or if(arr == null).  All of those
return true for empty arrays.

But the point I was making is, for D null *is* synonymous with empty.  D is not
every other language, and shouldn't be bound to the rules of those languages. 
The larger question to answer here is, is it likely to be *wrong* when someone
enters:

if(arr == null)

and expects this to check if the pointer is null.  The answer is very much no. 
It's likely to be either *exactly* what you want, or harmless.  The
super-subtle difference between null arrays and empty-but-not-null arrays is
seldom, if ever, used.  Now, I agree that we could have a better built-in
moniker for is this array empty, but do we really need a warning?  The code is
clear, unambiguous, and exactly what the developer wanted, or close enough to
be effective.

In java or C, checking an array for a null pointer is needed because an
unallocated array throws an exception or segfault if you try to use it.  This
is not the case in D.  D does not have this problem.  Anyone's code who thinks
it does is bound to be obvious:

if(arr == null)
{
   arr = new arr[5];
}

No need to warn here, the code is fine (works exactly how the user wants).  But
the easy optimization is just to remove the if check.

 is does
 not exist in any other language that I've ever seen.

It exists in at least C# (Object.ReferenceEquals), php (===) and C has no need
for it, since operators can't be overloaded.

 I fully expect programmers
 from C, C++, Java etc. to expect == null to be checking whether an array is
 null - that is whether is null is true. But it doesn't do that. It checks
 whether length == 0.

Yeah, but the point I'm trying to make is, checking for an actual null pointer
means nothing in D!  So checking if an array is empty is a much more useful
implementation.  Null arrays are not bad things in D, they don't throw
exceptions or segfaults simply because they are null.  If anything, the check
for null is probably extraneous, and can be removed.

 But I really think that == null is a problem which is going
 to throw off a lot of people. If I see it in code, I'm either going to point 
 it
 out or change it (depending on the circumstances). The odds are just too high
 that it doesn't do what the programmer intended or that someone else reading
 the code will misinterpret what it does.

I completely disagree, the odds are very low that it's damaging or incorrect at
all.  Experienced D coders use this feature all the time.  You just gotta start
thinking in D instead of your previous languages.

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[Issue 6346] Make == null a warning for arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6346



--- Comment #7 from Steven Schveighoffer schvei...@yahoo.com 2011-07-19 
05:32:02 PDT ---
(In reply to comment #5)
 In pretty much every other language that I've ever used, null is _not_ the 
 same
 thing as empty _ever_. Someone coming from C, C++, Java etc. is going to 
 expect
 dynamic arrays to be able to be null. The way that you check for null in all 
 of
 those languages is either == 0 or == null (or == NULL or == nullptr).

php just uses if(!arr) or if(arr == array()) or if(arr == null).  All of those
return true for empty arrays.

But the point I was making is, for D null *is* synonymous with empty.  D is not
every other language, and shouldn't be bound to the rules of those languages. 
The larger question to answer here is, is it likely to be *wrong* when someone
enters:

if(arr == null)

and expects this to check if the pointer is null.  The answer is very much no. 
It's likely to be either *exactly* what you want, or harmless.  The
super-subtle difference between null arrays and empty-but-not-null arrays is
seldom, if ever, used.  Now, I agree that we could have a better built-in
moniker for is this array empty, but do we really need a warning?  The code is
clear, unambiguous, and exactly what the developer wanted, or close enough to
be effective.

In java or C, checking an array for a null pointer is needed because an
unallocated array throws an exception or segfault if you try to use it.  This
is not the case in D.  D does not have this problem.  Anyone's code who thinks
it does is bound to be obvious:

if(arr == null)
{
   arr = new int[5];
}

No need to warn here, the code is fine (works exactly how the user wants).  But
the easy optimization is just to remove the if check.

 is does
 not exist in any other language that I've ever seen.

It exists in at least C# (Object.ReferenceEquals), php (===) and C has no need
for it, since operators can't be overloaded.

 I fully expect programmers
 from C, C++, Java etc. to expect == null to be checking whether an array is
 null - that is whether is null is true. But it doesn't do that. It checks
 whether length == 0.

Yeah, but the point I'm trying to make is, checking for an actual null pointer
means nothing in D!  So checking if an array is empty is a much more useful
implementation.  Null arrays are not bad things in D, they don't throw
exceptions or segfaults simply because they are null.  If anything, the check
for null is probably extraneous, and can be removed.

 But I really think that == null is a problem which is going
 to throw off a lot of people. If I see it in code, I'm either going to point 
 it
 out or change it (depending on the circumstances). The odds are just too high
 that it doesn't do what the programmer intended or that someone else reading
 the code will misinterpret what it does.

I completely disagree, the odds are very low that it's damaging or incorrect at
all.  Experienced D coders use this feature all the time.  You just gotta start
thinking in D instead of your previous languages.

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[Issue 6194] [GSoC] Destructor gets called on object before it is copied when calling writeln()

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6194



--- Comment #4 from Cristi Cobzarenco cristi.cobzare...@gmail.com 2011-07-19 
06:24:20 PDT ---
Here's a pull request with my fix.
https://github.com/D-Programming-Language/phobos/pull/151

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[Issue 5667] [GSoC] clear does not call destructors on structs embedded in structs

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=5667



--- Comment #5 from Cristi Cobzarenco cristi.cobzare...@gmail.com 2011-07-19 
06:28:06 PDT ---
*** Issue 6203 has been marked as a duplicate of this issue. ***

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[Issue 6203] [GSoC] RefCounted (and clear()) doesn't call destructors of members of structs.

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6203


Cristi Cobzarenco cristi.cobzare...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||DUPLICATE


--- Comment #1 from Cristi Cobzarenco cristi.cobzare...@gmail.com 2011-07-19 
06:28:06 PDT ---
The cause is the same as in Issue 5667.

*** This issue has been marked as a duplicate of issue 5667 ***

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[Issue 6347] New: dmd 2.054, gcc 4.2.3 - can not compile dmd from source

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6347

   Summary: dmd 2.054, gcc 4.2.3 - can not compile dmd from source
   Product: D
   Version: D2
  Platform: x86_64
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: DMD
AssignedTo: nob...@puremagic.com
ReportedBy: d...@metis.utfs.org


--- Comment #0 from Alexander d...@metis.utfs.org 2011-07-19 08:45:11 PDT ---
Created an attachment (id=1010)
compiler output

$ make -f linux.mak
g++ -m64 idgen.c -o idgen
[...]
types.o ti_pvoid.o libelf.o elfobj.o -o dmd
cast.o: In function `CastExp::getIntRange()':
cast.c:(.text+0x541): undefined reference to `IntRange::cast(Type*)'
cast.o: In function `IntegerExp::getIntRange()':
cast.c:(.text+0x59a): undefined reference to `IntRange::cast(Type*)'
cast.o: In function `MulExp::getIntRange()':
cast.c:(.text+0x61e): undefined reference to
`SignExtendedNumber::operator*(SignExtendedNumber const) const'
cast.c:(.text+0x636): undefined reference to
`SignExtendedNumber::operator*(SignExtendedNumber const) const'
cast.c:(.text+0x650): undefined reference to
`SignExtendedNumber::operator*(SignExtendedNumber const) const'
cast.c:(.text+0x665): undefined reference to
`SignExtendedNumber::operator*(SignExtendedNumber const) const'
cast.c:(.text+0x67e): undefined reference to
`IntRange::fromNumbers4(SignExtendedNumber const*)'
[...]
collect2: ld returned 1 exit status
make: *** [dmd] Error 1


Note: I was able to compile dmd 2.053.

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[Issue 5816] clear breaks associative array

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=5816


d...@dawgfoto.de changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 CC||d...@dawgfoto.de
 Resolution||DUPLICATE


--- Comment #1 from d...@dawgfoto.de 2011-07-19 09:21:33 PDT ---
*** This issue has been marked as a duplicate of issue 5683 ***

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[Issue 5683] Calling .clear on a fresh associative array causes subsequent segfault

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=5683


d...@dawgfoto.de changed:

   What|Removed |Added

 CC||ratchet.fr...@gmail.com


--- Comment #2 from d...@dawgfoto.de 2011-07-19 09:21:33 PDT ---
*** Issue 5816 has been marked as a duplicate of this issue. ***

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[Issue 6347] Switch to posix.mak is not listed in changelog, and linux.mak is still in zip

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6347


yebblies yebbl...@gmail.com changed:

   What|Removed |Added

 CC||yebbl...@gmail.com
   Platform|x86_64  |All
Summary|dmd 2.054, gcc 4.2.3 - can  |Switch to posix.mak is not
   |not compile dmd from source |listed in changelog, and
   ||linux.mak is still in zip


--- Comment #1 from yebblies yebbl...@gmail.com 2011-07-20 02:54:57 EST ---
Starting with 2.054, posix.mak should be used for building on linux, not
linux.mak.

This really should be in the changelog and linux.mak should be removed from the
zip.

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[Issue 6346] Make == null a warning for arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6346



--- Comment #9 from Jonathan M Davis jmdavisp...@gmx.com 2011-07-19 11:21:49 
PDT ---
Except that null and empty are _not_ the same for arrays. True, checking for
null is not as necessary in D, but you _can_ write code which relies on whether
arrays are null or not. And the most likely thing that someone is going to do
if they're writing code like that is to use == null, unless they were paying a
lot of attention when reading the online docs or TDPL and remembered is and how
it differs from ==. If == null and is null were identical, it wouldn't be an
issue, but they're not. It can matter whether a function returns null or  (or
[]). It can matter whether you use == or is. And I wouldn't expect many people
new to D to correctly use is with null. Rather, if they're checking for null,
they'll use == null. And since there is _zero_ need for == null given the
alternatives and given how it's likely that a newbie would use == where they
should use is, I see no reason that good D code should be using == null (at
best, it's a bit prettier than length == 0, and given that empty matters with
containers, empty should be encouraged over length == 0 anyway). So, given that
it's going to cause problems (and bugs) for newbies, and anyone who knows what
they're doing doesn't need it, I really think that there should be a warning
for using == null.

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[Issue 6348] New: Returning a struct from a C library function doesn't work correctly in 64 bit binaries

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6348

   Summary: Returning a struct from a C library function doesn't
work correctly in 64 bit binaries
   Product: D
   Version: D1  D2
  Platform: x86_64
OS/Version: Linux
Status: NEW
  Severity: major
  Priority: P2
 Component: DMD
AssignedTo: nob...@puremagic.com
ReportedBy: siegelords_ab...@yahoo.com


--- Comment #0 from siegelords_ab...@yahoo.com 2011-07-19 11:52:32 PDT ---
Create two files with these contents.

File: test.c

typedef struct
{
float r,g,b,a;
} COLOR;

COLOR makecol(float r, float g, float b, float a)
{
COLOR ret;
ret.r = r;
ret.g = g;
ret.b = b;
ret.a = a;
return ret;
}

File: test.d

import std.stdio;

struct COLOR
{
float r,g,b,a;
}

extern (C) COLOR makecol(float r, float g, float b, float a);

void main()
{
auto col = makecol(1, 0.5, 1, 0.5);
writefln(%s, %s, %s, %s, col.r, col.g, col.b, col.a);
}

Now compile the whole mess and test:

gcc -c test.c  ar -r test.a test.o
dmd test.d test.a
./test

The expected output is 1, 0.5, 1, 0.5 but actually it output something
completely different (0, 0, 0, 0 on my system). This happens with both dmd
2.054 and 1.069.

Perhaps this bug is related to 5570?

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[Issue 5683] Calling .clear on a fresh associative array causes subsequent segfault

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=5683


d...@dawgfoto.de changed:

   What|Removed |Added

 CC||d...@dawgfoto.de


--- Comment #3 from d...@dawgfoto.de 2011-07-19 12:54:13 PDT ---
A quickfix if urgently needed by anybody is to add a static init method to the
template AA structure.

struct AssociativeArray(Key, Value)
{
static Value[Key] init() @property
{
void* p;
return *cast(Value[Key]*)(p);
}
}

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[Issue 6349] New: HTOD needs -od or -of switch

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6349

   Summary: HTOD needs -od or -of switch
   Product: D
   Version: D2
  Platform: Other
OS/Version: Windows
Status: NEW
  Severity: critical
  Priority: P2
 Component: htod
AssignedTo: nob...@puremagic.com
ReportedBy: andrej.mitrov...@gmail.com


--- Comment #0 from Andrej Mitrovic andrej.mitrov...@gmail.com 2011-07-19 
16:28:17 PDT ---
I can't use my build script for the DWindowsProject to generate headers because
it's multithreaded and HTOD works by outputting any converted .h header file to
the *current directory*, e.g.:

 htod foo\bar.h

This puts the bar.d file to the *current directory*. I can't just move this
newly generated .d header around because my builder is multithreaded and what
ends up happening is multiple translated header files with the same name get
overwritten with each other. I need -od or -of for HTOD, just like we have in
DMD.

I can't use an explicit name because:

 htod foo\bar.h foo\bar.d

Here's what bar.d has in its contents:
/* Converted to D from foo\bar.h by htod */
module foo\bar;

That won't compile.

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[Issue 6350] New: Const array static usage optimization

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6350

   Summary: Const array static usage optimization
   Product: D
   Version: unspecified
  Platform: All
OS/Version: Windows
Status: NEW
  Severity: enhancement
  Priority: P2
 Component: DMD
AssignedTo: nob...@puremagic.com
ReportedBy: bearophile_h...@eml.cc


--- Comment #0 from bearophile_h...@eml.cc 2011-07-19 16:58:20 PDT ---
A D2 program:


enum int[1] array1 = [10];
int foo(int[1] v) {
return array1[0] * v[0];
}
const int[1] array2 = [10];
int bar(int[1] v) {
return array2[0] * v[0];
}
void main() {}


The asm of the two functions (dmd 2.054, -O -release), inside bar() the
contents of array2 are loaded with a mov instruction:

_D4test3fooFG1iZi   comdat
pushEAX
lea EAX,[EAX*4][EAX]
add EAX,EAX
pop ECX
ret

_D4test3barFG1iZi   comdat
pushEAX
mov EAX,_D4test6array2xG1i
imulEAX,[ESP]
pop ECX
ret


Is it possible for the compiler for such common case of const array to remove
the mov instruction from the bar () function too?

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[Issue 6351] New: Regression(2.054) Segfault: Vararg delegate as template param

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6351

   Summary: Regression(2.054) Segfault: Vararg delegate as
template param
   Product: D
   Version: D2
  Platform: Other
OS/Version: Windows
Status: NEW
  Severity: regression
  Priority: P2
 Component: DMD
AssignedTo: nob...@puremagic.com
ReportedBy: cbkbbej...@mailinator.com


--- Comment #0 from Nick Sabalausky cbkbbej...@mailinator.com 2011-07-19 
20:01:57 PDT ---
This crashes the compiler:

void foo(alias dg)()
{
dg();
}
alias foo!( (int[] a...){} ) bar;

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[Issue 6352] New: Regression(2.054) Implicit pure/nothrow/@safe messes up delegate arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6352

   Summary: Regression(2.054) Implicit pure/nothrow/@safe messes
up delegate arrays
   Product: D
   Version: D2
  Platform: Other
OS/Version: Windows
Status: NEW
  Keywords: rejects-valid
  Severity: normal
  Priority: P2
 Component: DMD
AssignedTo: nob...@puremagic.com
ReportedBy: cbkbbej...@mailinator.com


--- Comment #0 from Nick Sabalausky cbkbbej...@mailinator.com 2011-07-19 
21:00:27 PDT ---
pure:
-
int a;
void main()
{
void delegate()[] dgArray = [
() {},
() { a = 1; }
];
}
-

testDgArray1.d(7): Error: incompatible types for ((__dgliteral1) ?
(__dgliteral2)): 'void delegate() pure nothrow @safe' and 'void delegate()
nothrow @safe'

==

nothrow:
-
void main()
{
void delegate()[] dgArray = [
() {},
() { throw new Exception(); }
];
}
-

testDgArray2.d(6): Error: incompatible types for ((__dgliteral1) ?
(__dgliteral2)): 'void delegate() pure nothrow @safe' and 'void delegate() pure
@safe'

==

@safe:
-
void main()
{
void delegate()[] dgArray = [
() {},
() { *(cast(int*)0) = 1; }
];
}
-

testDgArray3.d(6): Error: incompatible types for ((__dgliteral1) ?
(__dgliteral2)): 'void delegate() pure nothrow @safe' and 'void delegate() pure
nothrow @system'

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[Issue 6352] Regression(2.054) Implicit pure/nothrow/@safe messes up delegate arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6352


Nick Sabalausky cbkbbej...@mailinator.com changed:

   What|Removed |Added

   Severity|normal  |regression


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[Issue 6352] Regression(2.054) Implicit pure/nothrow/@safe messes up delegate arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6352


yebblies yebbl...@gmail.com changed:

   What|Removed |Added

 CC||yebbl...@gmail.com


--- Comment #1 from yebblies yebbl...@gmail.com 2011-07-20 14:25:43 EST ---
This is essentially issue 3180, but the regression part is of course new. 
Maybe 3180 should be elevated to regression?  I'm not really sure.
I have a patch for this, but I'm waiting for my fix to issue 3797 to be applied
first.

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[Issue 6352] Regression(2.054) Implicit pure/nothrow/@safe messes up delegate arrays

2011-07-19 Thread d-bugmail
http://d.puremagic.com/issues/show_bug.cgi?id=6352


Nick Sabalausky cbkbbej...@mailinator.com changed:

   What|Removed |Added

 Depends on||3180


--- Comment #2 from Nick Sabalausky cbkbbej...@mailinator.com 2011-07-19 
21:30:20 PDT ---
I'll mark this as depending on issue 3180. That should be good enough. Other
parts of 3180 aren't regressions, after all.

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