http://d.puremagic.com/issues/show_bug.cgi?id=1923
bugzi...@digitalmars.com changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://d.puremagic.com/issues/show_bug.cgi?id=1923
--- Comment #4 from bugzi...@digitalmars.com 2009-03-29 01:54 ---
Complete discussion:
http://www.digitalmars.com/d/archives/digitalmars/D/Slow_GC_67673.html
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http://d.puremagic.com/issues/show_bug.cgi?id=1923
--- Comment #5 from bugzi...@digitalmars.com 2009-03-29 02:05 ---
This patch is already in D2, I'll add it to D1.
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http://d.puremagic.com/issues/show_bug.cgi?id=1923
--- Comment #6 from llu...@gmail.com 2009-03-29 10:15 ---
But for some reason D2 (druntime) timings are still huge.
Here is a test, dmd es 1.041 with the patch attached here, dmd2 is 2.026.
$ cat split.d
// Written by bearophile
d-bugm...@puremagic.com wrote:
But for some reason D2 (druntime) timings are still huge.
Have you timed Tango? The GC implementations are roughly the same.
http://d.puremagic.com/issues/show_bug.cgi?id=1923
--- Comment #2 from llu...@gmail.com 2009-03-28 15:17 ---
Is there any reason why this patch is no applied?
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http://d.puremagic.com/issues/show_bug.cgi?id=1923
--- Comment #3 from dhase...@gmail.com 2009-03-28 15:50 ---
For reference, this patch has been applied to Tango and has not caused any
known issues.
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